SurfaceFlinger.cpp revision ad70186f80355e55ddad2a66b5fd174a1c019c2d
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <stdint.h> 20#include <unistd.h> 21#include <fcntl.h> 22#include <errno.h> 23#include <math.h> 24#include <limits.h> 25#include <sys/types.h> 26#include <sys/stat.h> 27#include <sys/ioctl.h> 28 29#include <cutils/log.h> 30#include <cutils/properties.h> 31 32#include <binder/IPCThreadState.h> 33#include <binder/IServiceManager.h> 34#include <binder/MemoryHeapBase.h> 35#include <binder/PermissionCache.h> 36 37#include <utils/String8.h> 38#include <utils/String16.h> 39#include <utils/StopWatch.h> 40 41#include <ui/GraphicBufferAllocator.h> 42#include <ui/GraphicLog.h> 43#include <ui/PixelFormat.h> 44 45#include <pixelflinger/pixelflinger.h> 46#include <GLES/gl.h> 47 48#include "clz.h" 49#include "GLExtensions.h" 50#include "Layer.h" 51#include "LayerDim.h" 52#include "SurfaceFlinger.h" 53 54#include "DisplayHardware/DisplayHardware.h" 55#include "DisplayHardware/HWComposer.h" 56 57#include <private/surfaceflinger/SharedBufferStack.h> 58 59/* ideally AID_GRAPHICS would be in a semi-public header 60 * or there would be a way to map a user/group name to its id 61 */ 62#ifndef AID_GRAPHICS 63#define AID_GRAPHICS 1003 64#endif 65 66#define DISPLAY_COUNT 1 67 68namespace android { 69// --------------------------------------------------------------------------- 70 71const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 72const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 73const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 74const String16 sDump("android.permission.DUMP"); 75 76// --------------------------------------------------------------------------- 77 78SurfaceFlinger::SurfaceFlinger() 79 : BnSurfaceComposer(), Thread(false), 80 mTransactionFlags(0), 81 mResizeTransationPending(false), 82 mLayersRemoved(false), 83 mBootTime(systemTime()), 84 mVisibleRegionsDirty(false), 85 mHwWorkListDirty(false), 86 mDeferReleaseConsole(false), 87 mFreezeDisplay(false), 88 mElectronBeamAnimationMode(0), 89 mFreezeCount(0), 90 mFreezeDisplayTime(0), 91 mDebugRegion(0), 92 mDebugBackground(0), 93 mDebugDisableHWC(0), 94 mDebugInSwapBuffers(0), 95 mLastSwapBufferTime(0), 96 mDebugInTransaction(0), 97 mLastTransactionTime(0), 98 mBootFinished(false), 99 mConsoleSignals(0), 100 mSecureFrameBuffer(0) 101{ 102 init(); 103} 104 105void SurfaceFlinger::init() 106{ 107 LOGI("SurfaceFlinger is starting"); 108 109 // debugging stuff... 110 char value[PROPERTY_VALUE_MAX]; 111 property_get("debug.sf.showupdates", value, "0"); 112 mDebugRegion = atoi(value); 113 property_get("debug.sf.showbackground", value, "0"); 114 mDebugBackground = atoi(value); 115 116 LOGI_IF(mDebugRegion, "showupdates enabled"); 117 LOGI_IF(mDebugBackground, "showbackground enabled"); 118} 119 120SurfaceFlinger::~SurfaceFlinger() 121{ 122 glDeleteTextures(1, &mWormholeTexName); 123} 124 125sp<IMemoryHeap> SurfaceFlinger::getCblk() const 126{ 127 return mServerHeap; 128} 129 130sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 131{ 132 sp<ISurfaceComposerClient> bclient; 133 sp<Client> client(new Client(this)); 134 status_t err = client->initCheck(); 135 if (err == NO_ERROR) { 136 bclient = client; 137 } 138 return bclient; 139} 140 141sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 142{ 143 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 144 return gba; 145} 146 147const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 148{ 149 LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 150 const GraphicPlane& plane(mGraphicPlanes[dpy]); 151 return plane; 152} 153 154GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 155{ 156 return const_cast<GraphicPlane&>( 157 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 158} 159 160void SurfaceFlinger::bootFinished() 161{ 162 const nsecs_t now = systemTime(); 163 const nsecs_t duration = now - mBootTime; 164 LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 165 mBootFinished = true; 166 167 // wait patiently for the window manager death 168 const String16 name("window"); 169 sp<IBinder> window(defaultServiceManager()->getService(name)); 170 if (window != 0) { 171 window->linkToDeath(this); 172 } 173 174 // stop boot animation 175 property_set("ctl.stop", "bootanim"); 176} 177 178void SurfaceFlinger::binderDied(const wp<IBinder>& who) 179{ 180 // the window manager died on us. prepare its eulogy. 181 182 // unfreeze the screen in case it was... frozen 183 mFreezeDisplayTime = 0; 184 mFreezeCount = 0; 185 mFreezeDisplay = false; 186 187 // reset screen orientation 188 setOrientation(0, eOrientationDefault, 0); 189 190 // restart the boot-animation 191 property_set("ctl.start", "bootanim"); 192} 193 194void SurfaceFlinger::onFirstRef() 195{ 196 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 197 198 // Wait for the main thread to be done with its initialization 199 mReadyToRunBarrier.wait(); 200} 201 202static inline uint16_t pack565(int r, int g, int b) { 203 return (r<<11)|(g<<5)|b; 204} 205 206status_t SurfaceFlinger::readyToRun() 207{ 208 LOGI( "SurfaceFlinger's main thread ready to run. " 209 "Initializing graphics H/W..."); 210 211 // we only support one display currently 212 int dpy = 0; 213 214 { 215 // initialize the main display 216 GraphicPlane& plane(graphicPlane(dpy)); 217 DisplayHardware* const hw = new DisplayHardware(this, dpy); 218 plane.setDisplayHardware(hw); 219 } 220 221 // create the shared control-block 222 mServerHeap = new MemoryHeapBase(4096, 223 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 224 LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 225 226 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 227 LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 228 229 new(mServerCblk) surface_flinger_cblk_t; 230 231 // initialize primary screen 232 // (other display should be initialized in the same manner, but 233 // asynchronously, as they could come and go. None of this is supported 234 // yet). 235 const GraphicPlane& plane(graphicPlane(dpy)); 236 const DisplayHardware& hw = plane.displayHardware(); 237 const uint32_t w = hw.getWidth(); 238 const uint32_t h = hw.getHeight(); 239 const uint32_t f = hw.getFormat(); 240 hw.makeCurrent(); 241 242 // initialize the shared control block 243 mServerCblk->connected |= 1<<dpy; 244 display_cblk_t* dcblk = mServerCblk->displays + dpy; 245 memset(dcblk, 0, sizeof(display_cblk_t)); 246 dcblk->w = plane.getWidth(); 247 dcblk->h = plane.getHeight(); 248 dcblk->format = f; 249 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 250 dcblk->xdpi = hw.getDpiX(); 251 dcblk->ydpi = hw.getDpiY(); 252 dcblk->fps = hw.getRefreshRate(); 253 dcblk->density = hw.getDensity(); 254 255 // Initialize OpenGL|ES 256 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 257 glPixelStorei(GL_PACK_ALIGNMENT, 4); 258 glEnableClientState(GL_VERTEX_ARRAY); 259 glEnable(GL_SCISSOR_TEST); 260 glShadeModel(GL_FLAT); 261 glDisable(GL_DITHER); 262 glDisable(GL_CULL_FACE); 263 264 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 265 const uint16_t g1 = pack565(0x17,0x2f,0x17); 266 const uint16_t textureData[4] = { g0, g1, g1, g0 }; 267 glGenTextures(1, &mWormholeTexName); 268 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 269 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 270 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 271 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 272 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 273 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 274 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); 275 276 glViewport(0, 0, w, h); 277 glMatrixMode(GL_PROJECTION); 278 glLoadIdentity(); 279 // put the origin in the left-bottom corner 280 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 281 282 mReadyToRunBarrier.open(); 283 284 /* 285 * We're now ready to accept clients... 286 */ 287 288 // start boot animation 289 property_set("ctl.start", "bootanim"); 290 291 return NO_ERROR; 292} 293 294// ---------------------------------------------------------------------------- 295#if 0 296#pragma mark - 297#pragma mark Events Handler 298#endif 299 300void SurfaceFlinger::waitForEvent() 301{ 302 while (true) { 303 nsecs_t timeout = -1; 304 const nsecs_t freezeDisplayTimeout = ms2ns(5000); 305 if (UNLIKELY(isFrozen())) { 306 // wait 5 seconds 307 const nsecs_t now = systemTime(); 308 if (mFreezeDisplayTime == 0) { 309 mFreezeDisplayTime = now; 310 } 311 nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); 312 timeout = waitTime>0 ? waitTime : 0; 313 } 314 315 sp<MessageBase> msg = mEventQueue.waitMessage(timeout); 316 317 // see if we timed out 318 if (isFrozen()) { 319 const nsecs_t now = systemTime(); 320 nsecs_t frozenTime = (now - mFreezeDisplayTime); 321 if (frozenTime >= freezeDisplayTimeout) { 322 // we timed out and are still frozen 323 LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", 324 mFreezeDisplay, mFreezeCount); 325 mFreezeDisplayTime = 0; 326 mFreezeCount = 0; 327 mFreezeDisplay = false; 328 } 329 } 330 331 if (msg != 0) { 332 switch (msg->what) { 333 case MessageQueue::INVALIDATE: 334 // invalidate message, just return to the main loop 335 return; 336 } 337 } 338 } 339} 340 341void SurfaceFlinger::signalEvent() { 342 mEventQueue.invalidate(); 343} 344 345bool SurfaceFlinger::authenticateSurface(const sp<ISurface>& surface) const { 346 Mutex::Autolock _l(mStateLock); 347 sp<IBinder> surfBinder(surface->asBinder()); 348 349 // Check the visible layer list for the ISurface 350 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 351 size_t count = currentLayers.size(); 352 for (size_t i=0 ; i<count ; i++) { 353 const sp<LayerBase>& layer(currentLayers[i]); 354 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 355 if (lbc != NULL && lbc->getSurfaceBinder() == surfBinder) { 356 return true; 357 } 358 } 359 360 // Check the layers in the purgatory. This check is here so that if a 361 // Surface gets destroyed