egl_display.cpp revision 258385978c517a47626161b1e644c48bcee28de1
1/* 2 ** Copyright 2007, The Android Open Source Project 3 ** 4 ** Licensed under the Apache License, Version 2.0 (the "License"); 5 ** you may not use this file except in compliance with the License. 6 ** You may obtain a copy of the License at 7 ** 8 ** http://www.apache.org/licenses/LICENSE-2.0 9 ** 10 ** Unless required by applicable law or agreed to in writing, software 11 ** distributed under the License is distributed on an "AS IS" BASIS, 12 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 ** See the License for the specific language governing permissions and 14 ** limitations under the License. 15 */ 16 17#define __STDC_LIMIT_MACROS 1 18 19#include <string.h> 20 21#include "egl_cache.h" 22#include "egl_display.h" 23#include "egl_object.h" 24#include "egl_tls.h" 25#include "egl_impl.h" 26#include "Loader.h" 27#include <cutils/properties.h> 28 29// ---------------------------------------------------------------------------- 30namespace android { 31// ---------------------------------------------------------------------------- 32 33static char const * const sVendorString = "Android"; 34static char const * const sVersionString = "1.4 Android META-EGL"; 35static char const * const sClientApiString = "OpenGL ES"; 36 37// this is the list of EGL extensions that are exposed to applications 38// some of them are mandatory because used by the ANDROID system. 39// 40// mandatory extensions are required per the CDD and not explicitly 41// checked during EGL initialization. the system *assumes* these extensions 42// are present. the system may not function properly if some mandatory 43// extensions are missing. 44// 45// NOTE: sExtensionString MUST be have a single space as the last character. 46// 47static char const * const sExtensionString = 48 "EGL_KHR_image " // mandatory 49 "EGL_KHR_image_base " // mandatory 50 "EGL_KHR_image_pixmap " 51 "EGL_KHR_gl_texture_2D_image " 52 "EGL_KHR_gl_texture_cubemap_image " 53 "EGL_KHR_gl_renderbuffer_image " 54 "EGL_KHR_fence_sync " 55 "EGL_NV_system_time " 56 "EGL_ANDROID_image_native_buffer " // mandatory 57 ; 58 59// extensions not exposed to applications but used by the ANDROID system 60// "EGL_ANDROID_recordable " // mandatory 61// "EGL_ANDROID_blob_cache " // strongly recommended 62// "EGL_IMG_hibernate_process " // optional 63 64extern void initEglTraceLevel(); 65extern void initEglDebugLevel(); 66extern void setGLHooksThreadSpecific(gl_hooks_t const *value); 67 68// ---------------------------------------------------------------------------- 69 70egl_display_t egl_display_t::sDisplay[NUM_DISPLAYS]; 71 72egl_display_t::egl_display_t() : 73 magic('_dpy'), finishOnSwap(false), traceGpuCompletion(false), refs(0), 74 mWakeCount(0), mHibernating(false), mAttemptHibernation(false) { 75} 76 77egl_display_t::~egl_display_t() { 78 magic = 0; 79 egl_cache_t::get()->terminate(); 80} 81 82egl_display_t* egl_display_t::get(EGLDisplay dpy) { 83 uintptr_t index = uintptr_t(dpy)-1U; 84 return (index >= NUM_DISPLAYS) ? NULL : &sDisplay[index]; 85} 86 87void egl_display_t::addObject(egl_object_t* object) { 88 Mutex::Autolock _l(lock); 89 objects.add(object); 90} 91 92void egl_display_t::removeObject(egl_object_t* object) { 93 Mutex::Autolock _l(lock); 94 objects.remove(object); 95} 96 97bool egl_display_t::getObject(egl_object_t* object) const { 98 Mutex::Autolock _l(lock); 99 if (objects.indexOf(object) >= 0) { 100 if (object->getDisplay() == this) { 101 object->incRef(); 102 return true; 103 } 104 } 105 return false; 106} 107 108EGLDisplay egl_display_t::getFromNativeDisplay(EGLNativeDisplayType disp) { 109 if (uintptr_t(disp) >= NUM_DISPLAYS) 110 return NULL; 111 112 return sDisplay[uintptr_t(disp)].getDisplay(disp); 113} 114 115EGLDisplay egl_display_t::getDisplay(EGLNativeDisplayType display) { 116 117 Mutex::Autolock _l(lock); 118 119 // get our driver loader 120 Loader& loader(Loader::getInstance()); 121 122 egl_connection_t* const cnx = &gEGLImpl; 123 if (cnx->dso && disp.dpy == EGL_NO_DISPLAY) { 124 EGLDisplay dpy = cnx->egl.eglGetDisplay(display); 125 disp.dpy = dpy; 126 if (dpy == EGL_NO_DISPLAY) { 127 loader.close(cnx->dso); 128 cnx->dso = NULL; 129 } 130 } 131 132 return EGLDisplay(uintptr_t(display) + 1U); 133} 134 135EGLBoolean egl_display_t::initialize(EGLint *major, EGLint *minor) { 136 137 Mutex::Autolock _l(lock); 138 139 if (refs > 0) { 140 if (major != NULL) 141 *major = VERSION_MAJOR; 142 if (minor != NULL) 143 *minor = VERSION_MINOR; 144 refs++; 145 return EGL_TRUE; 146 } 147 148#if EGL_TRACE 149 150 // Called both at early_init time and at this time. (Early_init is pre-zygote, so 151 // the information from that call may be stale.) 