SurfaceFlinger.cpp revision e6f0984361f634ff36bc0ad1c2d45f4554619ac8
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <stdint.h> 20#include <unistd.h> 21#include <fcntl.h> 22#include <errno.h> 23#include <math.h> 24#include <limits.h> 25#include <sys/types.h> 26#include <sys/stat.h> 27#include <sys/ioctl.h> 28 29#include <cutils/log.h> 30#include <cutils/properties.h> 31 32#include <binder/IPCThreadState.h> 33#include <binder/IServiceManager.h> 34#include <binder/MemoryHeapBase.h> 35 36#include <utils/String8.h> 37#include <utils/String16.h> 38#include <utils/StopWatch.h> 39 40#include <ui/GraphicBufferAllocator.h> 41#include <ui/GraphicLog.h> 42#include <ui/PixelFormat.h> 43 44#include <pixelflinger/pixelflinger.h> 45#include <GLES/gl.h> 46 47#include "clz.h" 48#include "GLExtensions.h" 49#include "Layer.h" 50#include "LayerDim.h" 51#include "SurfaceFlinger.h" 52 53#include "DisplayHardware/DisplayHardware.h" 54#include "DisplayHardware/HWComposer.h" 55 56/* ideally AID_GRAPHICS would be in a semi-public header 57 * or there would be a way to map a user/group name to its id 58 */ 59#ifndef AID_GRAPHICS 60#define AID_GRAPHICS 1003 61#endif 62 63#define DISPLAY_COUNT 1 64 65namespace android { 66// --------------------------------------------------------------------------- 67 68SurfaceFlinger::SurfaceFlinger() 69 : BnSurfaceComposer(), Thread(false), 70 mTransactionFlags(0), 71 mTransactionCount(0), 72 mResizeTransationPending(false), 73 mLayersRemoved(false), 74 mBootTime(systemTime()), 75 mHardwareTest("android.permission.HARDWARE_TEST"), 76 mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"), 77 mReadFramebuffer("android.permission.READ_FRAME_BUFFER"), 78 mDump("android.permission.DUMP"), 79 mVisibleRegionsDirty(false), 80 mHwWorkListDirty(false), 81 mDeferReleaseConsole(false), 82 mFreezeDisplay(false), 83 mElectronBeamAnimationMode(0), 84 mFreezeCount(0), 85 mFreezeDisplayTime(0), 86 mDebugRegion(0), 87 mDebugBackground(0), 88 mDebugDisableHWC(0), 89 mDebugInSwapBuffers(0), 90 mLastSwapBufferTime(0), 91 mDebugInTransaction(0), 92 mLastTransactionTime(0), 93 mBootFinished(false), 94 mConsoleSignals(0), 95 mSecureFrameBuffer(0) 96{ 97 init(); 98} 99 100void SurfaceFlinger::init() 101{ 102 LOGI("SurfaceFlinger is starting"); 103 104 // debugging stuff... 105 char value[PROPERTY_VALUE_MAX]; 106 property_get("debug.sf.showupdates", value, "0"); 107 mDebugRegion = atoi(value); 108 property_get("debug.sf.showbackground", value, "0"); 109 mDebugBackground = atoi(value); 110 111 LOGI_IF(mDebugRegion, "showupdates enabled"); 112 LOGI_IF(mDebugBackground, "showbackground enabled"); 113} 114 115SurfaceFlinger::~SurfaceFlinger() 116{ 117 glDeleteTextures(1, &mWormholeTexName); 118} 119 120sp<IMemoryHeap> SurfaceFlinger::getCblk() const 121{ 122 return mServerHeap; 123} 124 125sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 126{ 127 sp<ISurfaceComposerClient> bclient; 128 sp<Client> client(new Client(this)); 129 status_t err = client->initCheck(); 130 if (err == NO_ERROR) { 131 bclient = client; 132 } 133 return bclient; 134} 135 136sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection() 137{ 138 sp<ISurfaceComposerClient> bclient; 139 sp<UserClient> client(new UserClient(this)); 140 status_t err = client->initCheck(); 141 if (err == NO_ERROR) { 142 bclient = client; 143 } 144 return bclient; 145} 146 147 148const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const 149{ 150 LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); 151 const GraphicPlane& plane(mGraphicPlanes[dpy]); 152 return plane; 153} 154 155GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) 156{ 157 return const_cast<GraphicPlane&>( 158 const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); 159} 160 161void SurfaceFlinger::bootFinished() 162{ 163 const nsecs_t now = systemTime(); 164 const nsecs_t duration = now - mBootTime; 165 LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 166 mBootFinished = true; 167 property_set("ctl.stop", "bootanim"); 168} 169 170void SurfaceFlinger::onFirstRef() 171{ 172 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 173 174 // Wait for the main thread to be done with its initialization 175 mReadyToRunBarrier.wait(); 176} 177 178static inline uint16_t pack565(int r, int g, int b) { 179 return (r<<11)|(g<<5)|b; 180} 181 182status_t SurfaceFlinger::readyToRun() 183{ 184 LOGI( "SurfaceFlinger's main thread ready to run. " 185 "Initializing graphics H/W..."); 186 187 // we only support one display currently 188 int dpy = 0; 189 190 { 191 // initialize the main display 192 GraphicPlane& plane(graphicPlane(dpy)); 193 DisplayHardware* const hw = new DisplayHardware(this, dpy); 194 plane.setDisplayHardware(hw); 195 } 196 197 // create the shared control-block 198 mServerHeap = new MemoryHeapBase(4096, 199 MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); 200 LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); 201 202 mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); 203 LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); 204 205 new(mServerCblk) surface_flinger_cblk_t; 206 207 // initialize primary screen 208 // (other display should be initialized in the same manner, but 209 // asynchronously, as they could come and go. None of this is supported 210 // yet). 211 const GraphicPlane& plane(graphicPlane(dpy)); 212 const DisplayHardware& hw = plane.displayHardware(); 213 const uint32_t w = hw.getWidth(); 214 const uint32_t h = hw.getHeight(); 215 const uint32_t f = hw.getFormat(); 216 hw.makeCurrent(); 217 218 // initialize the shared control block 219 mServerCblk->connected |= 1<<dpy; 220 display_cblk_t* dcblk = mServerCblk->displays + dpy; 221 memset(dcblk, 0, sizeof(display_cblk_t)); 222 dcblk->w = plane.getWidth(); 223 dcblk->h = plane.getHeight(); 224 dcblk->format = f; 225 dcblk->orientation = ISurfaceComposer::eOrientationDefault; 226 dcblk->xdpi = hw.getDpiX(); 227 dcblk->ydpi = hw.getDpiY(); 228 dcblk->fps = hw.getRefreshRate(); 229 dcblk->density = hw.getDensity(); 230 231 // Initialize OpenGL|ES 232 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 233 glPixelStorei(GL_PACK_ALIGNMENT, 4); 234 glEnableClientState(GL_VERTEX_ARRAY); 235 glEnable(GL_SCISSOR_TEST); 236 glShadeModel(GL_FLAT); 237 glDisable(GL_DITHER); 238 glDisable(GL_CULL_FACE); 239 240 const uint16_t g0 = pack565(0x0F,0x1F,0x0F); 241 const uint16_t g1 = pack565(0x17,0x2f,0x17); 242 const uint16_t textureData[4] = { g0, g1, g1, g0 }; 243 glGenTextures(1, &mWormholeTexName); 244 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 245 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 246 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 247 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 248 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 249 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, 250 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); 251 252 glViewport(0, 0, w, h); 253 glMatrixMode(GL_PROJECTION); 254 glLoadIdentity(); 255 glOrthof(0, w, h, 0, 0, 1); 256 257 LayerDim::initDimmer(this, w, h); 258 259 mReadyToRunBarrier.open(); 260 261 /* 262 * We're now ready to accept clients... 263 */ 264 265 // start boot animation 266 property_set("ctl.start", "bootanim"); 267 268 return NO_ERROR; 269} 270 271// ---------------------------------------------------------------------------- 272#if 0 273#pragma mark - 274#pragma mark Events Handler 275#endif 276 277void SurfaceFlinger::waitForEvent() 278{ 279 while (true) { 280 nsecs_t timeout = -1; 281 const nsecs_t freezeDisplayTimeout = ms2ns(5000); 282 if (UNLIKELY(isFrozen())) { 283 // wait 5 seconds 284 const nsecs_t now = systemTime(); 285 if (mFreezeDisplayTime == 0) { 286 mFreezeDisplayTime = now; 287 } 288 nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); 289 timeout = waitTime>0 ? waitTime : 0; 290 } 291 292 sp<MessageBase> msg = mEventQueue.waitMessage(timeout); 293 294 // see if we timed out 295 if (isFrozen()) { 296 const nsecs_t now = systemTime(); 297 nsecs_t frozenTime = (now - mFreezeDisplayTime); 298 if (frozenTime >= freezeDisplayTimeout) { 299 // we timed out and are still frozen 300 LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", 301 mFreezeDisplay, mFreezeCount); 302 mFreezeDisplayTime = 0; 303 mFreezeCount = 0; 304 mFreezeDisplay = false; 305 } 306 } 307 308 if (msg != 0) { 309 switch (msg->what) { 310 case MessageQueue::INVALIDATE: 311 // invalidate message, just return to the main loop 312 return; 313 } 314 } 315 } 316} 317 318void SurfaceFlinger::signalEvent() { 319 mEventQueue.invalidate(); 320} 321 322void SurfaceFlinger::signal() const { 323 // this is the IPC call 324 const_cast<SurfaceFlinger*>(this)->signalEvent(); 325} 326 327status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 328 nsecs_t reltime, uint32_t flags) 329{ 330 return mEventQueue.postMessage(msg, reltime, flags); 331} 332 333status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 334 nsecs_t reltime, uint32_t flags) 335{ 336 status_t res = mEventQueue.postMessage(msg, reltime, flags); 337 if (res == NO_ERROR) { 338 msg->wait(); 339 } 340 return res; 341} 342 343// ---------------------------------------------------------------------------- 344#if 0 345#pragma mark - 346#pragma mark Main loop 347#endif 348 349bool SurfaceFlinger::threadLoop() 350{ 351 waitForEvent(); 352 353 // check for transactions 354 if (UNLIKELY(mConsoleSignals)) { 355 handleConsoleEvents(); 356 } 357 358 if (LIKELY(mTransactionCount == 0)) { 359 // if we're in a global transaction, don't do anything. 