before all the clients are done using it, the 362 // error will not be reported as "surface XYZ is not authenticated", but 363 // will instead fail later on when the client tries to use the surface, 364 // which should be reported as "surface XYZ returned an -ENODEV". The 365 // purgatorized layers are no less authentic than the visible ones, so this 366 // should not cause any harm. 367 size_t purgatorySize = mLayerPurgatory.size(); 368 for (size_t i=0 ; i<purgatorySize ; i++) { 369 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 370 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 371 if (lbc != NULL && lbc->getSurfaceBinder() == surfBinder) { 372 return true; 373 } 374 } 375 376 return false; 377} 378 379status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 380 nsecs_t reltime, uint32_t flags) 381{ 382 return mEventQueue.postMessage(msg, reltime, flags); 383} 384 385status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 386 nsecs_t reltime, uint32_t flags) 387{ 388 status_t res = mEventQueue.postMessage(msg, reltime, flags); 389 if (res == NO_ERROR) { 390 msg->wait(); 391 } 392 return res; 393} 394 395// ---------------------------------------------------------------------------- 396#if 0 397#pragma mark - 398#pragma mark Main loop 399#endif 400 401bool SurfaceFlinger::threadLoop() 402{ 403 waitForEvent(); 404 405 // call Layer's destructor 406 handleDestroyLayers(); 407 408 // check for transactions 409 if (UNLIKELY(mConsoleSignals)) { 410 handleConsoleEvents(); 411 } 412 413 // if we're in a global transaction, don't do anything. 414 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 415 uint32_t transactionFlags = peekTransactionFlags(mask); 416 if (UNLIKELY(transactionFlags)) { 417 handleTransaction(transactionFlags); 418 } 419 420 // post surfaces (if needed) 421 handlePageFlip(); 422 423 if (UNLIKELY(mHwWorkListDirty)) { 424 // build the h/w work list 425 handleWorkList(); 426 } 427 428 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 429 if (LIKELY(hw.canDraw() && !isFrozen())) { 430 // repaint the framebuffer (if needed) 431 432 const int index = hw.getCurrentBufferIndex(); 433 GraphicLog& logger(GraphicLog::getInstance()); 434 435 logger.log(GraphicLog::SF_REPAINT, index); 436 handleRepaint(); 437 438 // inform the h/w that we're done compositing 439 logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); 440 hw.compositionComplete(); 441 442 logger.log(GraphicLog::SF_SWAP_BUFFERS, index); 443 postFramebuffer(); 444 445 logger.log(GraphicLog::SF_REPAINT_DONE, index); 446 } else { 447 // pretend we did the post 448 hw.compositionComplete(); 449 usleep(16667); // 60 fps period 450 } 451 return true; 452} 453 454void SurfaceFlinger::postFramebuffer() 455{ 456 if (!mInvalidRegion.isEmpty()) { 457 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 458 const nsecs_t now = systemTime(); 459 mDebugInSwapBuffers = now; 460 hw.flip(mInvalidRegion); 461 mLastSwapBufferTime = systemTime() - now; 462 mDebugInSwapBuffers = 0; 463 mInvalidRegion.clear(); 464 } 465} 466 467void SurfaceFlinger::handleConsoleEvents() 468{ 469 // something to do with the console 470 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 471 472 int what = android_atomic_and(0, &mConsoleSignals); 473 if (what & eConsoleAcquired) { 474 hw.acquireScreen(); 475 // this is a temporary work-around, eventually this should be called 476 // by the power-manager 477 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 478 } 479 480 if (mDeferReleaseConsole && hw.isScreenAcquired()) { 481 // We got the release signal before the acquire signal 482 mDeferReleaseConsole = false; 483 hw.releaseScreen(); 484 } 485 486 if (what & eConsoleReleased) { 487 if (hw.isScreenAcquired()) { 488 hw.releaseScreen(); 489 } else { 490 mDeferReleaseConsole = true; 491 } 492 } 493 494 mDirtyRegion.set(hw.bounds()); 495} 496 497void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 498{ 499 Mutex::Autolock _l(mStateLock); 500 const nsecs_t now = systemTime(); 501 mDebugInTransaction = now; 502 503 // Here we're guaranteed that some transaction flags are set 504 // so we can call handleTransactionLocked() unconditionally. 505 // We call getTransactionFlags(), which will also clear the flags, 506 // with mStateLock held to guarantee that mCurrentState won't change 507 // until the transaction is committed. 508 509 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 510 transactionFlags = getTransactionFlags(mask); 511 handleTransactionLocked(transactionFlags); 512 513 mLastTransactionTime = systemTime() - now; 514 mDebugInTransaction = 0; 515 invalidateHwcGeometry(); 516 // here the transaction has been committed 517} 518 519void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 520{ 521 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 522 const size_t count = currentLayers.size(); 523 524 /* 525 * Traversal of the children 526 * (perform the transaction for each of them if needed) 527 */ 528 529 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 530 if (layersNeedTransaction) { 531 for (size_t i=0 ; i<count ; i++) { 532 const sp<LayerBase>& layer = currentLayers[i]; 533 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 534 if (!trFlags) continue; 535 536 const uint32_t flags = layer->doTransaction(0); 537 if (flags & Layer::eVisibleRegion) 538 mVisibleRegionsDirty = true; 539 } 540 } 541 542 /* 543 * Perform our own transaction if needed 544 */ 545 546 if (transactionFlags & eTransactionNeeded) { 547 if (mCurrentState.orientation != mDrawingState.orientation) { 548 // the orientation has changed, recompute all visible regions 549 // and invalidate everything. 550 551 const int dpy = 0; 552 const int orientation = mCurrentState.orientation; 553 const uint32_t type = mCurrentState.orientationType; 554 GraphicPlane& plane(graphicPlane(dpy)); 555 plane.setOrientation(orientation); 556 557 // update the shared control block 558 const DisplayHardware& hw(plane.displayHardware()); 559 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 560 dcblk->orientation = orientation; 561 dcblk->w = plane.getWidth(); 562 dcblk->h = plane.getHeight(); 563 564 mVisibleRegionsDirty = true; 565 mDirtyRegion.set(hw.bounds()); 566 } 567 568 if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { 569 // freezing or unfreezing the display -> trigger animation if needed 570 mFreezeDisplay = mCurrentState.freezeDisplay; 571 if (mFreezeDisplay) 572 mFreezeDisplayTime = 0; 573 } 574 575 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 576 // layers have been added 577 mVisibleRegionsDirty = true; 578 } 579 580 // some layers might have been removed, so 581 // we need to update the regions they're exposing. 582 if (mLayersRemoved) { 583 mLayersRemoved = false; 584 mVisibleRegionsDirty = true; 585 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 586 const size_t count = previousLayers.size(); 587 for (size_t i=0 ; i<count ; i++) { 588 const sp<LayerBase>& layer(previousLayers[i]); 589 if (currentLayers.indexOf( layer ) < 0) { 590 // this layer is not visible anymore 591 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 592 } 593 } 594 } 595 } 596 597 commitTransaction(); 598} 599 600void SurfaceFlinger::destroyLayer(LayerBase const* layer) 601{ 602 Mutex::Autolock _l(mDestroyedLayerLock); 603 mDestroyedLayers.add(layer); 604 signalEvent(); 605} 606 607void SurfaceFlinger::handleDestroyLayers() 608{ 609 Vector<LayerBase const *> destroyedLayers; 610 611 { // scope for the lock 612 Mutex::Autolock _l(mDestroyedLayerLock); 613 destroyedLayers = mDestroyedLayers; 614 mDestroyedLayers.clear(); 615 } 616 617 // call destructors without a lock held 618 const size_t count = destroyedLayers.size(); 619 for (size_t i=0 ; i<count ; i++) { 620 //LOGD("destroying %s", destroyedLayers[i]->getName().string()); 621 delete destroyedLayers[i]; 622 } 623} 624 625sp<FreezeLock> SurfaceFlinger::getFreezeLock() const 626{ 627 return new FreezeLock(const_cast<SurfaceFlinger *>(this)); 628} 629 630void SurfaceFlinger::computeVisibleRegions( 631 const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 632{ 633 const GraphicPlane& plane(graphicPlane(0)); 634 const Transform& planeTransform(plane.transform()); 635 const DisplayHardware& hw(plane.displayHardware()); 636 const Region screenRegion(hw.bounds()); 637 638 Region aboveOpaqueLayers; 639 Region aboveCoveredLayers; 640 Region dirty; 641 642 bool secureFrameBuffer = false; 643 644 size_t i = currentLayers.size(); 645 while (i--) { 646 const sp<LayerBase>& layer = currentLayers[i]; 647 layer->validateVisibility(planeTransform); 648 649 // start with the whole surface at its current location 650 const Layer::State& s(layer->drawingState()); 651 652 /* 653 * opaqueRegion: area of a surface that is fully opaque. 654 */ 655 Region opaqueRegion; 656 657 /* 658 * visibleRegion: area of a surface that is visible on screen 659 * and not fully transparent. This is essentially the layer's 660 * footprint minus the opaque regions above it. 661 * Areas covered by a translucent surface are considered visible. 662 */ 663 Region visibleRegion; 664 665 /* 666 * coveredRegion: area of a surface that is covered by all 667 * visible regions above it (which includes the translucent areas). 