152 initEglTraceLevel(); 153 initEglDebugLevel(); 154 155#endif 156 157 setGLHooksThreadSpecific(&gHooksNoContext); 158 159 // initialize each EGL and 160 // build our own extension string first, based on the extension we know 161 // and the extension supported by our client implementation 162 163 egl_connection_t* const cnx = &gEGLImpl; 164 cnx->major = -1; 165 cnx->minor = -1; 166 if (cnx->dso) { 167 168#if defined(ADRENO130) 169#warning "Adreno-130 eglInitialize() workaround" 170 /* 171 * The ADRENO 130 driver returns a different EGLDisplay each time 172 * eglGetDisplay() is called, but also makes the EGLDisplay invalid 173 * after eglTerminate() has been called, so that eglInitialize() 174 * cannot be called again. Therefore, we need to make sure to call 175 * eglGetDisplay() before calling eglInitialize(); 176 */ 177 if (i == IMPL_HARDWARE) { 178 disp[i].dpy = cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY); 179 } 180#endif 181 182 EGLDisplay idpy = disp.dpy; 183 if (cnx->egl.eglInitialize(idpy, &cnx->major, &cnx->minor)) { 184 //ALOGD("initialized dpy=%p, ver=%d.%d, cnx=%p", 185 // idpy, cnx->major, cnx->minor, cnx); 186 187 // display is now initialized 188 disp.state = egl_display_t::INITIALIZED; 189 190 // get the query-strings for this display for each implementation 191 disp.queryString.vendor = cnx->egl.eglQueryString(idpy, 192 EGL_VENDOR); 193 disp.queryString.version = cnx->egl.eglQueryString(idpy, 194 EGL_VERSION); 195 disp.queryString.extensions = cnx->egl.eglQueryString(idpy, 196 EGL_EXTENSIONS); 197 disp.queryString.clientApi = cnx->egl.eglQueryString(idpy, 198 EGL_CLIENT_APIS); 199 200 } else { 201 ALOGW("eglInitialize(%p) failed (%s)", idpy, 202 egl_tls_t::egl_strerror(cnx->egl.eglGetError())); 203 } 204 } 205 206 // the query strings are per-display 207 mVendorString.setTo(sVendorString); 208 mVersionString.setTo(sVersionString); 209 mClientApiString.setTo(sClientApiString); 210 211 // we only add extensions that exist in the implementation 212 char const* start = sExtensionString; 213 char const* end; 214 do { 215 // find the space separating this extension for the next one 216 end = strchr(start, ' '); 217 if (end) { 218 // length of the extension string 219 const size_t len = end - start; 220 if (len) { 221 // NOTE: we could avoid the copy if we had strnstr. 222 const String8 ext(start, len); 223 // now look for this extension 224 if (disp.queryString.extensions) { 225 // if we find it, add this extension string to our list 226 // (and don't forget the space) 227 const char* match = strstr(disp.queryString.extensions, ext.string()); 228 if (match && (match[len] == ' ' || match[len] == 0)) { 229 mExtensionString.append(start, len+1); 230 } 231 } 232 } 233 // process the next extension string, and skip the space. 234 start = end + 1; 235 } 236 } while (end); 237 238 egl_cache_t::get()->initialize(this); 239 240 char value[PROPERTY_VALUE_MAX]; 241 property_get("debug.egl.finish", value, "0"); 242 if (atoi(value)) { 243 finishOnSwap = true; 244 } 245 246 property_get("debug.egl.traceGpuCompletion", value, "0"); 247 if (atoi(value)) { 248 traceGpuCompletion = true; 249 } 250 251 refs++; 252 if (major != NULL) 253 *major = VERSION_MAJOR; 254 if (minor != NULL) 255 *minor = VERSION_MINOR; 256 return EGL_TRUE; 257} 258 259EGLBoolean egl_display_t::terminate() { 260 261 Mutex::Autolock _l(lock); 262 263 if (refs == 0) { 264 return setError(EGL_NOT_INITIALIZED, EGL_FALSE); 265 } 266 267 // this is specific to Android, display termination is ref-counted. 