360 const uint32_t mask = eTransactionNeeded | eTraversalNeeded; 361 uint32_t transactionFlags = getTransactionFlags(mask); 362 if (LIKELY(transactionFlags)) { 363 handleTransaction(transactionFlags); 364 } 365 } 366 367 // post surfaces (if needed) 368 handlePageFlip(); 369 370 if (UNLIKELY(mHwWorkListDirty)) { 371 // build the h/w work list 372 handleWorkList(); 373 } 374 375 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 376 if (LIKELY(hw.canDraw() && !isFrozen())) { 377 // repaint the framebuffer (if needed) 378 379 const int index = hw.getCurrentBufferIndex(); 380 GraphicLog& logger(GraphicLog::getInstance()); 381 382 logger.log(GraphicLog::SF_REPAINT, index); 383 handleRepaint(); 384 385 // inform the h/w that we're done compositing 386 logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); 387 hw.compositionComplete(); 388 389 logger.log(GraphicLog::SF_SWAP_BUFFERS, index); 390 postFramebuffer(); 391 392 logger.log(GraphicLog::SF_UNLOCK_CLIENTS, index); 393 unlockClients(); 394 395 logger.log(GraphicLog::SF_REPAINT_DONE, index); 396 } else { 397 // pretend we did the post 398 hw.compositionComplete(); 399 unlockClients(); 400 usleep(16667); // 60 fps period 401 } 402 return true; 403} 404 405void SurfaceFlinger::postFramebuffer() 406{ 407 if (!mInvalidRegion.isEmpty()) { 408 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 409 const nsecs_t now = systemTime(); 410 mDebugInSwapBuffers = now; 411 hw.flip(mInvalidRegion); 412 mLastSwapBufferTime = systemTime() - now; 413 mDebugInSwapBuffers = 0; 414 mInvalidRegion.clear(); 415 } 416} 417 418void SurfaceFlinger::handleConsoleEvents() 419{ 420 // something to do with the console 421 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 422 423 int what = android_atomic_and(0, &mConsoleSignals); 424 if (what & eConsoleAcquired) { 425 hw.acquireScreen(); 426 // this is a temporary work-around, eventually this should be called 427 // by the power-manager 428 SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); 429 } 430 431 if (mDeferReleaseConsole && hw.isScreenAcquired()) { 432 // We got the release signal before the acquire signal 433 mDeferReleaseConsole = false; 434 hw.releaseScreen(); 435 } 436 437 if (what & eConsoleReleased) { 438 if (hw.isScreenAcquired()) { 439 hw.releaseScreen(); 440 } else { 441 mDeferReleaseConsole = true; 442 } 443 } 444 445 mDirtyRegion.set(hw.bounds()); 446} 447 448void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 449{ 450 Vector< sp<LayerBase> > ditchedLayers; 451 452 /* 453 * Perform and commit the transaction 454 */ 455 456 { // scope for the lock 457 Mutex::Autolock _l(mStateLock); 458 const nsecs_t now = systemTime(); 459 mDebugInTransaction = now; 460 handleTransactionLocked(transactionFlags, ditchedLayers); 461 mLastTransactionTime = systemTime() - now; 462 mDebugInTransaction = 0; 463 mHwWorkListDirty = true; 464 // here the transaction has been committed 465 } 466 467 /* 468 * Clean-up all layers that went away 469 * (do this without the lock held) 470 */ 471 472 const size_t count = ditchedLayers.size(); 473 for (size_t i=0 ; i<count ; i++) { 474 if (ditchedLayers[i] != 0) { 475 //LOGD("ditching layer %p", ditchedLayers[i].get()); 476 ditchedLayers[i]->ditch(); 477 } 478 } 479} 480 481void SurfaceFlinger::handleTransactionLocked( 482 uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers) 483{ 484 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 485 const size_t count = currentLayers.size(); 486 487 /* 488 * Traversal of the children 489 * (perform the transaction for each of them if needed) 490 */ 491 492 const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; 493 if (layersNeedTransaction) { 494 for (size_t i=0 ; i<count ; i++) { 495 const sp<LayerBase>& layer = currentLayers[i]; 496 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 497 if (!trFlags) continue; 498 499 const uint32_t flags = layer->doTransaction(0); 500 if (flags & Layer::eVisibleRegion) 501 mVisibleRegionsDirty = true; 502 } 503 } 504 505 /* 506 * Perform our own transaction if needed 507 */ 508 509 if (transactionFlags & eTransactionNeeded) { 510 if (mCurrentState.orientation != mDrawingState.orientation) { 511 // the orientation has changed, recompute all visible regions 512 // and invalidate everything. 513 514 const int dpy = 0; 515 const int orientation = mCurrentState.orientation; 516 const uint32_t type = mCurrentState.orientationType; 517 GraphicPlane& plane(graphicPlane(dpy)); 518 plane.setOrientation(orientation); 519 520 // update the shared control block 521 const DisplayHardware& hw(plane.displayHardware()); 522 volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; 523 dcblk->orientation = orientation; 524 dcblk->w = plane.getWidth(); 525 dcblk->h = plane.getHeight(); 526 527 mVisibleRegionsDirty = true; 528 mDirtyRegion.set(hw.bounds()); 529 } 530 531 if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { 532 // freezing or unfreezing the display -> trigger animation if needed 533 mFreezeDisplay = mCurrentState.freezeDisplay; 534 if (mFreezeDisplay) 535 mFreezeDisplayTime = 0; 536 } 537 538 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { 539 // layers have been added 540 mVisibleRegionsDirty = true; 541 } 542 543 // some layers might have been removed, so 544 // we need to update the regions they're exposing. 545 if (mLayersRemoved) { 546 mLayersRemoved = false; 547 mVisibleRegionsDirty = true; 548 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 549 const size_t count = previousLayers.size(); 550 for (size_t i=0 ; i<count ; i++) { 551 const sp<LayerBase>& layer(previousLayers[i]); 552 if (currentLayers.indexOf( layer ) < 0) { 553 // this layer is not visible anymore 554 ditchedLayers.add(layer); 555 mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); 556 } 557 } 558 } 559 } 560 561 commitTransaction(); 562} 563 564sp<FreezeLock> SurfaceFlinger::getFreezeLock() const 565{ 566 return new FreezeLock(const_cast<SurfaceFlinger *>(this)); 567} 568 569void SurfaceFlinger::computeVisibleRegions( 570 LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) 571{ 572 const GraphicPlane& plane(graphicPlane(0)); 573 const Transform& planeTransform(plane.transform()); 574 const DisplayHardware& hw(plane.displayHardware()); 575 const Region screenRegion(hw.bounds()); 576 577 Region aboveOpaqueLayers; 578 Region aboveCoveredLayers; 579 Region dirty; 580 581 bool secureFrameBuffer = false; 582 583 size_t i = currentLayers.size(); 584 while (i--) { 585 const sp<LayerBase>& layer = currentLayers[i]; 586 layer->validateVisibility(planeTransform); 587 588 // start with the whole surface at its current location 589 const Layer::State& s(layer->drawingState()); 590 591 /* 592 * opaqueRegion: area of a surface that is fully opaque. 593 */ 594 Region opaqueRegion; 595 596 /* 597 * visibleRegion: area of a surface that is visible on screen 598 * and not fully transparent. This is essentially the layer's 599 * footprint minus the opaque regions above it. 600 * Areas covered by a translucent surface are considered visible. 601 */ 602 Region visibleRegion; 603 604 /* 605 * coveredRegion: area of a surface that is covered by all 606 * visible regions above it (which includes the translucent areas). 607 */ 608 Region coveredRegion; 609 610 611 // handle hidden surfaces by setting the visible region to empty 612 if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { 613 const bool translucent = layer->needsBlending(); 614 const Rect bounds(layer->visibleBounds()); 615 visibleRegion.set(bounds); 616 visibleRegion.andSelf(screenRegion); 617 if (!visibleRegion.isEmpty()) { 618 // Remove the transparent area from the visible region 619 if (translucent) { 620 visibleRegion.subtractSelf(layer->transparentRegionScreen); 621 } 622 623 // compute the opaque region 624 const int32_t layerOrientation = layer->getOrientation(); 625 if (s.alpha==255 && !translucent && 626 ((layerOrientation & Transform::ROT_INVALID) == false)) { 627 // the opaque region is the layer's footprint 628 opaqueRegion = visibleRegion; 629 } 630 } 631 } 632 633 // Clip the covered region to the visible region 634 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 635 636 // Update aboveCoveredLayers for next (lower) layer 637 aboveCoveredLayers.orSelf(visibleRegion); 638 639 // subtract the opaque region covered by the layers above us 640 visibleRegion.subtractSelf(aboveOpaqueLayers); 641 642 // compute this layer's dirty region 643 if (layer->contentDirty) { 644 // we need to invalidate the whole region 645 dirty = visibleRegion; 646 // as well, as the old visible region 647 dirty.orSelf(layer->visibleRegionScreen); 648 layer->contentDirty = false; 649 } else { 650 /* compute the exposed region: 651 * the exposed region consists of two components: 652 * 1) what's VISIBLE now and was COVERED before 653 * 2) what's EXPOSED now less what was EXPOSED before 654 * 655 * note that (1) is conservative, we start with the whole 656 * visible region but only keep what used to be covered by 657 * something -- which mean it may have been exposed. 