668 */ 669 Region coveredRegion; 670 671 672 // handle hidden surfaces by setting the visible region to empty 673 if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 674 const bool translucent = !layer->isOpaque(); 675 const Rect bounds(layer->visibleBounds()); 676 visibleRegion.set(bounds); 677 visibleRegion.andSelf(screenRegion); 678 if (!visibleRegion.isEmpty()) { 679 // Remove the transparent area from the visible region 680 if (translucent) { 681 visibleRegion.subtractSelf(layer->transparentRegionScreen); 682 } 683 684 // compute the opaque region 685 const int32_t layerOrientation = layer->getOrientation(); 686 if (s.alpha==255 && !translucent && 687 ((layerOrientation & Transform::ROT_INVALID) == false)) { 688 // the opaque region is the layer's footprint 689 opaqueRegion = visibleRegion; 690 } 691 } 692 } 693 694 // Clip the covered region to the visible region 695 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 696 697 // Update aboveCoveredLayers for next (lower) layer 698 aboveCoveredLayers.orSelf(visibleRegion); 699 700 // subtract the opaque region covered by the layers above us 701 visibleRegion.subtractSelf(aboveOpaqueLayers); 702 703 // compute this layer's dirty region 704 if (layer->contentDirty) { 705 // we need to invalidate the whole region 706 dirty = visibleRegion; 707 // as well, as the old visible region 708 dirty.orSelf(layer->visibleRegionScreen); 709 layer->contentDirty = false; 710 } else { 711 /* compute the exposed region: 712 * the exposed region consists of two components: 713 * 1) what's VISIBLE now and was COVERED before 714 * 2) what's EXPOSED now less what was EXPOSED before 715 * 716 * note that (1) is conservative, we start with the whole 717 * visible region but only keep what used to be covered by 718 * something -- which mean it may have been exposed. 719 * 720 * (2) handles areas that were not covered by anything but got 721 * exposed because of a resize. 722 */ 723 const Region newExposed = visibleRegion - coveredRegion; 724 const Region oldVisibleRegion = layer->visibleRegionScreen; 725 const Region oldCoveredRegion = layer->coveredRegionScreen; 726 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 727 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 728 } 729 dirty.subtractSelf(aboveOpaqueLayers); 730 731 // accumulate to the screen dirty region 732 dirtyRegion.orSelf(dirty); 733 734 // Update aboveOpaqueLayers for next (lower) layer 735 aboveOpaqueLayers.orSelf(opaqueRegion); 736 737 // Store the visible region is screen space 738 layer->setVisibleRegion(visibleRegion); 739 layer->setCoveredRegion(coveredRegion); 740 741 // If a secure layer is partially visible, lock-down the screen! 742 if (layer->isSecure() && !visibleRegion.isEmpty()) { 743 secureFrameBuffer = true; 744 } 745 } 746 747 // invalidate the areas where a layer was removed 748 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 749 mDirtyRegionRemovedLayer.clear(); 750 751 mSecureFrameBuffer = secureFrameBuffer; 752 opaqueRegion = aboveOpaqueLayers; 753} 754 755 756void SurfaceFlinger::commitTransaction() 757{ 758 mDrawingState = mCurrentState; 759 mResizeTransationPending = false; 760 mTransactionCV.broadcast(); 761} 762 763void SurfaceFlinger::handlePageFlip() 764{ 765 bool visibleRegions = mVisibleRegionsDirty; 766 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 767 visibleRegions |= lockPageFlip(currentLayers); 768 769 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 770 const Region screenRegion(hw.bounds()); 771 if (visibleRegions) { 772 Region opaqueRegion; 773 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 774 775 /* 776 * rebuild the visible layer list 777 */ 778 const size_t count = currentLayers.size(); 779 mVisibleLayersSortedByZ.clear(); 780 mVisibleLayersSortedByZ.setCapacity(count); 781 for (size_t i=0 ; i<count ; i++) { 782 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 783 mVisibleLayersSortedByZ.add(currentLayers[i]); 784 } 785 786 mWormholeRegion = screenRegion.subtract(opaqueRegion); 787 mVisibleRegionsDirty = false; 788 invalidateHwcGeometry(); 789 } 790 791 unlockPageFlip(currentLayers); 792 mDirtyRegion.andSelf(screenRegion); 793} 794 795void SurfaceFlinger::invalidateHwcGeometry() 796{ 797 mHwWorkListDirty = true; 798} 799 800bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 801{ 802 bool recomputeVisibleRegions = false; 803 size_t count = currentLayers.size(); 804 sp<LayerBase> const* layers = currentLayers.array(); 805 for (size_t i=0 ; i<count ; i++) { 806 const sp<LayerBase>& layer(layers[i]); 807 layer->lockPageFlip(recomputeVisibleRegions); 808 } 809 return recomputeVisibleRegions; 810} 811 812void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 813{ 814 const GraphicPlane& plane(graphicPlane(0)); 815 const Transform& planeTransform(plane.transform()); 816 size_t count = currentLayers.size(); 817 sp<LayerBase> const* layers = currentLayers.array(); 818 for (size_t i=0 ; i<count ; i++) { 819 const sp<LayerBase>& layer(layers[i]); 820 layer->unlockPageFlip(planeTransform, mDirtyRegion); 821 } 822} 823 824void SurfaceFlinger::handleWorkList() 825{ 826 mHwWorkListDirty = false; 827 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 828 if (hwc.initCheck() == NO_ERROR) { 829 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 830 const size_t count = currentLayers.size(); 831 hwc.createWorkList(count); 832 hwc_layer_t* const cur(hwc.getLayers()); 833 for (size_t i=0 ; cur && i<count ; i++) { 834 currentLayers[i]->setGeometry(&cur[i]); 835 if (mDebugDisableHWC) { 836 cur[i].compositionType = HWC_FRAMEBUFFER; 837 cur[i].flags |= HWC_SKIP_LAYER; 838 } 839 } 840 } 841} 842 843void SurfaceFlinger::handleRepaint() 844{ 845 // compute the invalid region 846 mInvalidRegion.orSelf(mDirtyRegion); 847 848 if (UNLIKELY(mDebugRegion)) { 849 debugFlashRegions(); 850 } 851 852 // set the frame buffer 853 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 854 glMatrixMode(GL_MODELVIEW); 855 glLoadIdentity(); 856 857 uint32_t flags = hw.getFlags(); 858 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 859 (flags & DisplayHardware::BUFFER_PRESERVED)) 860 { 861 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 862 // takes a rectangle, we must make sure to update that whole 863 // rectangle in that case 864 if (flags & DisplayHardware::SWAP_RECTANGLE) { 865 // TODO: we really should be able to pass a region to 866 // SWAP_RECTANGLE so that we don't have to redraw all this. 867 mDirtyRegion.set(mInvalidRegion.bounds()); 868 } else { 869 // in the BUFFER_PRESERVED case, obviously, we can update only 870 // what's needed and nothing more. 871 // NOTE: this is NOT a common case, as preserving the backbuffer 872 // is costly and usually involves copying the whole update back. 873 } 874 } else { 875 if (flags & DisplayHardware::PARTIAL_UPDATES) { 876 // We need to redraw the rectangle that will be updated 877 // (pushed to the framebuffer). 878 // This is needed because PARTIAL_UPDATES only takes one 879 // rectangle instead of a region (see DisplayHardware::flip()) 880 mDirtyRegion.set(mInvalidRegion.bounds()); 881 } else { 882 // we need to redraw everything (the whole screen) 883 mDirtyRegion.set(hw.bounds()); 884 mInvalidRegion = mDirtyRegion; 885 } 886 } 887 888 // compose all surfaces 889 composeSurfaces(mDirtyRegion); 890 891 // clear the dirty regions 892 mDirtyRegion.clear(); 893} 894 895void SurfaceFlinger::composeSurfaces(const Region& dirty) 896{ 897 if (UNLIKELY(!mWormholeRegion.isEmpty())) { 898 // should never happen unless the window manager has a bug 899 // draw something... 900 drawWormhole(); 901 } 902 903 status_t err = NO_ERROR; 904 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 905 size_t count = layers.size(); 906 907 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 908 HWComposer& hwc(hw.getHwComposer()); 909 hwc_layer_t* const cur(hwc.getLayers()); 910 911 LOGE_IF(cur && hwc.getNumLayers() != count, 912 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 913 hwc.getNumLayers(), count); 914 915 // just to be extra-safe, use the smallest count 916 if (hwc.initCheck() == NO_ERROR) { 917 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 918 } 919 920 /* 921 * update the per-frame h/w composer data for each layer 922 * and build the transparent region of the FB 923 */ 924 Region transparent; 925 if (cur) { 926 for (size_t i=0 ; i<count ; i++) { 927 const sp<LayerBase>& layer(layers[i]); 928 layer->setPerFrameData(&cur[i]); 929 } 930 err = hwc.prepare(); 931 LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 932 933 if (err == NO_ERROR) { 934 for (size_t i=0 ; i<count ; i++) { 935 if (cur[i].hints & HWC_HINT_CLEAR_FB) { 936 const sp<LayerBase>& layer(layers[i]); 937 if (layer->isOpaque()) { 938 transparent.orSelf(layer->visibleRegionScreen); 939 } 940 } 941 } 942 943 /* 944 * clear the area of the FB that need to be transparent 945 */ 946 transparent.andSelf(dirty); 947 if (!transparent.isEmpty()) { 948 glClearColor(0,0,0,0); 949 Region::const_iterator it = transparent.begin(); 950 Region::const_iterator const end = transparent.end(); 951 const int32_t height = hw.getHeight(); 952 while (it != end) { 953 const Rect& r(*it++); 954 const GLint sy = height - (r.top + r.height()); 955 glScissor(r.left, sy, r.width(), r.height()); 956 glClear(GL_COLOR_BUFFER_BIT); 957 } 958 } 959 } 960 } 961 962 963 /* 964 * and then, render the layers targeted at the framebuffer 965 */ 966 for (size_t i=0 ; i<count ; i++) { 967 if (cur) { 968 if ((cur[i].compositionType != HWC_FRAMEBUFFER) && 969 !