268 if (refs > 1) { 269 refs--; 270 return EGL_TRUE; 271 } 272 273 EGLBoolean res = EGL_FALSE; 274 egl_connection_t* const cnx = &gEGLImpl; 275 if (cnx->dso && disp.state == egl_display_t::INITIALIZED) { 276 if (cnx->egl.eglTerminate(disp.dpy) == EGL_FALSE) { 277 ALOGW("eglTerminate(%p) failed (%s)", disp.dpy, 278 egl_tls_t::egl_strerror(cnx->egl.eglGetError())); 279 } 280 // REVISIT: it's unclear what to do if eglTerminate() fails 281 disp.state = egl_display_t::TERMINATED; 282 res = EGL_TRUE; 283 } 284 285 // Mark all objects remaining in the list as terminated, unless 286 // there are no reference to them, it which case, we're free to 287 // delete them. 288 size_t count = objects.size(); 289 ALOGW_IF(count, "eglTerminate() called w/ %d objects remaining", count); 290 for (size_t i=0 ; i<count ; i++) { 291 egl_object_t* o = objects.itemAt(i); 292 o->destroy(); 293 } 294 295 // this marks all object handles are "terminated" 296 objects.clear(); 297 298 refs--; 299 return res; 300} 301 302void egl_display_t::loseCurrent(egl_context_t * cur_c) 303{ 304 if (cur_c) { 305 egl_display_t* display = cur_c->getDisplay(); 306 if (display) { 307 display->loseCurrentImpl(cur_c); 308 } 309 } 310} 311 312void egl_display_t::loseCurrentImpl(egl_context_t * cur_c) 313{ 314 // by construction, these are either 0 or valid (possibly terminated) 315 // it should be impossible for these to be invalid 316 ContextRef _cur_c(cur_c); 317 SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL); 318 SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL); 319 320 { // scope for the lock 321 Mutex::Autolock _l(lock); 322 cur_c->onLooseCurrent(); 323 324 } 325 326 // This cannot be called with the lock held because it might end-up 327 // calling back into EGL (in particular when a surface is destroyed 328 // it calls ANativeWindow::disconnect 329 _cur_c.release(); 330 _cur_r.release(); 331 _cur_d.release(); 332} 333 334EGLBoolean egl_display_t::makeCurrent(egl_context_t* c, egl_context_t* cur_c, 335 EGLSurface draw, EGLSurface read, EGLContext ctx, 336 EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx) 337{ 338 EGLBoolean result; 339 340 // by construction, these are either 0 or valid (possibly terminated) 341 // it should be impossible for these to be invalid 342 ContextRef _cur_c(cur_c); 343 SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL); 344 SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL); 345 346 { // scope for the lock 347 Mutex::Autolock _l(lock); 348 if (c) { 349 result = c->cnx->egl.eglMakeCurrent( 350 disp.dpy, impl_draw, impl_read, impl_ctx); 351 if (result == EGL_TRUE) { 352 c->onMakeCurrent(draw, read); 353 if (!cur_c) { 354 mWakeCount++; 355 mAttemptHibernation = false; 356 } 357 } 358 } else { 359 result = cur_c->cnx->egl.eglMakeCurrent( 360 disp.dpy, impl_draw, impl_read, impl_ctx); 361 if (result == EGL_TRUE) { 362 cur_c->onLooseCurrent(); 363 mWakeCount--; 364 mAttemptHibernation = true; 365 } 366 } 367 } 368 369 if (result == EGL_TRUE) { 370 // This cannot be called with the lock held because it might end-up 371 // calling back into EGL (in particular when a surface is destroyed 372 // it calls ANativeWindow::disconnect 373 _cur_c.release(); 374 _cur_r.release(); 375 _cur_d.release(); 376 } 377 378 return result; 379} 380 381bool egl_display_t::enter() { 382 Mutex::Autolock _l(lock); 383 ALOGE_IF(mWakeCount < 0 || mWakeCount == INT32_MAX, 384 "Invalid WakeCount (%d) on enter\n", mWakeCount); 385 mWakeCount++; 386 if (CC_UNLIKELY(mHibernating)) { 387 ALOGV("Awakening\n"); 388 egl_connection_t* const cnx = &gEGLImpl; 389 if (!cnx->egl.eglAwakenProcessIMG()) { 390 ALOGE("Failed to awaken EGL implementation\n"); 391 return false; 392 } 393 mHibernating = false; 394 } 395 return true; 396} 397 398void egl_display_t::leave() { 399 Mutex::Autolock _l(lock); 400 ALOGE_IF(mWakeCount <= 0, "Invalid WakeCount (%d) on leave\n", mWakeCount); 401 if (--mWakeCount == 0 && CC_UNLIKELY(mAttemptHibernation)) { 402 egl_connection_t* const cnx = &gEGLImpl; 403 mAttemptHibernation = false; 404 if (cnx->egl.eglHibernateProcessIMG && cnx->egl.eglAwakenProcessIMG) { 405 ALOGV("Hibernating\n"); 406 if (!cnx->egl.eglHibernateProcessIMG()) { 407 ALOGE("Failed to hibernate EGL implementation\n"); 408 return; 409 } 410 mHibernating = true; 411 } 412 } 413} 414 415void egl_display_t::onWindowSurfaceCreated() { 416 Mutex::Autolock _l(lock); 417 mWakeCount++; 418 mAttemptHibernation = false; 419} 420 421void egl_display_t::onWindowSurfaceDestroyed() { 422 Mutex::Autolock _l(lock); 423 mWakeCount--; 424 mAttemptHibernation = true; 425} 426 427// ---------------------------------------------------------------------------- 428}; // namespace android 429// ---------------------------------------------------------------------------- 430