658 * 659 * (2) handles areas that were not covered by anything but got 660 * exposed because of a resize. 661 */ 662 const Region newExposed = visibleRegion - coveredRegion; 663 const Region oldVisibleRegion = layer->visibleRegionScreen; 664 const Region oldCoveredRegion = layer->coveredRegionScreen; 665 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 666 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 667 } 668 dirty.subtractSelf(aboveOpaqueLayers); 669 670 // accumulate to the screen dirty region 671 dirtyRegion.orSelf(dirty); 672 673 // Update aboveOpaqueLayers for next (lower) layer 674 aboveOpaqueLayers.orSelf(opaqueRegion); 675 676 // Store the visible region is screen space 677 layer->setVisibleRegion(visibleRegion); 678 layer->setCoveredRegion(coveredRegion); 679 680 // If a secure layer is partially visible, lock-down the screen! 681 if (layer->isSecure() && !visibleRegion.isEmpty()) { 682 secureFrameBuffer = true; 683 } 684 } 685 686 // invalidate the areas where a layer was removed 687 dirtyRegion.orSelf(mDirtyRegionRemovedLayer); 688 mDirtyRegionRemovedLayer.clear(); 689 690 mSecureFrameBuffer = secureFrameBuffer; 691 opaqueRegion = aboveOpaqueLayers; 692} 693 694 695void SurfaceFlinger::commitTransaction() 696{ 697 mDrawingState = mCurrentState; 698 mResizeTransationPending = false; 699 mTransactionCV.broadcast(); 700} 701 702void SurfaceFlinger::handlePageFlip() 703{ 704 bool visibleRegions = mVisibleRegionsDirty; 705 LayerVector& currentLayers( 706 const_cast<LayerVector&>(mDrawingState.layersSortedByZ)); 707 visibleRegions |= lockPageFlip(currentLayers); 708 709 const DisplayHardware& hw = graphicPlane(0).displayHardware(); 710 const Region screenRegion(hw.bounds()); 711 if (visibleRegions) { 712 Region opaqueRegion; 713 computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); 714 715 /* 716 * rebuild the visible layer list 717 */ 718 mVisibleLayersSortedByZ.clear(); 719 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 720 size_t count = currentLayers.size(); 721 mVisibleLayersSortedByZ.setCapacity(count); 722 for (size_t i=0 ; i<count ; i++) { 723 if (!currentLayers[i]->visibleRegionScreen.isEmpty()) 724 mVisibleLayersSortedByZ.add(currentLayers[i]); 725 } 726 727 mWormholeRegion = screenRegion.subtract(opaqueRegion); 728 mVisibleRegionsDirty = false; 729 mHwWorkListDirty = true; 730 } 731 732 unlockPageFlip(currentLayers); 733 mDirtyRegion.andSelf(screenRegion); 734} 735 736bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) 737{ 738 bool recomputeVisibleRegions = false; 739 size_t count = currentLayers.size(); 740 sp<LayerBase> const* layers = currentLayers.array(); 741 for (size_t i=0 ; i<count ; i++) { 742 const sp<LayerBase>& layer(layers[i]); 743 layer->lockPageFlip(recomputeVisibleRegions); 744 } 745 return recomputeVisibleRegions; 746} 747 748void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) 749{ 750 const GraphicPlane& plane(graphicPlane(0)); 751 const Transform& planeTransform(plane.transform()); 752 size_t count = currentLayers.size(); 753 sp<LayerBase> const* layers = currentLayers.array(); 754 for (size_t i=0 ; i<count ; i++) { 755 const sp<LayerBase>& layer(layers[i]); 756 layer->unlockPageFlip(planeTransform, mDirtyRegion); 757 } 758} 759 760void SurfaceFlinger::handleWorkList() 761{ 762 mHwWorkListDirty = false; 763 HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); 764 if (hwc.initCheck() == NO_ERROR) { 765 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); 766 const size_t count = currentLayers.size(); 767 hwc.createWorkList(count); 768 hwc_layer_t* const cur(hwc.getLayers()); 769 for (size_t i=0 ; cur && i<count ; i++) { 770 currentLayers[i]->setGeometry(&cur[i]); 771 if (mDebugDisableHWC) { 772 cur[i].compositionType = HWC_FRAMEBUFFER; 773 cur[i].flags |= HWC_SKIP_LAYER; 774 } 775 } 776 } 777} 778 779void SurfaceFlinger::handleRepaint() 780{ 781 // compute the invalid region 782 mInvalidRegion.orSelf(mDirtyRegion); 783 784 if (UNLIKELY(mDebugRegion)) { 785 debugFlashRegions(); 786 } 787 788 // set the frame buffer 789 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 790 glMatrixMode(GL_MODELVIEW); 791 glLoadIdentity(); 792 793 uint32_t flags = hw.getFlags(); 794 if ((flags & DisplayHardware::SWAP_RECTANGLE) || 795 (flags & DisplayHardware::BUFFER_PRESERVED)) 796 { 797 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 798 // takes a rectangle, we must make sure to update that whole 799 // rectangle in that case 800 if (flags & DisplayHardware::SWAP_RECTANGLE) { 801 // TODO: we really should be able to pass a region to 802 // SWAP_RECTANGLE so that we don't have to redraw all this. 803 mDirtyRegion.set(mInvalidRegion.bounds()); 804 } else { 805 // in the BUFFER_PRESERVED case, obviously, we can update only 806 // what's needed and nothing more. 807 // NOTE: this is NOT a common case, as preserving the backbuffer 808 // is costly and usually involves copying the whole update back. 809 } 810 } else { 811 if (flags & DisplayHardware::PARTIAL_UPDATES) { 812 // We need to redraw the rectangle that will be updated 813 // (pushed to the framebuffer). 814 // This is needed because PARTIAL_UPDATES only takes one 815 // rectangle instead of a region (see DisplayHardware::flip()) 816 mDirtyRegion.set(mInvalidRegion.bounds()); 817 } else { 818 // we need to redraw everything (the whole screen) 819 mDirtyRegion.set(hw.bounds()); 820 mInvalidRegion = mDirtyRegion; 821 } 822 } 823 824 // compose all surfaces 825 composeSurfaces(mDirtyRegion); 826 827 // clear the dirty regions 828 mDirtyRegion.clear(); 829} 830 831void SurfaceFlinger::composeSurfaces(const Region& dirty) 832{ 833 if (UNLIKELY(!mWormholeRegion.isEmpty())) { 834 // should never happen unless the window manager has a bug 835 // draw something... 836 drawWormhole(); 837 } 838 839 status_t err = NO_ERROR; 840 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 841 size_t count = layers.size(); 842 843 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 844 HWComposer& hwc(hw.getHwComposer()); 845 hwc_layer_t* const cur(hwc.getLayers()); 846 847 LOGE_IF(cur && hwc.getNumLayers() != count, 848 "HAL number of layers (%d) doesn't match surfaceflinger (%d)", 849 hwc.getNumLayers(), count); 850 851 // just to be extra-safe, use the smallest count 852 if (hwc.initCheck() == NO_ERROR) { 853 count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); 854 } 855 856 /* 857 * update the per-frame h/w composer data for each layer 858 * and build the transparent region of the FB 859 */ 860 Region transparent; 861 if (cur) { 862 for (size_t i=0 ; i<count ; i++) { 863 const sp<LayerBase>& layer(layers[i]); 864 layer->setPerFrameData(&cur[i]); 865 if (cur[i].hints & HWC_HINT_CLEAR_FB) { 866 if (!(layer->needsBlending())) { 867 transparent.orSelf(layer->visibleRegionScreen); 868 } 869 } 870 } 871 err = hwc.prepare(); 872 LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 873 } 874 875 /* 876 * clear the area of the FB that need to be transparent 877 */ 878 transparent.andSelf(dirty); 879 if (!transparent.isEmpty()) { 880 glClearColor(0,0,0,0); 881 Region::const_iterator it = transparent.begin(); 882 Region::const_iterator const end = transparent.end(); 883 const int32_t height = hw.getHeight(); 884 while (it != end) { 885 const Rect& r(*it++); 886 const GLint sy = height - (r.top + r.height()); 887 glScissor(r.left, sy, r.width(), r.height()); 888 glClear(GL_COLOR_BUFFER_BIT); 889 } 890 } 891 892 893 /* 894 * and then, render the layers targeted at the framebuffer 895 */ 896 for (size_t i=0 ; i<count ; i++) { 897 if (cur) { 898 if ((cur[i].compositionType != HWC_FRAMEBUFFER) && 899 !(cur[i].flags & HWC_SKIP_LAYER)) { 900 // skip layers handled by the HAL 901 continue; 902 } 903 } 904 905 const sp<LayerBase>& layer(layers[i]); 906 const Region clip(dirty.intersect(layer->visibleRegionScreen)); 907 if (!clip.isEmpty()) { 908 layer->draw(clip); 909 } 910 } 911} 912 913void SurfaceFlinger::unlockClients() 914{ 915 const LayerVector& drawingLayers(mDrawingState.layersSortedByZ); 916 const size_t count = drawingLayers.size(); 917 sp<LayerBase> const* const layers = drawingLayers.array(); 918 for (size_t i=0 ; i<count ; ++i) { 919 const sp<LayerBase>& layer = layers[i]; 920 layer->finishPageFlip(); 921 } 922} 923 924void SurfaceFlinger::debugFlashRegions() 925{ 926 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 927 const uint32_t flags = hw.getFlags(); 928 929 if (!((flags & DisplayHardware::SWAP_RECTANGLE) || 930 (flags & DisplayHardware::BUFFER_PRESERVED))) { 931 const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? 