(cur[i].flags & HWC_SKIP_LAYER)) { 970 // skip layers handled by the HAL 971 continue; 972 } 973 } 974 975 const sp<LayerBase>& layer(layers[i]); 976 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 977 if (!clip.isEmpty()) { 978 layer->draw(clip); 979 } 980 } 981} 982 983void SurfaceFlinger::debugFlashRegions() 984{ 985 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 986 const uint32_t flags = hw.getFlags(); 987 988 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 989 (flags & DisplayHardware::BUFFER_PRESERVED))) { 990 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 991 mDirtyRegion.bounds() : hw.bounds()); 992 composeSurfaces(repaint); 993 } 994 995 glDisable(GL_BLEND); 996 glDisable(GL_DITHER); 997 glDisable(GL_SCISSOR_TEST); 998 999 static int toggle = 0; 1000 toggle = 1 - toggle; 1001 if (toggle) { 1002 glColor4f(1, 0, 1, 1); 1003 } else { 1004 glColor4f(1, 1, 0, 1); 1005 } 1006 1007 Region::const_iterator it = mDirtyRegion.begin(); 1008 Region::const_iterator const end = mDirtyRegion.end(); 1009 while (it != end) { 1010 const Rect& r = *it++; 1011 GLfloat vertices[][2] = { 1012 { r.left, r.top }, 1013 { r.left, r.bottom }, 1014 { r.right, r.bottom }, 1015 { r.right, r.top } 1016 }; 1017 glVertexPointer(2, GL_FLOAT, 0, vertices); 1018 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1019 } 1020 1021 if (mInvalidRegion.isEmpty()) { 1022 mDirtyRegion.dump("mDirtyRegion"); 1023 mInvalidRegion.dump("mInvalidRegion"); 1024 } 1025 hw.flip(mInvalidRegion); 1026 1027 if (mDebugRegion > 1) 1028 usleep(mDebugRegion * 1000); 1029 1030 glEnable(GL_SCISSOR_TEST); 1031 //mDirtyRegion.dump("mDirtyRegion"); 1032} 1033 1034void SurfaceFlinger::drawWormhole() const 1035{ 1036 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 1037 if (region.isEmpty()) 1038 return; 1039 1040 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1041 const int32_t width = hw.getWidth(); 1042 const int32_t height = hw.getHeight(); 1043 1044 glDisable(GL_BLEND); 1045 glDisable(GL_DITHER); 1046 1047 if (LIKELY(!mDebugBackground)) { 1048 glClearColor(0,0,0,0); 1049 Region::const_iterator it = region.begin(); 1050 Region::const_iterator const end = region.end(); 1051 while (it != end) { 1052 const Rect& r = *it++; 1053 const GLint sy = height - (r.top + r.height()); 1054 glScissor(r.left, sy, r.width(), r.height()); 1055 glClear(GL_COLOR_BUFFER_BIT); 1056 } 1057 } else { 1058 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 1059 { width, height }, { 0, height } }; 1060 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 1061 glVertexPointer(2, GL_SHORT, 0, vertices); 1062 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 1063 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1064#if defined(GL_OES_EGL_image_external) 1065 if (GLExtensions::getInstance().haveTextureExternal()) { 1066 glDisable(GL_TEXTURE_EXTERNAL_OES); 1067 } 1068#endif 1069 glEnable(GL_TEXTURE_2D); 1070 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 1071 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1072 glMatrixMode(GL_TEXTURE); 1073 glLoadIdentity(); 1074 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1075 Region::const_iterator it = region.begin(); 1076 Region::const_iterator const end = region.end(); 1077 while (it != end) { 1078 const Rect& r = *it++; 1079 const GLint sy = height - (r.top + r.height()); 1080 glScissor(r.left, sy, r.width(), r.height()); 1081 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1082 } 1083 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1084 glDisable(GL_TEXTURE_2D); 1085 glLoadIdentity(); 1086 glMatrixMode(GL_MODELVIEW); 1087 } 1088} 1089 1090void SurfaceFlinger::debugShowFPS() const 1091{ 1092 static int mFrameCount; 1093 static int mLastFrameCount = 0; 1094 static nsecs_t mLastFpsTime = 0; 1095 static float mFps = 0; 1096 mFrameCount++; 1097 nsecs_t now = systemTime(); 1098 nsecs_t diff = now - mLastFpsTime; 1099 if (diff > ms2ns(250)) { 1100 mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; 1101 mLastFpsTime = now; 1102 mLastFrameCount = mFrameCount; 1103 } 1104 // XXX: mFPS has the value we want 1105 } 1106 1107status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1108{ 1109 Mutex::Autolock _l(mStateLock); 1110 addLayer_l(layer); 1111 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1112 return NO_ERROR; 1113} 1114 1115status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1116{ 1117 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1118 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1119} 1120 1121ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1122 const sp<LayerBaseClient>& lbc) 1123{ 1124 // attach this layer to the client 1125 size_t name = client->attachLayer(lbc); 1126 1127 Mutex::Autolock _l(mStateLock); 1128 1129 // add this layer to the current state list 1130 addLayer_l(lbc); 1131 1132 return ssize_t(name); 1133} 1134 1135status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1136{ 1137 Mutex::Autolock _l(mStateLock); 1138 status_t err = purgatorizeLayer_l(layer); 1139 if (err == NO_ERROR) 1140 setTransactionFlags(eTransactionNeeded); 1141 return err; 1142} 1143 1144status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1145{ 1146 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1147 if (lbc != 0) { 1148 mLayerMap.removeItem( lbc->getSurfaceBinder() ); 1149 } 1150 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1151 if (index >= 0) { 1152 mLayersRemoved = true; 1153 return NO_ERROR; 1154 } 1155 return status_t(index); 1156} 1157 1158status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1159{ 1160 // First add the layer to the purgatory list, which makes sure it won't 1161 // go away, then remove it from the main list (through a transaction). 1162 ssize_t err = removeLayer_l(layerBase); 1163 if (err >= 0) { 1164 mLayerPurgatory.add(layerBase); 1165 } 1166 1167 layerBase->onRemoved(); 1168 1169 // it's possible that we don't find a layer, because it might 1170 // have been destroyed already -- this is not technically an error 1171 // from the user because there is a race between Client::destroySurface(), 1172 // ~Client() and ~ISurface(). 1173 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1174} 1175 1176status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1177{ 1178 layer->forceVisibilityTransaction(); 1179 setTransactionFlags(eTraversalNeeded); 1180 return NO_ERROR; 1181} 1182 1183uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1184{ 1185 return android_atomic_release_load(&mTransactionFlags); 1186} 1187 1188uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1189{ 1190 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1191} 1192 1193uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1194{ 1195 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1196 if ((old & flags)==0) { // wake the server up 1197 signalEvent(); 1198 } 1199 return old; 1200} 1201 1202 1203void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state) { 1204 Mutex::Autolock _l(mStateLock); 1205 1206 uint32_t flags = 0; 1207 const size_t count = state.size(); 1208 for (size_t i=0 ; i<count ; i++) { 1209 const ComposerState& s(state[i]); 1210 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1211 flags |= setClientStateLocked(client, s.state); 1212 } 1213 if (flags) { 1214 setTransactionFlags(flags); 1215 } 1216 1217 signalEvent(); 1218 1219 // if there is a transaction with a resize, wait for it to 1220 // take effect before returning. 1221 while (mResizeTransationPending) { 1222 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1223 if (CC_UNLIKELY(err != NO_ERROR)) { 1224 // just in case something goes wrong in SF, return to the 1225 // called after a few seconds. 1226 LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1227 mResizeTransationPending = false; 1228 break; 1229 } 1230 } 1231} 1232 1233status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) 1234{ 1235 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1236 return BAD_VALUE; 1237 1238 Mutex::Autolock _l(mStateLock); 1239 mCurrentState.freezeDisplay = 1; 1240 setTransactionFlags(eTransactionNeeded); 1241 1242 // flags is intended to communicate some sort of animation behavior 1243 // (for instance fading) 1244 return NO_ERROR; 1245} 1246 1247status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) 1248{ 1249 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1250 return BAD_VALUE; 1251 1252 Mutex::Autolock _l(mStateLock); 1253 mCurrentState.freezeDisplay = 0; 1254 setTransactionFlags(eTransactionNeeded); 1255 1256 // flags is intended to communicate some sort of animation behavior 1257 // (for instance fading) 1258 return NO_ERROR; 1259} 1260 1261int SurfaceFlinger::setOrientation(DisplayID dpy, 1262 int orientation, uint32_t flags) 1263{ 1264 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1265 return BAD_VALUE; 1266 1267 Mutex::Autolock _l(mStateLock); 1268 if (mCurrentState.orientation != orientation) { 1269 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1270 mCurrentState.orientationType = flags; 1271 mCurrentState.orientation = orientation; 1272 setTransactionFlags(eTransactionNeeded); 1273 mTransactionCV.wait(mStateLock); 1274 } else { 1275 orientation = BAD_VALUE; 1276 } 1277 } 1278 return orientation; 1279} 1280 1281sp<ISurface> SurfaceFlinger::createSurface( 1282 ISurfaceComposerClient::surface_data_t* params, 1283 const String8& name, 1284 const sp<Client>& client, 1285 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1286 uint32_t flags) 1287{ 1288 sp<LayerBaseClient> layer; 1289 sp<ISurface> surfaceHandle; 1290 1291 if (int32_t(w|h) < 0) { 1292 LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1293 int(w), int(h)); 1294 return surfaceHandle; 1295 } 1296 1297 //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1298 sp<Layer> normalLayer; 1299 switch (flags & eFXSurfaceMask) { 1300 case eFXSurfaceNormal: 1301 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1302 layer = normalLayer; 1303 break; 1304 case eFXSurfaceBlur: 1305 // for now we treat Blur as Dim, until we can implement it 1306 // efficiently. 1307 case eFXSurfaceDim: 1308 layer = createDimSurface(client, d, w, h, flags); 1309 break; 1310 } 1311 1312 if (layer != 0) { 1313 layer->initStates(w, h, flags); 1314 layer->setName(name); 1315 ssize_t token = addClientLayer(client, layer); 1316 1317 surfaceHandle = layer->getSurface(); 1318 if (surfaceHandle != 0) { 1319 params->token = token; 1320 params->identity = layer->getIdentity(); 1321 params->width = w; 1322 params->height = h; 1323 params->format = format; 1324 if (normalLayer != 0) { 1325 Mutex::Autolock _l(mStateLock); 1326 mLayerMap.add(layer->getSurfaceBinder(), normalLayer); 1327 } 1328 } 1329 1330 setTransactionFlags(eTransactionNeeded); 1331 } 1332 1333 return surfaceHandle; 1334} 1335 1336sp<Layer> SurfaceFlinger::createNormalSurface( 1337 const sp<Client>& client, DisplayID display, 1338 uint32_t w, uint32_t h, uint32_t flags, 1339 PixelFormat& format) 1340{ 1341 // initialize the surfaces 1342 switch (format) { // TODO: take h/w into account 1343 case PIXEL_FORMAT_TRANSPARENT: 1344 case PIXEL_FORMAT_TRANSLUCENT: 1345 format = PIXEL_FORMAT_RGBA_8888; 1346 break; 1347 case PIXEL_FORMAT_OPAQUE: 1348#ifdef NO_RGBX_8888 1349 format = PIXEL_FORMAT_RGB_565; 1350#else 1351 format = PIXEL_FORMAT_RGBX_8888; 1352#endif 1353 break; 1354 } 1355 1356#ifdef NO_RGBX_8888 1357 if (format == PIXEL_FORMAT_RGBX_8888) 1358 format = PIXEL_FORMAT_RGBA_8888; 1359#endif 1360 1361 sp<Layer> layer = new Layer(this, display, client); 1362 status_t err = layer->setBuffers(w, h, format, flags); 1363 if (LIKELY(err != NO_ERROR)) { 1364 LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1365 layer.clear(); 1366 } 1367 return layer; 1368} 1369 1370sp<LayerDim> SurfaceFlinger::createDimSurface( 1371 const sp<Client>& client, DisplayID display, 1372 uint32_t w, uint32_t h, uint32_t flags) 1373{ 1374 sp<LayerDim> layer = new LayerDim(this, display, client); 1375 layer->initStates(w, h, flags); 1376 return layer; 1377} 1378 1379status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1380{ 1381 /* 1382 * called by the window manager, when a surface should be marked for 1383 * destruction. 