Texture2D.java revision e8bb420a687598be9801e7ff4a0d114fa72ac5bc
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.scenegraph;
18
19import java.lang.Math;
20
21import com.android.scenegraph.SceneManager;
22
23import android.content.res.Resources;
24import android.renderscript.*;
25import android.util.Log;
26
27/**
28 * @hide
29 */
30public class Texture2D extends TextureBase {
31    String mFileName;
32    String mFileDir;
33
34    public Texture2D() {
35        super(ScriptC_export.const_TextureType_TEXTURE_2D);
36    }
37
38    public Texture2D(Allocation tex) {
39        super(ScriptC_export.const_TextureType_TEXTURE_2D);
40        setTexture(tex);
41    }
42
43    public void setFileDir(String dir) {
44        mFileDir = dir;
45    }
46
47    public void setFileName(String file) {
48        mFileName = file;
49    }
50
51    public String getFileName() {
52        return mFileName;
53    }
54
55    public void setTexture(Allocation tex) {
56        mData.texture = tex;
57        if (mField != null) {
58            mField.set_texture(0, mData.texture, true);
59        }
60    }
61
62    void load() {
63        RenderScriptGL rs = SceneManager.getRS();
64        Resources res = SceneManager.getRes();
65        String shortName = mFileName.substring(mFileName.lastIndexOf('/') + 1);
66        setTexture(SceneManager.loadTexture2D(mFileDir + shortName, rs, res));
67    }
68
69    ScriptField_Texture_s getRsData(boolean loadNow) {
70        if (mField != null) {
71            return mField;
72        }
73
74        RenderScriptGL rs = SceneManager.getRS();
75        Resources res = SceneManager.getRes();
76        if (rs == null || res == null) {
77            return null;
78        }
79
80        mField = new ScriptField_Texture_s(rs, 1);
81
82        if (loadNow) {
83            load();
84        } else {
85            mData.texture = SceneManager.getDefaultTex2D();
86            new SingleImageLoaderTask().execute(this);
87        }
88
89        mField.set(mData, 0, true);
90        return mField;
91    }
92}
93
94
95
96
97
98