932 mDirtyRegion.bounds() : hw.bounds()); 933 composeSurfaces(repaint); 934 } 935 936 TextureManager::deactivateTextures(); 937 938 glDisable(GL_BLEND); 939 glDisable(GL_DITHER); 940 glDisable(GL_SCISSOR_TEST); 941 942 static int toggle = 0; 943 toggle = 1 - toggle; 944 if (toggle) { 945 glColor4f(1, 0, 1, 1); 946 } else { 947 glColor4f(1, 1, 0, 1); 948 } 949 950 Region::const_iterator it = mDirtyRegion.begin(); 951 Region::const_iterator const end = mDirtyRegion.end(); 952 while (it != end) { 953 const Rect& r = *it++; 954 GLfloat vertices[][2] = { 955 { r.left, r.top }, 956 { r.left, r.bottom }, 957 { r.right, r.bottom }, 958 { r.right, r.top } 959 }; 960 glVertexPointer(2, GL_FLOAT, 0, vertices); 961 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 962 } 963 964 if (mInvalidRegion.isEmpty()) { 965 mDirtyRegion.dump("mDirtyRegion"); 966 mInvalidRegion.dump("mInvalidRegion"); 967 } 968 hw.flip(mInvalidRegion); 969 970 if (mDebugRegion > 1) 971 usleep(mDebugRegion * 1000); 972 973 glEnable(GL_SCISSOR_TEST); 974 //mDirtyRegion.dump("mDirtyRegion"); 975} 976 977void SurfaceFlinger::drawWormhole() const 978{ 979 const Region region(mWormholeRegion.intersect(mDirtyRegion)); 980 if (region.isEmpty()) 981 return; 982 983 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 984 const int32_t width = hw.getWidth(); 985 const int32_t height = hw.getHeight(); 986 987 glDisable(GL_BLEND); 988 glDisable(GL_DITHER); 989 990 if (LIKELY(!mDebugBackground)) { 991 glClearColor(0,0,0,0); 992 Region::const_iterator it = region.begin(); 993 Region::const_iterator const end = region.end(); 994 while (it != end) { 995 const Rect& r = *it++; 996 const GLint sy = height - (r.top + r.height()); 997 glScissor(r.left, sy, r.width(), r.height()); 998 glClear(GL_COLOR_BUFFER_BIT); 999 } 1000 } else { 1001 const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, 1002 { width, height }, { 0, height } }; 1003 const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; 1004 glVertexPointer(2, GL_SHORT, 0, vertices); 1005 glTexCoordPointer(2, GL_SHORT, 0, tcoords); 1006 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1007#if defined(GL_OES_EGL_image_external) 1008 if (GLExtensions::getInstance().haveTextureExternal()) { 1009 glDisable(GL_TEXTURE_EXTERNAL_OES); 1010 } 1011#endif 1012 glEnable(GL_TEXTURE_2D); 1013 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); 1014 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1015 glMatrixMode(GL_TEXTURE); 1016 glLoadIdentity(); 1017 glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); 1018 Region::const_iterator it = region.begin(); 1019 Region::const_iterator const end = region.end(); 1020 while (it != end) { 1021 const Rect& r = *it++; 1022 const GLint sy = height - (r.top + r.height()); 1023 glScissor(r.left, sy, r.width(), r.height()); 1024 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1025 } 1026 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1027 glLoadIdentity(); 1028 glMatrixMode(GL_MODELVIEW); 1029 } 1030} 1031 1032void SurfaceFlinger::debugShowFPS() const 1033{ 1034 static int mFrameCount; 1035 static int mLastFrameCount = 0; 1036 static nsecs_t mLastFpsTime = 0; 1037 static float mFps = 0; 1038 mFrameCount++; 1039 nsecs_t now = systemTime(); 1040 nsecs_t diff = now - mLastFpsTime; 1041 if (diff > ms2ns(250)) { 1042 mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; 1043 mLastFpsTime = now; 1044 mLastFrameCount = mFrameCount; 1045 } 1046 // XXX: mFPS has the value we want 1047 } 1048 1049status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) 1050{ 1051 Mutex::Autolock _l(mStateLock); 1052 addLayer_l(layer); 1053 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1054 return NO_ERROR; 1055} 1056 1057status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) 1058{ 1059 ssize_t i = mCurrentState.layersSortedByZ.add(layer); 1060 return (i < 0) ? status_t(i) : status_t(NO_ERROR); 1061} 1062 1063ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1064 const sp<LayerBaseClient>& lbc) 1065{ 1066 Mutex::Autolock _l(mStateLock); 1067 1068 // attach this layer to the client 1069 ssize_t name = client->attachLayer(lbc); 1070 1071 // add this layer to the current state list 1072 addLayer_l(lbc); 1073 1074 return name; 1075} 1076 1077status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1078{ 1079 Mutex::Autolock _l(mStateLock); 1080 status_t err = purgatorizeLayer_l(layer); 1081 if (err == NO_ERROR) 1082 setTransactionFlags(eTransactionNeeded); 1083 return err; 1084} 1085 1086status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1087{ 1088 sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); 1089 if (lbc != 0) { 1090 mLayerMap.removeItem( lbc->getSurface()->asBinder() ); 1091 } 1092 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1093 if (index >= 0) { 1094 mLayersRemoved = true; 1095 return NO_ERROR; 1096 } 1097 return status_t(index); 1098} 1099 1100status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1101{ 1102 // remove the layer from the main list (through a transaction). 1103 ssize_t err = removeLayer_l(layerBase); 1104 1105 layerBase->onRemoved(); 1106 1107 // it's possible that we don't find a layer, because it might 1108 // have been destroyed already -- this is not technically an error 1109 // from the user because there is a race between Client::destroySurface(), 1110 // ~Client() and ~ISurface(). 1111 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1112} 1113 1114status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) 1115{ 1116 layer->forceVisibilityTransaction(); 1117 setTransactionFlags(eTraversalNeeded); 1118 return NO_ERROR; 1119} 1120 1121uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1122{ 1123 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1124} 1125 1126uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1127{ 1128 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1129 if ((old & flags)==0) { // wake the server up 1130 signalEvent(); 1131 } 1132 return old; 1133} 1134 1135void SurfaceFlinger::openGlobalTransaction() 1136{ 1137 android_atomic_inc(&mTransactionCount); 1138} 1139 1140void SurfaceFlinger::closeGlobalTransaction() 1141{ 1142 if (android_atomic_dec(&mTransactionCount) == 1) { 1143 signalEvent(); 1144 1145 // if there is a transaction with a resize, wait for it to 1146 // take effect before returning. 1147 Mutex::Autolock _l(mStateLock); 1148 while (mResizeTransationPending) { 1149 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1150 if (CC_UNLIKELY(err != NO_ERROR)) { 1151 // just in case something goes wrong in SF, return to the 1152 // called after a few seconds. 1153 LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); 1154 mResizeTransationPending = false; 1155 break; 1156 } 1157 } 1158 } 1159} 1160 1161status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) 1162{ 1163 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1164 return BAD_VALUE; 1165 1166 Mutex::Autolock _l(mStateLock); 1167 mCurrentState.freezeDisplay = 1; 1168 setTransactionFlags(eTransactionNeeded); 1169 1170 // flags is intended to communicate some sort of animation behavior 1171 // (for instance fading) 1172 return NO_ERROR; 1173} 1174 1175status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) 1176{ 1177 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1178 return BAD_VALUE; 1179 1180 Mutex::Autolock _l(mStateLock); 1181 mCurrentState.freezeDisplay = 0; 1182 setTransactionFlags(eTransactionNeeded); 1183 1184 // flags is intended to communicate some sort of animation behavior 1185 // (for instance fading) 1186 return NO_ERROR; 1187} 1188 1189int SurfaceFlinger::setOrientation(DisplayID dpy, 1190 int orientation, uint32_t flags) 1191{ 1192 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 1193 return BAD_VALUE; 1194 1195 Mutex::Autolock _l(mStateLock); 1196 if (mCurrentState.orientation != orientation) { 1197 if (uint32_t(orientation)<=eOrientation270 || orientation==42) { 1198 mCurrentState.orientationType = flags; 1199 mCurrentState.orientation = orientation; 1200 setTransactionFlags(eTransactionNeeded); 1201 mTransactionCV.wait(mStateLock); 1202 } else { 1203 orientation = BAD_VALUE; 1204 } 1205 } 1206 return orientation; 1207} 1208 1209sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid, 1210 const String8& name, ISurfaceComposerClient::surface_data_t* params, 1211 DisplayID d, uint32_t w, uint32_t h, PixelFormat format, 1212 uint32_t flags) 1213{ 1214 sp<LayerBaseClient> layer; 1215 sp<LayerBaseClient::Surface> surfaceHandle; 1216 1217 if (int32_t(w|h) < 0) { 1218 LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", 1219 int(w), int(h)); 1220 return surfaceHandle; 1221 } 1222 1223 //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); 1224 sp<Layer> normalLayer; 1225 switch (flags & eFXSurfaceMask) { 1226 case eFXSurfaceNormal: 1227 normalLayer = createNormalSurface(client, d, w, h, flags, format); 1228 layer = normalLayer; 1229 break; 1230 case eFXSurfaceBlur: 1231 // for now we treat Blur as Dim, until we can implement it 1232 // efficiently. 