1384 * 1385 * The surface is removed from the current and drawing lists, but placed 1386 * in the purgatory queue, so it's not destroyed right-away (we need 1387 * to wait for all client's references to go away first). 1388 */ 1389 1390 status_t err = NAME_NOT_FOUND; 1391 Mutex::Autolock _l(mStateLock); 1392 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1393 if (layer != 0) { 1394 err = purgatorizeLayer_l(layer); 1395 if (err == NO_ERROR) { 1396 setTransactionFlags(eTransactionNeeded); 1397 } 1398 } 1399 return err; 1400} 1401 1402status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer) 1403{ 1404 // called by ~ISurface() when all references are gone 1405 status_t err = NO_ERROR; 1406 sp<LayerBaseClient> l(layer.promote()); 1407 if (l != NULL) { 1408 Mutex::Autolock _l(mStateLock); 1409 err = removeLayer_l(l); 1410 if (err == NAME_NOT_FOUND) { 1411 // The surface wasn't in the current list, which means it was 1412 // removed already, which means it is in the purgatory, 1413 // and need to be removed from there. 1414 ssize_t idx = mLayerPurgatory.remove(l); 1415 LOGE_IF(idx < 0, 1416 "layer=%p is not in the purgatory list", l.get()); 1417 } 1418 LOGE_IF(err<0 && err != NAME_NOT_FOUND, 1419 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1420 } 1421 return err; 1422} 1423 1424uint32_t SurfaceFlinger::setClientStateLocked( 1425 const sp<Client>& client, 1426 const layer_state_t& s) 1427{ 1428 uint32_t flags = 0; 1429 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1430 if (layer != 0) { 1431 const uint32_t what = s.what; 1432 if (what & ePositionChanged) { 1433 if (layer->setPosition(s.x, s.y)) 1434 flags |= eTraversalNeeded; 1435 } 1436 if (what & eLayerChanged) { 1437 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1438 if (layer->setLayer(s.z)) { 1439 mCurrentState.layersSortedByZ.removeAt(idx); 1440 mCurrentState.layersSortedByZ.add(layer); 1441 // we need traversal (state changed) 1442 // AND transaction (list changed) 1443 flags |= eTransactionNeeded|eTraversalNeeded; 1444 } 1445 } 1446 if (what & eSizeChanged) { 1447 if (layer->setSize(s.w, s.h)) { 1448 flags |= eTraversalNeeded; 1449 mResizeTransationPending = true; 1450 } 1451 } 1452 if (what & eAlphaChanged) { 1453 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1454 flags |= eTraversalNeeded; 1455 } 1456 if (what & eMatrixChanged) { 1457 if (layer->setMatrix(s.matrix)) 1458 flags |= eTraversalNeeded; 1459 } 1460 if (what & eTransparentRegionChanged) { 1461 if (layer->setTransparentRegionHint(s.transparentRegion)) 1462 flags |= eTraversalNeeded; 1463 } 1464 if (what & eVisibilityChanged) { 1465 if (layer->setFlags(s.flags, s.mask)) 1466 flags |= eTraversalNeeded; 1467 } 1468 } 1469 return flags; 1470} 1471 1472void SurfaceFlinger::screenReleased(int dpy) 1473{ 1474 // this may be called by a signal handler, we can't do too much in here 1475 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1476 signalEvent(); 1477} 1478 1479void SurfaceFlinger::screenAcquired(int dpy) 1480{ 1481 // this may be called by a signal handler, we can't do too much in here 1482 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1483 signalEvent(); 1484} 1485 1486status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1487{ 1488 const size_t SIZE = 4096; 1489 char buffer[SIZE]; 1490 String8 result; 1491 1492 if (!PermissionCache::checkCallingPermission(sDump)) { 1493 snprintf(buffer, SIZE, "Permission Denial: " 1494 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1495 IPCThreadState::self()->getCallingPid(), 1496 IPCThreadState::self()->getCallingUid()); 1497 result.append(buffer); 1498 } else { 1499 1500 // figure out if we're stuck somewhere 1501 const nsecs_t now = systemTime(); 1502 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1503 const nsecs_t inTransaction(mDebugInTransaction); 1504 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1505 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1506 1507 // Try to get the main lock, but don't insist if we can't 1508 // (this would indicate SF is stuck, but we want to be able to 1509 // print something in dumpsys). 1510 int retry = 3; 1511 while (mStateLock.tryLock()<0 && --retry>=0) { 1512 usleep(1000000); 1513 } 1514 const bool locked(retry >= 0); 1515 if (!locked) { 1516 snprintf(buffer, SIZE, 1517 "SurfaceFlinger appears to be unresponsive, " 1518 "dumping anyways (no locks held)\n"); 1519 result.append(buffer); 1520 } 1521 1522 /* 1523 * Dump the visible layer list 1524 */ 1525 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1526 const size_t count = currentLayers.size(); 1527 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 1528 result.append(buffer); 1529 for (size_t i=0 ; i<count ; i++) { 1530 const sp<LayerBase>& layer(currentLayers[i]); 1531 layer->dump(result, buffer, SIZE); 1532 const Layer::State& s(layer->drawingState()); 1533 s.transparentRegion.dump(result, "transparentRegion"); 1534 layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); 1535 layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); 1536 } 1537 1538 /* 1539 * Dump the layers in the purgatory 1540 */ 1541 1542 const size_t purgatorySize = mLayerPurgatory.size(); 1543 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 1544 result.append(buffer); 1545 for (size_t i=0 ; i<purgatorySize ; i++) { 1546 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 1547 layer->shortDump(result, buffer, SIZE); 1548 } 1549 1550 /* 1551 * Dump SurfaceFlinger global state 1552 */ 1553 1554 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 1555 result.append(buffer); 1556 1557 const GLExtensions& extensions(GLExtensions::getInstance()); 1558 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 1559 extensions.getVendor(), 1560 extensions.getRenderer(), 1561 extensions.getVersion()); 1562 result.append(buffer); 1563 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 1564 result.append(buffer); 1565 1566 mWormholeRegion.dump(result, "WormholeRegion"); 1567 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1568 snprintf(buffer, SIZE, 1569 " display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", 1570 mFreezeDisplay?"yes":"no", mFreezeCount, 1571 mCurrentState.orientation, hw.canDraw()); 1572 result.append(buffer); 1573 snprintf(buffer, SIZE, 1574 " last eglSwapBuffers() time: %f us\n" 1575 " last transaction time : %f us\n", 1576 mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); 1577 result.append(buffer); 1578 1579 if (inSwapBuffersDuration || !locked) { 1580 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1581 inSwapBuffersDuration/1000.0); 1582 result.append(buffer); 1583 } 1584 1585 if (inTransactionDuration || !locked) { 1586 snprintf(buffer, SIZE, " transaction time: %f us\n", 1587 inTransactionDuration/1000.0); 1588 result.append(buffer); 1589 } 1590 1591 /* 1592 * Dump HWComposer state 1593 */ 1594 HWComposer& hwc(hw.getHwComposer()); 1595 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1596 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1597 mDebugDisableHWC ? "disabled" : "enabled"); 1598 result.append(buffer); 1599 hwc.dump(result, buffer, SIZE); 1600 1601 /* 1602 * Dump gralloc state 1603 */ 1604 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1605 alloc.dump(result); 1606 hw.dump(result); 1607 1608 if (locked) { 1609 mStateLock.unlock(); 1610 } 1611 } 1612 write(fd, result.string(), result.size()); 1613 return NO_ERROR; 1614} 1615 1616status_t SurfaceFlinger::onTransact( 1617 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1618{ 1619 switch (code) { 1620 case CREATE_CONNECTION: 1621 case SET_TRANSACTION_STATE: 1622 case SET_ORIENTATION: 1623 case FREEZE_DISPLAY: 1624 case UNFREEZE_DISPLAY: 1625 case BOOT_FINISHED: 1626 case TURN_ELECTRON_BEAM_OFF: 1627 case TURN_ELECTRON_BEAM_ON: 1628 { 1629 // codes that require permission check 1630 IPCThreadState* ipc = IPCThreadState::self(); 1631 const int pid = ipc->getCallingPid(); 1632 const int uid = ipc->getCallingUid(); 1633 if ((uid != AID_GRAPHICS) && 1634 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 1635 LOGE("Permission Denial: " 1636 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1637 return PERMISSION_DENIED; 1638 } 1639 break; 1640 } 1641 case CAPTURE_SCREEN: 1642 { 1643 // codes that require permission check 1644 IPCThreadState* ipc = IPCThreadState::self(); 1645 const int pid = ipc->getCallingPid(); 1646 const int uid = ipc->getCallingUid(); 1647 if ((uid != AID_GRAPHICS) && 1648 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 1649 LOGE("Permission Denial: " 1650 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1651 return PERMISSION_DENIED; 1652 } 1653 break; 1654 } 1655 } 1656 1657 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1658 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1659 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1660 if (UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 1661 IPCThreadState* ipc = IPCThreadState::self(); 1662 const int pid = ipc->getCallingPid(); 1663 const int uid = ipc->getCallingUid(); 1664 LOGE("Permission Denial: " 1665 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1666 return PERMISSION_DENIED; 1667 } 1668 int n; 1669 switch (code) { 1670 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1671 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1672 return NO_ERROR; 1673 case 1002: // SHOW_UPDATES 1674 n = data.readInt32(); 1675 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1676 return NO_ERROR; 1677 case 1003: // SHOW_BACKGROUND 1678 n = data.readInt32(); 1679 mDebugBackground = n ? 1 : 0; 1680 return NO_ERROR; 1681 case 1008: // toggle use of hw composer 1682 n = data.readInt32(); 1683 mDebugDisableHWC = n ? 1 : 0; 1684 invalidateHwcGeometry(); 1685 // fall-through... 1686 case 1004:{ // repaint everything 1687 Mutex::Autolock _l(mStateLock); 1688 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1689 mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe 1690 signalEvent(); 1691 return NO_ERROR; 1692 } 1693 case 1005:{ // force transaction 1694 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1695 return NO_ERROR; 1696 } 1697 case 1006:{ // enable/disable GraphicLog 1698 int enabled = data.readInt32(); 1699 GraphicLog::getInstance().setEnabled(enabled); 1700 return NO_ERROR; 1701 } 1702 case 1007: // set mFreezeCount 1703 mFreezeCount = data.readInt32(); 1704 mFreezeDisplayTime = 0; 1705 return NO_ERROR; 1706 case 1010: // interrogate. 1707 reply->writeInt32(0); 1708 reply->writeInt32(0); 1709 reply->writeInt32(mDebugRegion); 1710 reply->writeInt32(mDebugBackground); 1711 return NO_ERROR; 1712 case 1013: { 1713 Mutex::Autolock _l(mStateLock); 1714 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1715 reply->writeInt32(hw.getPageFlipCount()); 1716 } 1717 return NO_ERROR; 1718 } 1719 } 1720 return err; 1721} 1722 1723// --------------------------------------------------------------------------- 1724 1725status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1726 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1727{ 1728 if (!GLExtensions::getInstance().haveFramebufferObject()) 1729 return INVALID_OPERATION; 1730 1731 // get screen geometry 1732 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1733 const uint32_t hw_w = hw.getWidth(); 1734 const uint32_t hw_h = hw.getHeight(); 1735 GLfloat u = 1; 1736 GLfloat v = 1; 1737 1738 // make sure to clear all GL error flags 1739 while ( glGetError() != GL_NO_ERROR ) ; 1740 1741 // create a FBO 1742 GLuint name, tname; 1743 glGenTextures(1, &tname); 1744 glBindTexture(GL_TEXTURE_2D, tname); 1745 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1746 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1747 if (glGetError() != GL_NO_ERROR) { 1748 while ( glGetError() != GL_NO_ERROR ) ; 1749 GLint tw = (2 << (31 - clz(hw_w))); 1750 GLint th = (2 << (31 - clz(hw_h))); 1751 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1752 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1753 u = GLfloat(hw_w) / tw; 1754 v = GLfloat(hw_h) / th; 1755 } 1756 glGenFramebuffersOES(1, &name); 1757 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1758 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1759 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1760 1761 // redraw the screen entirely... 1762 glClearColor(0,0,0,1); 1763 glClear(GL_COLOR_BUFFER_BIT); 1764 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1765 const size_t count = layers.size(); 1766 for (size_t i=0 ; i<count ; ++i) { 1767 const sp<LayerBase>& layer(layers[i]); 1768 layer->drawForSreenShot(); 1769 } 1770 1771 // back to main framebuffer 1772 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1773 glDisable(GL_SCISSOR_TEST); 1774 glDeleteFramebuffersOES(1, &name); 1775 1776 *textureName = tname; 1777 *uOut = u; 1778 *vOut = v; 1779 return NO_ERROR; 1780} 1781 1782// --------------------------------------------------------------------------- 1783 1784status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1785{ 1786 status_t result = PERMISSION_DENIED; 1787 1788 if (!GLExtensions::getInstance().haveFramebufferObject()) 1789 return INVALID_OPERATION; 1790 1791 // get screen geometry 1792 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1793 const uint32_t hw_w = hw.getWidth(); 1794 const uint32_t hw_h = hw.getHeight(); 1795 const Region screenBounds(hw.bounds()); 1796 1797 GLfloat u, v; 1798 GLuint tname; 1799 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1800 if (result != NO_ERROR) { 1801 return result; 1802 } 1803 1804 GLfloat vtx[8]; 1805 const GLfloat texCoords[4][2] = { {0,1}, {0,1-v}, {u,1-v}, {u,1} }; 1806 glBindTexture(GL_TEXTURE_2D, tname); 1807 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1808 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1809 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1810 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1811 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1812 glVertexPointer(2, GL_FLOAT, 0, vtx); 1813 1814 /* 1815 * Texture coordinate mapping 1816 * 1817 * u 1818 * 1 +----------+---+ 1819 * | | | | image is inverted 1820 * | V | | w.r.t. the texture 1821 * 1-v +----------+ | coordinates 1822 * | | 1823 * | | 1824 * | | 1825 * 0 +--------------+ 1826 * 0 1 1827 * 1828 */ 1829 1830 class s_curve_interpolator { 1831 const float nbFrames, s, v; 1832 public: 1833 s_curve_interpolator(int nbFrames, float s) 1834 : nbFrames(1.0f / (nbFrames-1)), s(s), 1835 v(1.0f + expf(-s + 0.5f*s)) { 1836 } 1837 float operator()(int f) { 1838 const float x = f * nbFrames; 1839 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1840 } 1841 }; 1842 1843 class v_stretch { 1844 const GLfloat hw_w, hw_h; 1845 public: 1846 v_stretch(uint32_t hw_w, uint32_t hw_h) 1847 : hw_w(hw_w), hw_h(hw_h) { 1848 } 1849 void operator()(GLfloat* vtx, float v) { 1850 const GLfloat w = hw_w + (hw_w * v); 1851 const GLfloat h = hw_h - (hw_h * v); 1852 const GLfloat x = (hw_w - w) * 0.5f; 1853 const GLfloat y = (hw_h - h) * 0.5f; 1854 vtx[0] = x; vtx[1] = y; 1855 vtx[2] = x; vtx[3] = y + h; 1856 vtx[4] = x + w; vtx[5] = y + h; 1857 vtx[6] = x + w; vtx[7] = y; 1858 } 1859 }; 1860 1861 class h_stretch { 1862 const GLfloat hw_w, hw_h; 1863 public: 1864 h_stretch(uint32_t hw_w, uint32_t hw_h) 1865 : hw_w(hw_w), hw_h(hw_h) { 1866 } 1867 void operator()(GLfloat* vtx, float v) { 1868 const GLfloat w = hw_w - (hw_w * v); 1869 const GLfloat h = 1.0f; 1870 const GLfloat x = (hw_w - w) * 0.5f; 1871 const GLfloat y = (hw_h - h) * 0.5f; 1872 vtx[0] = x; vtx[1] = y; 1873 vtx[2] = x; vtx[3] = y + h; 1874 vtx[4] = x + w; vtx[5] = y + h; 1875 vtx[6] = x + w; vtx[7] = y; 1876 } 1877 }; 1878 1879 // the full animation is 24 frames 1880 char value[PROPERTY_VALUE_MAX]; 1881 property_get("debug.sf.electron_frames", value, "24"); 1882 int nbFrames = (atoi(value) + 1) >> 1; 1883 if (nbFrames <= 0) // just in case 1884 nbFrames = 24; 1885 1886 s_curve_interpolator itr(nbFrames, 7.5f); 1887 s_curve_interpolator itg(nbFrames, 8.0f); 1888 s_curve_interpolator itb(nbFrames, 8.5f); 1889 1890 v_stretch vverts(hw_w, hw_h); 1891 glEnable(GL_BLEND); 1892 glBlendFunc(GL_ONE, GL_ONE); 1893 for (int i=0 ; i<nbFrames ; i++) { 1894 float x, y, w, h; 1895 const float vr = itr(i); 1896 const float vg = itg(i); 1897 const float vb = itb(i); 1898 1899 // clear screen 1900 glColorMask(1,1,1,1); 1901 glClear(GL_COLOR_BUFFER_BIT); 1902 glEnable(GL_TEXTURE_2D); 1903 1904 // draw the red plane 1905 vverts(vtx, vr); 1906 glColorMask(1,0,0,1); 1907 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1908 1909 // draw the green plane 1910 vverts(vtx, vg); 1911 glColorMask(0,1,0,1); 1912 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1913 1914 // draw the blue plane 1915 vverts(vtx, vb); 1916 glColorMask(0,0,1,1); 1917 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1918 1919 // draw the white highlight (we use the last vertices) 1920 glDisable(GL_TEXTURE_2D); 1921 glColorMask(1,1,1,1); 1922 glColor4f(vg, vg, vg, 1); 1923 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1924 hw.flip(screenBounds); 1925 } 1926 1927 h_stretch hverts(hw_w, hw_h); 1928 glDisable(GL_BLEND); 1929 glDisable(GL_TEXTURE_2D); 1930 glColorMask(1,1,1,1); 1931 for (int i=0 ; i<nbFrames ; i++) { 1932 const float v = itg(i); 1933 hverts(vtx, v); 1934 glClear(GL_COLOR_BUFFER_BIT); 1935 glColor4f(1-v, 1-v, 1-v, 1); 1936 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1937 hw.flip(screenBounds); 1938 } 1939 1940 glColorMask(1,1,1,1); 1941 glEnable(GL_SCISSOR_TEST); 1942 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1943 glDeleteTextures(1, &tname); 1944 glDisable(GL_TEXTURE_2D); 1945 return NO_ERROR; 1946} 1947 1948status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 1949{ 1950 status_t result = PERMISSION_DENIED; 1951 1952 if (!GLExtensions::getInstance().haveFramebufferObject()) 1953 return INVALID_OPERATION; 1954 1955 1956 // get screen geometry 1957 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1958 const uint32_t hw_w = hw.getWidth(); 1959 const uint32_t hw_h = hw.getHeight(); 1960 const Region screenBounds(hw.bounds()); 1961 1962 GLfloat u, v; 1963 GLuint tname; 1964 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1965 if (result != NO_ERROR) { 1966 return result; 1967 } 1968 1969 // back to main framebuffer 1970 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1971 glDisable(GL_SCISSOR_TEST); 1972 1973 GLfloat vtx[8]; 1974 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1975 glBindTexture(GL_TEXTURE_2D, tname); 1976 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1977 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1978 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1979 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1980 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1981 glVertexPointer(2, GL_FLOAT, 0, vtx); 1982 1983 class s_curve_interpolator { 1984 const float nbFrames, s, v; 