1233 case eFXSurfaceDim: 1234 layer = createDimSurface(client, d, w, h, flags); 1235 break; 1236 } 1237 1238 if (layer != 0) { 1239 layer->initStates(w, h, flags); 1240 layer->setName(name); 1241 ssize_t token = addClientLayer(client, layer); 1242 1243 surfaceHandle = layer->getSurface(); 1244 if (surfaceHandle != 0) { 1245 params->token = token; 1246 params->identity = surfaceHandle->getIdentity(); 1247 params->width = w; 1248 params->height = h; 1249 params->format = format; 1250 if (normalLayer != 0) { 1251 Mutex::Autolock _l(mStateLock); 1252 mLayerMap.add(surfaceHandle->asBinder(), normalLayer); 1253 } 1254 } 1255 1256 setTransactionFlags(eTransactionNeeded); 1257 } 1258 1259 return surfaceHandle; 1260} 1261 1262sp<Layer> SurfaceFlinger::createNormalSurface( 1263 const sp<Client>& client, DisplayID display, 1264 uint32_t w, uint32_t h, uint32_t flags, 1265 PixelFormat& format) 1266{ 1267 // initialize the surfaces 1268 switch (format) { // TODO: take h/w into account 1269 case PIXEL_FORMAT_TRANSPARENT: 1270 case PIXEL_FORMAT_TRANSLUCENT: 1271 format = PIXEL_FORMAT_RGBA_8888; 1272 break; 1273 case PIXEL_FORMAT_OPAQUE: 1274#ifdef NO_RGBX_8888 1275 format = PIXEL_FORMAT_RGB_565; 1276#else 1277 format = PIXEL_FORMAT_RGBX_8888; 1278#endif 1279 break; 1280 } 1281 1282#ifdef NO_RGBX_8888 1283 if (format == PIXEL_FORMAT_RGBX_8888) 1284 format = PIXEL_FORMAT_RGBA_8888; 1285#endif 1286 1287 sp<Layer> layer = new Layer(this, display, client); 1288 status_t err = layer->setBuffers(w, h, format, flags); 1289 if (LIKELY(err != NO_ERROR)) { 1290 LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); 1291 layer.clear(); 1292 } 1293 return layer; 1294} 1295 1296sp<LayerDim> SurfaceFlinger::createDimSurface( 1297 const sp<Client>& client, DisplayID display, 1298 uint32_t w, uint32_t h, uint32_t flags) 1299{ 1300 sp<LayerDim> layer = new LayerDim(this, display, client); 1301 layer->initStates(w, h, flags); 1302 return layer; 1303} 1304 1305status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) 1306{ 1307 /* 1308 * called by the window manager, when a surface should be marked for 1309 * destruction. 1310 * 1311 * The surface is removed from the current and drawing lists, but placed 1312 * in the purgatory queue, so it's not destroyed right-away (we need 1313 * to wait for all client's references to go away first). 1314 */ 1315 1316 status_t err = NAME_NOT_FOUND; 1317 Mutex::Autolock _l(mStateLock); 1318 sp<LayerBaseClient> layer = client->getLayerUser(sid); 1319 if (layer != 0) { 1320 err = purgatorizeLayer_l(layer); 1321 if (err == NO_ERROR) { 1322 setTransactionFlags(eTransactionNeeded); 1323 } 1324 } 1325 return err; 1326} 1327 1328status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer) 1329{ 1330 // called by ~ISurface() when all references are gone 1331 1332 class MessageDestroySurface : public MessageBase { 1333 SurfaceFlinger* flinger; 1334 sp<LayerBaseClient> layer; 1335 public: 1336 MessageDestroySurface( 1337 SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer) 1338 : flinger(flinger), layer(layer) { } 1339 virtual bool handler() { 1340 sp<LayerBaseClient> l(layer); 1341 layer.clear(); // clear it outside of the lock; 1342 Mutex::Autolock _l(flinger->mStateLock); 1343 /* 1344 * remove the layer from the current list -- chances are that it's 1345 * not in the list anyway, because it should have been removed 1346 * already upon request of the client (eg: window manager). 1347 * However, a buggy client could have not done that. 1348 * Since we know we don't have any more clients, we don't need 1349 * to use the purgatory. 1350 */ 1351 status_t err = flinger->removeLayer_l(l); 1352 LOGE_IF(err<0 && err != NAME_NOT_FOUND, 1353 "error removing layer=%p (%s)", l.get(), strerror(-err)); 1354 return true; 1355 } 1356 }; 1357 1358 postMessageAsync( new MessageDestroySurface(this, layer) ); 1359 return NO_ERROR; 1360} 1361 1362status_t SurfaceFlinger::setClientState( 1363 const sp<Client>& client, 1364 int32_t count, 1365 const layer_state_t* states) 1366{ 1367 Mutex::Autolock _l(mStateLock); 1368 uint32_t flags = 0; 1369 for (int i=0 ; i<count ; i++) { 1370 const layer_state_t& s(states[i]); 1371 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1372 if (layer != 0) { 1373 const uint32_t what = s.what; 1374 if (what & ePositionChanged) { 1375 if (layer->setPosition(s.x, s.y)) 1376 flags |= eTraversalNeeded; 1377 } 1378 if (what & eLayerChanged) { 1379 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1380 if (layer->setLayer(s.z)) { 1381 mCurrentState.layersSortedByZ.removeAt(idx); 1382 mCurrentState.layersSortedByZ.add(layer); 1383 // we need traversal (state changed) 1384 // AND transaction (list changed) 1385 flags |= eTransactionNeeded|eTraversalNeeded; 1386 } 1387 } 1388 if (what & eSizeChanged) { 1389 if (layer->setSize(s.w, s.h)) { 1390 flags |= eTraversalNeeded; 1391 mResizeTransationPending = true; 1392 } 1393 } 1394 if (what & eAlphaChanged) { 1395 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1396 flags |= eTraversalNeeded; 1397 } 1398 if (what & eMatrixChanged) { 1399 if (layer->setMatrix(s.matrix)) 1400 flags |= eTraversalNeeded; 1401 } 1402 if (what & eTransparentRegionChanged) { 1403 if (layer->setTransparentRegionHint(s.transparentRegion)) 1404 flags |= eTraversalNeeded; 1405 } 1406 if (what & eVisibilityChanged) { 1407 if (layer->setFlags(s.flags, s.mask)) 1408 flags |= eTraversalNeeded; 1409 } 1410 } 1411 } 1412 if (flags) { 1413 setTransactionFlags(flags); 1414 } 1415 return NO_ERROR; 1416} 1417 1418void SurfaceFlinger::screenReleased(int dpy) 1419{ 1420 // this may be called by a signal handler, we can't do too much in here 1421 android_atomic_or(eConsoleReleased, &mConsoleSignals); 1422 signalEvent(); 1423} 1424 1425void SurfaceFlinger::screenAcquired(int dpy) 1426{ 1427 // this may be called by a signal handler, we can't do too much in here 1428 android_atomic_or(eConsoleAcquired, &mConsoleSignals); 1429 signalEvent(); 1430} 1431 1432status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 1433{ 1434 const size_t SIZE = 4096; 1435 char buffer[SIZE]; 1436 String8 result; 1437 if (!mDump.checkCalling()) { 1438 snprintf(buffer, SIZE, "Permission Denial: " 1439 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 1440 IPCThreadState::self()->getCallingPid(), 1441 IPCThreadState::self()->getCallingUid()); 1442 result.append(buffer); 1443 } else { 1444 1445 // figure out if we're stuck somewhere 1446 const nsecs_t now = systemTime(); 1447 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 1448 const nsecs_t inTransaction(mDebugInTransaction); 1449 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 1450 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 1451 1452 // Try to get the main lock, but don't insist if we can't 1453 // (this would indicate SF is stuck, but we want to be able to 1454 // print something in dumpsys). 1455 int retry = 3; 1456 while (mStateLock.tryLock()<0 && --retry>=0) { 1457 usleep(1000000); 1458 } 1459 const bool locked(retry >= 0); 1460 if (!locked) { 1461 snprintf(buffer, SIZE, 1462 "SurfaceFlinger appears to be unresponsive, " 1463 "dumping anyways (no locks held)\n"); 1464 result.append(buffer); 1465 } 1466 1467 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 1468 const size_t count = currentLayers.size(); 1469 for (size_t i=0 ; i<count ; i++) { 1470 const sp<LayerBase>& layer(currentLayers[i]); 1471 layer->dump(result, buffer, SIZE); 1472 const Layer::State& s(layer->drawingState()); 1473 s.transparentRegion.dump(result, "transparentRegion"); 1474 layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); 1475 layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); 1476 } 1477 1478 mWormholeRegion.dump(result, "WormholeRegion"); 1479 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1480 snprintf(buffer, SIZE, 1481 " display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", 1482 mFreezeDisplay?"yes":"no", mFreezeCount, 1483 mCurrentState.orientation, hw.canDraw()); 1484 result.append(buffer); 1485 snprintf(buffer, SIZE, 1486 " last eglSwapBuffers() time: %f us\n" 1487 " last transaction time : %f us\n", 1488 mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); 1489 result.append(buffer); 1490 1491 if (inSwapBuffersDuration || !locked) { 1492 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 1493 inSwapBuffersDuration/1000.0); 1494 result.append(buffer); 1495 } 1496 1497 if (inTransactionDuration || !locked) { 1498 snprintf(buffer, SIZE, " transaction time: %f us\n", 1499 inTransactionDuration/1000.0); 1500 result.append(buffer); 1501 } 1502 1503 HWComposer& hwc(hw.getHwComposer()); 1504 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 1505 hwc.initCheck()==NO_ERROR ? "present" : "not present", 1506 mDebugDisableHWC ? "disabled" : "enabled"); 1507 result.append(buffer); 1508 hwc.dump(result, buffer, SIZE); 1509 1510 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 1511 alloc.dump(result); 1512 hw.dump(result); 1513 1514 if (locked) { 1515 mStateLock.unlock(); 1516 } 1517 } 1518 write(fd, result.string(), result.size()); 1519 return NO_ERROR; 1520} 1521 1522status_t SurfaceFlinger::onTransact( 1523 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 1524{ 1525 switch (code) { 1526 case CREATE_CONNECTION: 1527 case OPEN_GLOBAL_TRANSACTION: 1528 case CLOSE_GLOBAL_TRANSACTION: 1529 case SET_ORIENTATION: 1530 case FREEZE_DISPLAY: 