1985 public: 1986 s_curve_interpolator(int nbFrames, float s) 1987 : nbFrames(1.0f / (nbFrames-1)), s(s), 1988 v(1.0f + expf(-s + 0.5f*s)) { 1989 } 1990 float operator()(int f) { 1991 const float x = f * nbFrames; 1992 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1993 } 1994 }; 1995 1996 class v_stretch { 1997 const GLfloat hw_w, hw_h; 1998 public: 1999 v_stretch(uint32_t hw_w, uint32_t hw_h) 2000 : hw_w(hw_w), hw_h(hw_h) { 2001 } 2002 void operator()(GLfloat* vtx, float v) { 2003 const GLfloat w = hw_w + (hw_w * v); 2004 const GLfloat h = hw_h - (hw_h * v); 2005 const GLfloat x = (hw_w - w) * 0.5f; 2006 const GLfloat y = (hw_h - h) * 0.5f; 2007 vtx[0] = x; vtx[1] = y; 2008 vtx[2] = x; vtx[3] = y + h; 2009 vtx[4] = x + w; vtx[5] = y + h; 2010 vtx[6] = x + w; vtx[7] = y; 2011 } 2012 }; 2013 2014 class h_stretch { 2015 const GLfloat hw_w, hw_h; 2016 public: 2017 h_stretch(uint32_t hw_w, uint32_t hw_h) 2018 : hw_w(hw_w), hw_h(hw_h) { 2019 } 2020 void operator()(GLfloat* vtx, float v) { 2021 const GLfloat w = hw_w - (hw_w * v); 2022 const GLfloat h = 1.0f; 2023 const GLfloat x = (hw_w - w) * 0.5f; 2024 const GLfloat y = (hw_h - h) * 0.5f; 2025 vtx[0] = x; vtx[1] = y; 2026 vtx[2] = x; vtx[3] = y + h; 2027 vtx[4] = x + w; vtx[5] = y + h; 2028 vtx[6] = x + w; vtx[7] = y; 2029 } 2030 }; 2031 2032 // the full animation is 12 frames 2033 int nbFrames = 8; 2034 s_curve_interpolator itr(nbFrames, 7.5f); 2035 s_curve_interpolator itg(nbFrames, 8.0f); 2036 s_curve_interpolator itb(nbFrames, 8.5f); 2037 2038 h_stretch hverts(hw_w, hw_h); 2039 glDisable(GL_BLEND); 2040 glDisable(GL_TEXTURE_2D); 2041 glColorMask(1,1,1,1); 2042 for (int i=nbFrames-1 ; i>=0 ; i--) { 2043 const float v = itg(i); 2044 hverts(vtx, v); 2045 glClear(GL_COLOR_BUFFER_BIT); 2046 glColor4f(1-v, 1-v, 1-v, 1); 2047 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2048 hw.flip(screenBounds); 2049 } 2050 2051 nbFrames = 4; 2052 v_stretch vverts(hw_w, hw_h); 2053 glEnable(GL_BLEND); 2054 glBlendFunc(GL_ONE, GL_ONE); 2055 for (int i=nbFrames-1 ; i>=0 ; i--) { 2056 float x, y, w, h; 2057 const float vr = itr(i); 2058 const float vg = itg(i); 2059 const float vb = itb(i); 2060 2061 // clear screen 2062 glColorMask(1,1,1,1); 2063 glClear(GL_COLOR_BUFFER_BIT); 2064 glEnable(GL_TEXTURE_2D); 2065 2066 // draw the red plane 2067 vverts(vtx, vr); 2068 glColorMask(1,0,0,1); 2069 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2070 2071 // draw the green plane 2072 vverts(vtx, vg); 2073 glColorMask(0,1,0,1); 2074 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2075 2076 // draw the blue plane 2077 vverts(vtx, vb); 2078 glColorMask(0,0,1,1); 2079 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 2080 2081 hw.flip(screenBounds); 2082 } 2083 2084 glColorMask(1,1,1,1); 2085 glEnable(GL_SCISSOR_TEST); 2086 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 2087 glDeleteTextures(1, &tname); 2088 glDisable(GL_TEXTURE_2D); 2089 2090 return NO_ERROR; 2091} 2092 2093// --------------------------------------------------------------------------- 2094 2095status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 2096{ 2097 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2098 if (!hw.canDraw()) { 2099 // we're already off 2100 return NO_ERROR; 2101 } 2102 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 2103 electronBeamOffAnimationImplLocked(); 2104 } 2105 2106 // always clear the whole screen at the end of the animation 2107 glClearColor(0,0,0,1); 2108 glDisable(GL_SCISSOR_TEST); 2109 glClear(GL_COLOR_BUFFER_BIT); 2110 glEnable(GL_SCISSOR_TEST); 2111 hw.flip( Region(hw.bounds()) ); 2112 2113 hw.setCanDraw(false); 2114 return NO_ERROR; 2115} 2116 2117status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2118{ 2119 class MessageTurnElectronBeamOff : public MessageBase { 2120 SurfaceFlinger* flinger; 2121 int32_t mode; 2122 status_t result; 2123 public: 2124 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2125 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2126 } 2127 status_t getResult() const { 2128 return result; 2129 } 2130 virtual bool handler() { 2131 Mutex::Autolock _l(flinger->mStateLock); 2132 result = flinger->turnElectronBeamOffImplLocked(mode); 2133 return true; 2134 } 2135 }; 2136 2137 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2138 status_t res = postMessageSync(msg); 2139 if (res == NO_ERROR) { 2140 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2141 2142 // work-around: when the power-manager calls us we activate the 2143 // animation. eventually, the "on" animation will be called 2144 // by the power-manager itself 2145 mElectronBeamAnimationMode = mode; 2146 } 2147 return res; 2148} 2149 2150// --------------------------------------------------------------------------- 2151 2152status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2153{ 2154 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2155 if (hw.canDraw()) { 2156 // we're already on 2157 return NO_ERROR; 2158 } 2159 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2160 electronBeamOnAnimationImplLocked(); 2161 } 2162 hw.setCanDraw(true); 2163 2164 // make sure to redraw the whole screen when the animation is done 2165 mDirtyRegion.set(hw.bounds()); 2166 signalEvent(); 2167 2168 return NO_ERROR; 2169} 2170 2171status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2172{ 2173 class MessageTurnElectronBeamOn : public MessageBase { 2174 SurfaceFlinger* flinger; 2175 int32_t mode; 2176 status_t result; 2177 public: 2178 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2179 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2180 } 2181 status_t getResult() const { 2182 return result; 2183 } 2184 virtual bool handler() { 2185 Mutex::Autolock _l(flinger->mStateLock); 2186 result = flinger->turnElectronBeamOnImplLocked(mode); 2187 return true; 2188 } 2189 }; 2190 2191 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2192 return NO_ERROR; 2193} 2194 2195// --------------------------------------------------------------------------- 2196 2197status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2198 sp<IMemoryHeap>* heap, 2199 uint32_t* w, uint32_t* h, PixelFormat* f, 2200 uint32_t sw, uint32_t sh, 2201 uint32_t minLayerZ, uint32_t maxLayerZ) 2202{ 2203 status_t result = PERMISSION_DENIED; 2204 2205 // only one display supported for now 2206 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2207 return BAD_VALUE; 2208 2209 // make sure none of the layers are protected 2210 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 2211 const size_t count = layers.size(); 2212 for (size_t i=0 ; i<count ; ++i) { 2213 const sp<LayerBase>& layer(layers[i]); 2214 const uint32_t z = layer->drawingState().z; 2215 if (z >= minLayerZ && z <= maxLayerZ) { 2216 if (layer->isProtected()) { 2217 return INVALID_OPERATION; 2218 } 2219 } 2220 } 2221 2222 if (!GLExtensions::getInstance().haveFramebufferObject()) 2223 return INVALID_OPERATION; 2224 2225 // get screen geometry 2226 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2227 const uint32_t hw_w = hw.getWidth(); 2228 const uint32_t hw_h = hw.getHeight(); 2229 2230 if ((sw > hw_w) || (sh > hw_h)) 2231 return BAD_VALUE; 2232 2233 sw = (!sw) ? hw_w : sw; 2234 sh = (!sh) ? hw_h : sh; 2235 const size_t size = sw * sh * 4; 2236 2237 //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2238 // sw, sh, minLayerZ, maxLayerZ); 2239 2240 // make sure to clear all GL error flags 2241 while ( glGetError() != GL_NO_ERROR ) ; 2242 2243 // create a FBO 2244 GLuint name, tname; 2245 glGenRenderbuffersOES(1, &tname); 2246 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2247 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2248 glGenFramebuffersOES(1, &name); 2249 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2250 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2251 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2252 2253 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2254 2255 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2256 2257 // invert everything, b/c glReadPixel() below will invert the FB 2258 glViewport(0, 0, sw, sh); 2259 glScissor(0, 0, sw, sh); 2260 glEnable(GL_SCISSOR_TEST); 2261 glMatrixMode(GL_PROJECTION); 2262 glPushMatrix(); 2263 glLoadIdentity(); 2264 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2265 glMatrixMode(GL_MODELVIEW); 2266 2267 // redraw the screen entirely... 2268 glClearColor(0,0,0,1); 2269 glClear(GL_COLOR_BUFFER_BIT); 2270 2271 for (size_t i=0 ; i<count ; ++i) { 2272 const sp<LayerBase>& layer(layers[i]); 2273 const uint32_t z = layer->drawingState().z; 2274 if (z >= minLayerZ && z <= maxLayerZ) { 2275 layer->drawForSreenShot(); 2276 } 2277 } 2278 2279 // XXX: this is needed on tegra 2280 glEnable(GL_SCISSOR_TEST); 2281 glScissor(0, 0, sw, sh); 2282 2283 // check for errors and return screen capture 2284 if (glGetError() != GL_NO_ERROR) { 2285 // error while rendering 2286 result = INVALID_OPERATION; 2287 } else { 2288 // allocate shared memory large enough to hold the 2289 // screen capture 2290 sp<MemoryHeapBase> base( 2291 new MemoryHeapBase(size, 0, "screen-capture") ); 2292 void* const ptr = base->getBase(); 2293 if (ptr) { 2294 // capture the screen with glReadPixels() 2295 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2296 if (glGetError() == GL_NO_ERROR) { 2297 *heap = base; 2298 *w = sw; 2299 *h = sh; 2300 *f = PIXEL_FORMAT_RGBA_8888; 2301 result = NO_ERROR; 2302 } 2303 } else { 2304 result = NO_MEMORY; 2305 } 2306 } 2307 glEnable(GL_SCISSOR_TEST); 2308 glViewport(0, 0, hw_w, hw_h); 2309 glMatrixMode(GL_PROJECTION); 2310 glPopMatrix(); 2311 glMatrixMode(GL_MODELVIEW); 2312 } else { 2313 result = BAD_VALUE; 2314 } 2315 2316 // release FBO resources 2317 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2318 glDeleteRenderbuffersOES(1, &tname); 2319 glDeleteFramebuffersOES(1, &name); 2320 2321 hw.compositionComplete(); 2322 2323 // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2324 2325 return result; 2326} 2327 2328 2329status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2330 sp<IMemoryHeap>* heap, 2331 uint32_t* width, uint32_t* height, PixelFormat* format, 2332 uint32_t sw, uint32_t sh, 2333 uint32_t minLayerZ, uint32_t maxLayerZ) 2334{ 2335 // only one display supported for now 2336 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2337 return BAD_VALUE; 2338 2339 if (!GLExtensions::getInstance().haveFramebufferObject()) 2340 return INVALID_OPERATION; 2341 2342 class MessageCaptureScreen : public MessageBase { 2343 SurfaceFlinger* flinger; 2344 DisplayID dpy; 2345 sp<IMemoryHeap>* heap; 2346 uint32_t* w; 2347 uint32_t* h; 2348 PixelFormat* f; 2349 uint32_t sw; 2350 uint32_t sh; 2351 uint32_t minLayerZ; 2352 uint32_t maxLayerZ; 2353 status_t result; 2354 public: 2355 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2356 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2357 uint32_t sw, uint32_t sh, 2358 uint32_t minLayerZ, uint32_t maxLayerZ) 2359 : flinger(flinger), dpy(dpy), 2360 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2361 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2362 result(PERMISSION_DENIED) 2363 { 2364 } 2365 status_t getResult() const { 2366 return result; 2367 } 2368 virtual bool handler() { 2369 Mutex::Autolock _l(flinger->mStateLock); 2370 2371 // if we have secure windows, never allow the screen capture 2372 if (flinger->mSecureFrameBuffer) 2373 return true; 2374 2375 result = flinger->captureScreenImplLocked(dpy, 2376 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2377 2378 return true; 2379 } 2380 }; 2381 2382 sp<MessageBase> msg = new MessageCaptureScreen(this, 2383 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2384 status_t res = postMessageSync(msg); 2385 if (res == NO_ERROR) { 2386 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2387 } 2388 return res; 2389} 2390 2391// --------------------------------------------------------------------------- 2392 2393sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2394{ 2395 sp<Layer> result; 2396 Mutex::Autolock _l(mStateLock); 2397 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2398 return result; 2399} 2400 2401// --------------------------------------------------------------------------- 2402 2403Client::Client(const sp<SurfaceFlinger>& flinger) 2404 : mFlinger(flinger), mNameGenerator(1) 2405{ 2406} 2407 2408Client::~Client() 2409{ 2410 const size_t count = mLayers.size(); 2411 for (size_t i=0 ; i<count ; i++) { 2412 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2413 if (layer != 0) { 2414 mFlinger->removeLayer(layer); 2415 } 2416 } 2417} 2418 2419status_t Client::initCheck() const { 2420 return NO_ERROR; 2421} 2422 2423size_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2424{ 2425 Mutex::Autolock _l(mLock); 2426 size_t name = mNameGenerator++; 2427 mLayers.add(name, layer); 2428 return name; 2429} 2430 2431void Client::detachLayer(const LayerBaseClient* layer) 2432{ 2433 Mutex::Autolock _l(mLock); 2434 // we do a linear search here, because this doesn't happen often 2435 const size_t count = mLayers.size(); 2436 for (size_t i=0 ; i<count ; i++) { 2437 if (mLayers.valueAt(i) == layer) { 2438 mLayers.removeItemsAt(i, 1); 2439 break; 2440 } 2441 } 2442} 2443sp<LayerBaseClient> Client::getLayerUser(int32_t i) const 2444{ 2445 Mutex::Autolock _l(mLock); 2446 sp<LayerBaseClient> lbc; 2447 wp<LayerBaseClient> layer(mLayers.valueFor(i)); 2448 if (layer != 0) { 2449 lbc = layer.promote(); 2450 LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2451 } 2452 return lbc; 2453} 2454 2455 2456status_t Client::onTransact( 2457 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2458{ 2459 // these must be checked 2460 IPCThreadState* ipc = IPCThreadState::self(); 2461 const int pid = ipc->getCallingPid(); 2462 const int uid = ipc->getCallingUid(); 2463 const int self_pid = getpid(); 2464 if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) { 2465 // we're called from a different process, do the real check 2466 if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger)) 2467 { 2468 LOGE("Permission Denial: " 2469 "can't openGlobalTransaction pid=%d, uid=%d", pid, uid); 2470 return PERMISSION_DENIED; 2471 } 2472 } 2473 return BnSurfaceComposerClient::onTransact(code, data, reply, flags); 2474} 2475 2476 2477sp<ISurface> Client::createSurface( 2478 ISurfaceComposerClient::surface_data_t* params, 2479 const String8& name, 2480 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2481 uint32_t flags) 2482{ 2483 /* 2484 * createSurface must be called from the GL thread so that it can 2485 * have access to the GL context. 2486 */ 2487 2488 class MessageCreateSurface : public MessageBase { 2489 sp<ISurface> result; 2490 SurfaceFlinger* flinger; 2491 ISurfaceComposerClient::surface_data_t* params; 2492 Client* client; 2493 const String8& name; 2494 DisplayID display; 2495 uint32_t w, h; 2496 PixelFormat format; 2497 uint32_t flags; 2498 public: 2499 MessageCreateSurface(SurfaceFlinger* flinger, 2500 ISurfaceComposerClient::surface_data_t* params, 2501 const String8& name, Client* client, 2502 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2503 uint32_t flags) 2504 : flinger(flinger), params(params), client(client), name(name), 2505 display(display), w(w), h(h), format(format), flags(flags) 2506 { 2507 } 2508 sp<ISurface> getResult() const { return result; } 2509 virtual bool handler() { 2510 result = flinger->createSurface(params, name, client, 2511 display, w, h, format, flags); 2512 return true; 2513 } 2514 }; 2515 2516 sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(), 2517 params, name, this, display, w, h, format, flags); 2518 mFlinger->postMessageSync(msg); 2519 return static_cast<MessageCreateSurface*>( msg.get() )->getResult(); 2520} 2521status_t Client::destroySurface(SurfaceID sid) { 2522 return mFlinger->removeSurface(this, sid); 2523} 2524 2525// --------------------------------------------------------------------------- 2526 2527GraphicBufferAlloc::GraphicBufferAlloc() {} 2528 2529GraphicBufferAlloc::~GraphicBufferAlloc() {} 2530 2531sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, 2532 PixelFormat format, uint32_t usage, status_t* error) { 2533 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); 2534 status_t err = graphicBuffer->initCheck(); 2535 *error = err; 2536 if (err != 0 || graphicBuffer->handle == 0) { 2537 if (err == NO_MEMORY) { 2538 GraphicBuffer::dumpAllocationsToSystemLog(); 2539 } 2540 LOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " 2541 "failed (%s), handle=%p", 2542 w, h, strerror(-err), graphicBuffer->handle); 2543 return 0; 2544 } 2545 return graphicBuffer; 2546} 2547 2548// --------------------------------------------------------------------------- 2549 2550GraphicPlane::GraphicPlane() 2551 : mHw(0) 2552{ 2553} 2554 2555GraphicPlane::~GraphicPlane() { 2556 delete mHw; 2557} 2558 2559bool GraphicPlane::initialized() const { 2560 return mHw ? true : false; 2561} 2562 2563int GraphicPlane::getWidth() const { 2564 return mWidth; 2565} 2566 2567int GraphicPlane::getHeight() const { 2568 return mHeight; 2569} 2570 2571void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2572{ 2573 mHw = hw; 2574 2575 // initialize the display orientation transform. 2576 // it's a constant that should come from the display driver. 2577 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2578 char property[PROPERTY_VALUE_MAX]; 2579 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2580 //displayOrientation 2581 switch (atoi(property)) { 2582 case 90: 2583 displayOrientation = ISurfaceComposer::eOrientation90; 2584 break; 2585 case 270: 2586 displayOrientation = ISurfaceComposer::eOrientation270; 2587 break; 2588 } 2589 } 2590 2591 const float w = hw->getWidth(); 2592 const float h = hw->getHeight(); 2593 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2594 &mDisplayTransform); 2595 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2596 mDisplayWidth = h; 2597 mDisplayHeight = w; 2598 } else { 2599 mDisplayWidth = w; 2600 mDisplayHeight = h; 2601 } 2602 2603 setOrientation(ISurfaceComposer::eOrientationDefault); 2604} 2605 2606status_t GraphicPlane::orientationToTransfrom( 2607 int orientation, int w, int h, Transform* tr) 2608{ 2609 uint32_t flags = 0; 2610 switch (orientation) { 2611 case ISurfaceComposer::eOrientationDefault: 2612 flags = Transform::ROT_0; 2613 break; 2614 case ISurfaceComposer::eOrientation90: 2615 flags = Transform::ROT_90; 2616 break; 2617 case ISurfaceComposer::eOrientation180: 2618 flags = Transform::ROT_180; 2619 break; 2620 case ISurfaceComposer::eOrientation270: 2621 flags = Transform::ROT_270; 2622 break; 2623 default: 2624 return BAD_VALUE; 2625 } 2626 tr->set(flags, w, h); 2627 return NO_ERROR; 2628} 2629 2630status_t GraphicPlane::setOrientation(int orientation) 2631{ 2632 // If the rotation can be handled in hardware, this is where 2633 // the magic should happen. 2634 2635 const DisplayHardware& hw(displayHardware()); 2636 const float w = mDisplayWidth; 2637 const float h = mDisplayHeight; 2638 mWidth = int(w); 2639 mHeight = int(h); 2640 2641 Transform orientationTransform; 2642 GraphicPlane::orientationToTransfrom(orientation, w, h, 2643 &orientationTransform); 2644 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2645 mWidth = int(h); 2646 mHeight = int(w); 2647 } 2648 2649 mOrientation = orientation; 2650 mGlobalTransform = mDisplayTransform * orientationTransform; 2651 return NO_ERROR; 2652} 2653 2654const DisplayHardware& GraphicPlane::displayHardware() const { 2655 return *mHw; 2656} 2657 2658DisplayHardware& GraphicPlane::editDisplayHardware() { 2659 return *mHw; 2660} 2661 2662const Transform& GraphicPlane::transform() const { 2663 return mGlobalTransform; 2664} 2665 2666EGLDisplay GraphicPlane::getEGLDisplay() const { 2667 return mHw->getEGLDisplay(); 2668} 2669 2670// --------------------------------------------------------------------------- 2671 2672}; // namespace android 2673