1531 case UNFREEZE_DISPLAY: 1532 case BOOT_FINISHED: 1533 case TURN_ELECTRON_BEAM_OFF: 1534 case TURN_ELECTRON_BEAM_ON: 1535 { 1536 // codes that require permission check 1537 IPCThreadState* ipc = IPCThreadState::self(); 1538 const int pid = ipc->getCallingPid(); 1539 const int uid = ipc->getCallingUid(); 1540 if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) { 1541 LOGE("Permission Denial: " 1542 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1543 return PERMISSION_DENIED; 1544 } 1545 break; 1546 } 1547 case CAPTURE_SCREEN: 1548 { 1549 // codes that require permission check 1550 IPCThreadState* ipc = IPCThreadState::self(); 1551 const int pid = ipc->getCallingPid(); 1552 const int uid = ipc->getCallingUid(); 1553 if ((uid != AID_GRAPHICS) && !mReadFramebuffer.check(pid, uid)) { 1554 LOGE("Permission Denial: " 1555 "can't read framebuffer pid=%d, uid=%d", pid, uid); 1556 return PERMISSION_DENIED; 1557 } 1558 break; 1559 } 1560 } 1561 1562 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 1563 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 1564 CHECK_INTERFACE(ISurfaceComposer, data, reply); 1565 if (UNLIKELY(!mHardwareTest.checkCalling())) { 1566 IPCThreadState* ipc = IPCThreadState::self(); 1567 const int pid = ipc->getCallingPid(); 1568 const int uid = ipc->getCallingUid(); 1569 LOGE("Permission Denial: " 1570 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 1571 return PERMISSION_DENIED; 1572 } 1573 int n; 1574 switch (code) { 1575 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 1576 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 1577 return NO_ERROR; 1578 case 1002: // SHOW_UPDATES 1579 n = data.readInt32(); 1580 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 1581 return NO_ERROR; 1582 case 1003: // SHOW_BACKGROUND 1583 n = data.readInt32(); 1584 mDebugBackground = n ? 1 : 0; 1585 return NO_ERROR; 1586 case 1008: // toggle use of hw composer 1587 n = data.readInt32(); 1588 mDebugDisableHWC = n ? 1 : 0; 1589 mHwWorkListDirty = true; 1590 // fall-through... 1591 case 1004:{ // repaint everything 1592 Mutex::Autolock _l(mStateLock); 1593 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1594 mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe 1595 signalEvent(); 1596 return NO_ERROR; 1597 } 1598 case 1005:{ // force transaction 1599 setTransactionFlags(eTransactionNeeded|eTraversalNeeded); 1600 return NO_ERROR; 1601 } 1602 case 1006:{ // enable/disable GraphicLog 1603 int enabled = data.readInt32(); 1604 GraphicLog::getInstance().setEnabled(enabled); 1605 return NO_ERROR; 1606 } 1607 case 1007: // set mFreezeCount 1608 mFreezeCount = data.readInt32(); 1609 mFreezeDisplayTime = 0; 1610 return NO_ERROR; 1611 case 1010: // interrogate. 1612 reply->writeInt32(0); 1613 reply->writeInt32(0); 1614 reply->writeInt32(mDebugRegion); 1615 reply->writeInt32(mDebugBackground); 1616 return NO_ERROR; 1617 case 1013: { 1618 Mutex::Autolock _l(mStateLock); 1619 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1620 reply->writeInt32(hw.getPageFlipCount()); 1621 } 1622 return NO_ERROR; 1623 } 1624 } 1625 return err; 1626} 1627 1628// --------------------------------------------------------------------------- 1629 1630status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, 1631 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 1632{ 1633 if (!GLExtensions::getInstance().haveFramebufferObject()) 1634 return INVALID_OPERATION; 1635 1636 // get screen geometry 1637 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 1638 const uint32_t hw_w = hw.getWidth(); 1639 const uint32_t hw_h = hw.getHeight(); 1640 GLfloat u = 1; 1641 GLfloat v = 1; 1642 1643 // make sure to clear all GL error flags 1644 while ( glGetError() != GL_NO_ERROR ) ; 1645 1646 // create a FBO 1647 GLuint name, tname; 1648 glGenTextures(1, &tname); 1649 glBindTexture(GL_TEXTURE_2D, tname); 1650 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1651 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1652 if (glGetError() != GL_NO_ERROR) { 1653 while ( glGetError() != GL_NO_ERROR ) ; 1654 GLint tw = (2 << (31 - clz(hw_w))); 1655 GLint th = (2 << (31 - clz(hw_h))); 1656 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1657 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 1658 u = GLfloat(hw_w) / tw; 1659 v = GLfloat(hw_h) / th; 1660 } 1661 glGenFramebuffersOES(1, &name); 1662 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 1663 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 1664 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 1665 1666 // redraw the screen entirely... 1667 glClearColor(0,0,0,1); 1668 glClear(GL_COLOR_BUFFER_BIT); 1669 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 1670 const size_t count = layers.size(); 1671 for (size_t i=0 ; i<count ; ++i) { 1672 const sp<LayerBase>& layer(layers[i]); 1673 layer->drawForSreenShot(); 1674 } 1675 1676 // back to main framebuffer 1677 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1678 glDisable(GL_SCISSOR_TEST); 1679 glDeleteFramebuffersOES(1, &name); 1680 1681 *textureName = tname; 1682 *uOut = u; 1683 *vOut = v; 1684 return NO_ERROR; 1685} 1686 1687// --------------------------------------------------------------------------- 1688 1689status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() 1690{ 1691 status_t result = PERMISSION_DENIED; 1692 1693 if (!GLExtensions::getInstance().haveFramebufferObject()) 1694 return INVALID_OPERATION; 1695 1696 // get screen geometry 1697 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1698 const uint32_t hw_w = hw.getWidth(); 1699 const uint32_t hw_h = hw.getHeight(); 1700 const Region screenBounds(hw.bounds()); 1701 1702 GLfloat u, v; 1703 GLuint tname; 1704 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1705 if (result != NO_ERROR) { 1706 return result; 1707 } 1708 1709 GLfloat vtx[8]; 1710 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1711 glEnable(GL_TEXTURE_2D); 1712 glBindTexture(GL_TEXTURE_2D, tname); 1713 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1714 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1715 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1716 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1717 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1718 glVertexPointer(2, GL_FLOAT, 0, vtx); 1719 1720 class s_curve_interpolator { 1721 const float nbFrames, s, v; 1722 public: 1723 s_curve_interpolator(int nbFrames, float s) 1724 : nbFrames(1.0f / (nbFrames-1)), s(s), 1725 v(1.0f + expf(-s + 0.5f*s)) { 1726 } 1727 float operator()(int f) { 1728 const float x = f * nbFrames; 1729 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1730 } 1731 }; 1732 1733 class v_stretch { 1734 const GLfloat hw_w, hw_h; 1735 public: 1736 v_stretch(uint32_t hw_w, uint32_t hw_h) 1737 : hw_w(hw_w), hw_h(hw_h) { 1738 } 1739 void operator()(GLfloat* vtx, float v) { 1740 const GLfloat w = hw_w + (hw_w * v); 1741 const GLfloat h = hw_h - (hw_h * v); 1742 const GLfloat x = (hw_w - w) * 0.5f; 1743 const GLfloat y = (hw_h - h) * 0.5f; 1744 vtx[0] = x; vtx[1] = y; 1745 vtx[2] = x; vtx[3] = y + h; 1746 vtx[4] = x + w; vtx[5] = y + h; 1747 vtx[6] = x + w; vtx[7] = y; 1748 } 1749 }; 1750 1751 class h_stretch { 1752 const GLfloat hw_w, hw_h; 1753 public: 1754 h_stretch(uint32_t hw_w, uint32_t hw_h) 1755 : hw_w(hw_w), hw_h(hw_h) { 1756 } 1757 void operator()(GLfloat* vtx, float v) { 1758 const GLfloat w = hw_w - (hw_w * v); 1759 const GLfloat h = 1.0f; 1760 const GLfloat x = (hw_w - w) * 0.5f; 1761 const GLfloat y = (hw_h - h) * 0.5f; 1762 vtx[0] = x; vtx[1] = y; 1763 vtx[2] = x; vtx[3] = y + h; 1764 vtx[4] = x + w; vtx[5] = y + h; 1765 vtx[6] = x + w; vtx[7] = y; 1766 } 1767 }; 1768 1769 // the full animation is 24 frames 1770 const int nbFrames = 12; 1771 s_curve_interpolator itr(nbFrames, 7.5f); 1772 s_curve_interpolator itg(nbFrames, 8.0f); 1773 s_curve_interpolator itb(nbFrames, 8.5f); 1774 1775 v_stretch vverts(hw_w, hw_h); 1776 glEnable(GL_BLEND); 1777 glBlendFunc(GL_ONE, GL_ONE); 1778 for (int i=0 ; i<nbFrames ; i++) { 1779 float x, y, w, h; 1780 const float vr = itr(i); 1781 const float vg = itg(i); 1782 const float vb = itb(i); 1783 1784 // clear screen 1785 glColorMask(1,1,1,1); 1786 glClear(GL_COLOR_BUFFER_BIT); 1787 glEnable(GL_TEXTURE_2D); 1788 1789 // draw the red plane 1790 vverts(vtx, vr); 1791 glColorMask(1,0,0,1); 1792 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1793 1794 // draw the green plane 1795 vverts(vtx, vg); 1796 glColorMask(0,1,0,1); 1797 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1798 1799 // draw the blue plane 1800 vverts(vtx, vb); 1801 glColorMask(0,0,1,1); 1802 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1803 1804 // draw the white highlight (we use the last vertices) 1805 glDisable(GL_TEXTURE_2D); 1806 glColorMask(1,1,1,1); 1807 glColor4f(vg, vg, vg, 1); 1808 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1809 hw.flip(screenBounds); 1810 } 1811 1812 h_stretch hverts(hw_w, hw_h); 1813 glDisable(GL_BLEND); 1814 glDisable(GL_TEXTURE_2D); 1815 glColorMask(1,1,1,1); 1816 for (int i=0 ; i<nbFrames ; i++) { 1817 const float v = itg(i); 1818 hverts(vtx, v); 1819 glClear(GL_COLOR_BUFFER_BIT); 1820 glColor4f(1-v, 1-v, 1-v, 1); 1821 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1822 hw.flip(screenBounds); 1823 } 1824 1825 glColorMask(1,1,1,1); 1826 glEnable(GL_SCISSOR_TEST); 1827 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1828 glDeleteTextures(1, &tname); 1829 return NO_ERROR; 1830} 1831 1832status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() 1833{ 1834 status_t result = PERMISSION_DENIED; 1835 1836 if (!GLExtensions::getInstance().haveFramebufferObject()) 1837 return INVALID_OPERATION; 1838 1839 1840 // get screen geometry 1841 const DisplayHardware& hw(graphicPlane(0).displayHardware()); 1842 const uint32_t hw_w = hw.getWidth(); 1843 const uint32_t hw_h = hw.getHeight(); 1844 const Region screenBounds(hw.bounds()); 1845 1846 GLfloat u, v; 1847 GLuint tname; 1848 result = renderScreenToTextureLocked(0, &tname, &u, &v); 1849 if (result != NO_ERROR) { 1850 return result; 1851 } 1852 1853 // back to main framebuffer 1854 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 1855 glDisable(GL_SCISSOR_TEST); 1856 1857 GLfloat vtx[8]; 1858 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; 1859 glEnable(GL_TEXTURE_2D); 1860 glBindTexture(GL_TEXTURE_2D, tname); 1861 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1862 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1863 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1864 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); 1865 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 1866 glVertexPointer(2, GL_FLOAT, 0, vtx); 1867 1868 class s_curve_interpolator { 1869 const float nbFrames, s, v; 1870 public: 1871 s_curve_interpolator(int nbFrames, float s) 1872 : nbFrames(1.0f / (nbFrames-1)), s(s), 1873 v(1.0f + expf(-s + 0.5f*s)) { 1874 } 1875 float operator()(int f) { 1876 const float x = f * nbFrames; 1877 return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; 1878 } 1879 }; 1880 1881 class v_stretch { 1882 const GLfloat hw_w, hw_h; 1883 public: 1884 v_stretch(uint32_t hw_w, uint32_t hw_h) 1885 : hw_w(hw_w), hw_h(hw_h) { 1886 } 1887 void operator()(GLfloat* vtx, float v) { 1888 const GLfloat w = hw_w + (hw_w * v); 1889 const GLfloat h = hw_h - (hw_h * v); 1890 const GLfloat x = (hw_w - w) * 0.5f; 1891 const GLfloat y = (hw_h - h) * 0.5f; 1892 vtx[0] = x; vtx[1] = y; 1893 vtx[2] = x; vtx[3] = y + h; 1894 vtx[4] = x + w; vtx[5] = y + h; 1895 vtx[6] = x + w; vtx[7] = y; 1896 } 1897 }; 1898 1899 class h_stretch { 1900 const GLfloat hw_w, hw_h; 1901 public: 1902 h_stretch(uint32_t hw_w, uint32_t hw_h) 1903 : hw_w(hw_w), hw_h(hw_h) { 1904 } 1905 void operator()(GLfloat* vtx, float v) { 1906 const GLfloat w = hw_w - (hw_w * v); 1907 const GLfloat h = 1.0f; 1908 const GLfloat x = (hw_w - w) * 0.5f; 1909 const GLfloat y = (hw_h - h) * 0.5f; 1910 vtx[0] = x; vtx[1] = y; 1911 vtx[2] = x; vtx[3] = y + h; 1912 vtx[4] = x + w; vtx[5] = y + h; 1913 vtx[6] = x + w; vtx[7] = y; 1914 } 1915 }; 1916 1917 // the full animation is 12 frames 1918 int nbFrames = 8; 1919 s_curve_interpolator itr(nbFrames, 7.5f); 1920 s_curve_interpolator itg(nbFrames, 8.0f); 1921 s_curve_interpolator itb(nbFrames, 8.5f); 1922 1923 h_stretch hverts(hw_w, hw_h); 1924 glDisable(GL_BLEND); 1925 glDisable(GL_TEXTURE_2D); 1926 glColorMask(1,1,1,1); 1927 for (int i=nbFrames-1 ; i>=0 ; i--) { 1928 const float v = itg(i); 1929 hverts(vtx, v); 1930 glClear(GL_COLOR_BUFFER_BIT); 1931 glColor4f(1-v, 1-v, 1-v, 1); 1932 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1933 hw.flip(screenBounds); 1934 } 1935 1936 nbFrames = 4; 1937 v_stretch vverts(hw_w, hw_h); 1938 glEnable(GL_BLEND); 1939 glBlendFunc(GL_ONE, GL_ONE); 1940 for (int i=nbFrames-1 ; i>=0 ; i--) { 1941 float x, y, w, h; 1942 const float vr = itr(i); 1943 const float vg = itg(i); 1944 const float vb = itb(i); 1945 1946 // clear screen 1947 glColorMask(1,1,1,1); 1948 glClear(GL_COLOR_BUFFER_BIT); 1949 glEnable(GL_TEXTURE_2D); 1950 1951 // draw the red plane 1952 vverts(vtx, vr); 1953 glColorMask(1,0,0,1); 1954 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1955 1956 // draw the green plane 1957 vverts(vtx, vg); 1958 glColorMask(0,1,0,1); 1959 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1960 1961 // draw the blue plane 1962 vverts(vtx, vb); 1963 glColorMask(0,0,1,1); 1964 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1965 1966 hw.flip(screenBounds); 1967 } 1968 1969 glColorMask(1,1,1,1); 1970 glEnable(GL_SCISSOR_TEST); 1971 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 1972 glDeleteTextures(1, &tname); 1973 1974 return NO_ERROR; 1975} 1976 1977// --------------------------------------------------------------------------- 1978 1979status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) 1980{ 1981 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 1982 if (!hw.canDraw()) { 1983 // we're already off 1984 return NO_ERROR; 1985 } 1986 if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { 1987 electronBeamOffAnimationImplLocked(); 1988 } 1989 1990 // always clear the whole screen at the end of the animation 1991 glClearColor(0,0,0,1); 1992 glDisable(GL_SCISSOR_TEST); 1993 glClear(GL_COLOR_BUFFER_BIT); 1994 glEnable(GL_SCISSOR_TEST); 1995 hw.flip( Region(hw.bounds()) ); 1996 1997 hw.setCanDraw(false); 1998 return NO_ERROR; 1999} 2000 2001status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) 2002{ 2003 class MessageTurnElectronBeamOff : public MessageBase { 2004 SurfaceFlinger* flinger; 2005 int32_t mode; 2006 status_t result; 2007 public: 2008 MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) 2009 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2010 } 2011 status_t getResult() const { 2012 return result; 2013 } 2014 virtual bool handler() { 2015 Mutex::Autolock _l(flinger->mStateLock); 2016 result = flinger->turnElectronBeamOffImplLocked(mode); 2017 return true; 2018 } 2019 }; 2020 2021 sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); 2022 status_t res = postMessageSync(msg); 2023 if (res == NO_ERROR) { 2024 res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); 2025 2026 // work-around: when the power-manager calls us we activate the 2027 // animation. eventually, the "on" animation will be called 2028 // by the power-manager itself 2029 mElectronBeamAnimationMode = mode; 2030 } 2031 return res; 2032} 2033 2034// --------------------------------------------------------------------------- 2035 2036status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) 2037{ 2038 DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); 2039 if (hw.canDraw()) { 2040 // we're already on 2041 return NO_ERROR; 2042 } 2043 if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { 2044 electronBeamOnAnimationImplLocked(); 2045 } 2046 hw.setCanDraw(true); 2047 2048 // make sure to redraw the whole screen when the animation is done 2049 mDirtyRegion.set(hw.bounds()); 2050 signalEvent(); 2051 2052 return NO_ERROR; 2053} 2054 2055status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) 2056{ 2057 class MessageTurnElectronBeamOn : public MessageBase { 2058 SurfaceFlinger* flinger; 2059 int32_t mode; 2060 status_t result; 2061 public: 2062 MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) 2063 : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { 2064 } 2065 status_t getResult() const { 2066 return result; 2067 } 2068 virtual bool handler() { 2069 Mutex::Autolock _l(flinger->mStateLock); 2070 result = flinger->turnElectronBeamOnImplLocked(mode); 2071 return true; 2072 } 2073 }; 2074 2075 postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); 2076 return NO_ERROR; 2077} 2078 2079// --------------------------------------------------------------------------- 2080 2081status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, 2082 sp<IMemoryHeap>* heap, 2083 uint32_t* w, uint32_t* h, PixelFormat* f, 2084 uint32_t sw, uint32_t sh, 2085 uint32_t minLayerZ, uint32_t maxLayerZ) 2086{ 2087 status_t result = PERMISSION_DENIED; 2088 2089 // only one display supported for now 2090 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2091 return BAD_VALUE; 2092 2093 if (!GLExtensions::getInstance().haveFramebufferObject()) 2094 return INVALID_OPERATION; 2095 2096 // get screen geometry 2097 const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); 2098 const uint32_t hw_w = hw.getWidth(); 2099 const uint32_t hw_h = hw.getHeight(); 2100 2101 if ((sw > hw_w) || (sh > hw_h)) 2102 return BAD_VALUE; 2103 2104 sw = (!sw) ? hw_w : sw; 2105 sh = (!sh) ? hw_h : sh; 2106 const size_t size = sw * sh * 4; 2107 2108 // make sure to clear all GL error flags 2109 while ( glGetError() != GL_NO_ERROR ) ; 2110 2111 // create a FBO 2112 GLuint name, tname; 2113 glGenRenderbuffersOES(1, &tname); 2114 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2115 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2116 glGenFramebuffersOES(1, &name); 2117 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2118 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2119 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2120 2121 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2122 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2123 2124 // invert everything, b/c glReadPixel() below will invert the FB 2125 glViewport(0, 0, sw, sh); 2126 glMatrixMode(GL_PROJECTION); 2127 glPushMatrix(); 2128 glLoadIdentity(); 2129 glOrthof(0, hw_w, 0, hw_h, 0, 1); 2130 glMatrixMode(GL_MODELVIEW); 2131 2132 // redraw the screen entirely... 2133 glClearColor(0,0,0,1); 2134 glClear(GL_COLOR_BUFFER_BIT); 2135 const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); 2136 const size_t count = layers.size(); 2137 for (size_t i=0 ; i<count ; ++i) { 2138 const sp<LayerBase>& layer(layers[i]); 2139 const uint32_t z = layer->drawingState().z; 2140 if (z >= minLayerZ && z <= maxLayerZ) { 2141 layer->drawForSreenShot(); 2142 } 2143 } 2144 2145 // XXX: this is needed on tegra 2146 glScissor(0, 0, sw, sh); 2147 2148 // check for errors and return screen capture 2149 if (glGetError() != GL_NO_ERROR) { 2150 // error while rendering 2151 result = INVALID_OPERATION; 2152 } else { 2153 // allocate shared memory large enough to hold the 2154 // screen capture 2155 sp<MemoryHeapBase> base( 2156 new MemoryHeapBase(size, 0, "screen-capture") ); 2157 void* const ptr = base->getBase(); 2158 if (ptr) { 2159 // capture the screen with glReadPixels() 2160 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2161 if (glGetError() == GL_NO_ERROR) { 2162 *heap = base; 2163 *w = sw; 2164 *h = sh; 2165 *f = PIXEL_FORMAT_RGBA_8888; 2166 result = NO_ERROR; 2167 } 2168 } else { 2169 result = NO_MEMORY; 2170 } 2171 } 2172 2173 glEnable(GL_SCISSOR_TEST); 2174 glViewport(0, 0, hw_w, hw_h); 2175 glMatrixMode(GL_PROJECTION); 2176 glPopMatrix(); 2177 glMatrixMode(GL_MODELVIEW); 2178 2179 2180 } else { 2181 result = BAD_VALUE; 2182 } 2183 2184 // release FBO resources 2185 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2186 glDeleteRenderbuffersOES(1, &tname); 2187 glDeleteFramebuffersOES(1, &name); 2188 2189 hw.compositionComplete(); 2190 2191 return result; 2192} 2193 2194 2195status_t SurfaceFlinger::captureScreen(DisplayID dpy, 2196 sp<IMemoryHeap>* heap, 2197 uint32_t* width, uint32_t* height, PixelFormat* format, 2198 uint32_t sw, uint32_t sh, 2199 uint32_t minLayerZ, uint32_t maxLayerZ) 2200{ 2201 // only one display supported for now 2202 if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) 2203 return BAD_VALUE; 2204 2205 if (!GLExtensions::getInstance().haveFramebufferObject()) 2206 return INVALID_OPERATION; 2207 2208 class MessageCaptureScreen : public MessageBase { 2209 SurfaceFlinger* flinger; 2210 DisplayID dpy; 2211 sp<IMemoryHeap>* heap; 2212 uint32_t* w; 2213 uint32_t* h; 2214 PixelFormat* f; 2215 uint32_t sw; 2216 uint32_t sh; 2217 uint32_t minLayerZ; 2218 uint32_t maxLayerZ; 2219 status_t result; 2220 public: 2221 MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, 2222 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2223 uint32_t sw, uint32_t sh, 2224 uint32_t minLayerZ, uint32_t maxLayerZ) 2225 : flinger(flinger), dpy(dpy), 2226 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2227 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2228 result(PERMISSION_DENIED) 2229 { 2230 } 2231 status_t getResult() const { 2232 return result; 2233 } 2234 virtual bool handler() { 2235 Mutex::Autolock _l(flinger->mStateLock); 2236 2237 // if we have secure windows, never allow the screen capture 2238 if (flinger->mSecureFrameBuffer) 2239 return true; 2240 2241 result = flinger->captureScreenImplLocked(dpy, 2242 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2243 2244 return true; 2245 } 2246 }; 2247 2248 sp<MessageBase> msg = new MessageCaptureScreen(this, 2249 dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2250 status_t res = postMessageSync(msg); 2251 if (res == NO_ERROR) { 2252 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2253 } 2254 return res; 2255} 2256 2257// --------------------------------------------------------------------------- 2258 2259sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const 2260{ 2261 sp<Layer> result; 2262 Mutex::Autolock _l(mStateLock); 2263 result = mLayerMap.valueFor( sur->asBinder() ).promote(); 2264 return result; 2265} 2266 2267// --------------------------------------------------------------------------- 2268 2269Client::Client(const sp<SurfaceFlinger>& flinger) 2270 : mFlinger(flinger), mNameGenerator(1) 2271{ 2272} 2273 2274Client::~Client() 2275{ 2276 const size_t count = mLayers.size(); 2277 for (size_t i=0 ; i<count ; i++) { 2278 sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); 2279 if (layer != 0) { 2280 mFlinger->removeLayer(layer); 2281 } 2282 } 2283} 2284 2285status_t Client::initCheck() const { 2286 return NO_ERROR; 2287} 2288 2289ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer) 2290{ 2291 int32_t name = android_atomic_inc(&mNameGenerator); 2292 mLayers.add(name, layer); 2293 return name; 2294} 2295 2296void Client::detachLayer(const LayerBaseClient* layer) 2297{ 2298 // we do a linear search here, because this doesn't happen often 2299 const size_t count = mLayers.size(); 2300 for (size_t i=0 ; i<count ; i++) { 2301 if (mLayers.valueAt(i) == layer) { 2302 mLayers.removeItemsAt(i, 1); 2303 break; 2304 } 2305 } 2306} 2307sp<LayerBaseClient> Client::getLayerUser(int32_t i) const { 2308 sp<LayerBaseClient> lbc; 2309 const wp<LayerBaseClient>& layer(mLayers.valueFor(i)); 2310 if (layer != 0) { 2311 lbc = layer.promote(); 2312 LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); 2313 } 2314 return lbc; 2315} 2316 2317sp<IMemoryHeap> Client::getControlBlock() const { 2318 return 0; 2319} 2320ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const { 2321 return -1; 2322} 2323sp<ISurface> Client::createSurface( 2324 ISurfaceComposerClient::surface_data_t* params, int pid, 2325 const String8& name, 2326 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2327 uint32_t flags) 2328{ 2329 return mFlinger->createSurface(this, pid, name, params, 2330 display, w, h, format, flags); 2331} 2332status_t Client::destroySurface(SurfaceID sid) { 2333 return mFlinger->removeSurface(this, sid); 2334} 2335status_t Client::setState(int32_t count, const layer_state_t* states) { 2336 return mFlinger->setClientState(this, count, states); 2337} 2338 2339// --------------------------------------------------------------------------- 2340 2341UserClient::UserClient(const sp<SurfaceFlinger>& flinger) 2342 : ctrlblk(0), mBitmap(0), mFlinger(flinger) 2343{ 2344 const int pgsize = getpagesize(); 2345 const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1)); 2346 2347 mCblkHeap = new MemoryHeapBase(cblksize, 0, 2348 "SurfaceFlinger Client control-block"); 2349 2350 ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase()); 2351 if (ctrlblk) { // construct the shared structure in-place. 2352 new(ctrlblk) SharedClient; 2353 } 2354} 2355 2356UserClient::~UserClient() 2357{ 2358 if (ctrlblk) { 2359 ctrlblk->~SharedClient(); // destroy our shared-structure. 2360 } 2361 2362 /* 2363 * When a UserClient dies, it's unclear what to do exactly. 2364 * We could go ahead and destroy all surfaces linked to that client 2365 * however, it wouldn't be fair to the main Client 2366 * (usually the the window-manager), which might want to re-target 2367 * the layer to another UserClient. 2368 * I think the best is to do nothing, or not much; in most cases the 2369 * WM itself will go ahead and clean things up when it detects a client of 2370 * his has died. 2371 * The remaining question is what to display? currently we keep 2372 * just keep the current buffer. 2373 */ 2374} 2375 2376status_t UserClient::initCheck() const { 2377 return ctrlblk == 0 ? NO_INIT : NO_ERROR; 2378} 2379 2380void UserClient::detachLayer(const Layer* layer) 2381{ 2382 int32_t name = layer->getToken(); 2383 if (name >= 0) { 2384 int32_t mask = 1LU<<name; 2385 if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) { 2386 LOGW("token %d wasn't marked as used %08x", name, int(mBitmap)); 2387 } 2388 } 2389} 2390 2391sp<IMemoryHeap> UserClient::getControlBlock() const { 2392 return mCblkHeap; 2393} 2394 2395ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const 2396{ 2397 int32_t name = NAME_NOT_FOUND; 2398 sp<Layer> layer(mFlinger->getLayer(sur)); 2399 if (layer == 0) { 2400 return name; 2401 } 2402 2403 // if this layer already has a token, just return it 2404 name = layer->getToken(); 2405 if ((name >= 0) && (layer->getClient() == this)) { 2406 return name; 2407 } 2408 2409 name = 0; 2410 do { 2411 int32_t mask = 1LU<<name; 2412 if ((android_atomic_or(mask, &mBitmap) & mask) == 0) { 2413 // we found and locked that name 2414 status_t err = layer->setToken( 2415 const_cast<UserClient*>(this), ctrlblk, name); 2416 if (err != NO_ERROR) { 2417 // free the name 2418 android_atomic_and(~mask, &mBitmap); 2419 name = err; 2420 } 2421 break; 2422 } 2423 if (++name > 31) 2424 name = NO_MEMORY; 2425 } while(name >= 0); 2426 2427 //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)", 2428 // sur->asBinder().get(), name, this, mBitmap); 2429 return name; 2430} 2431 2432sp<ISurface> UserClient::createSurface( 2433 ISurfaceComposerClient::surface_data_t* params, int pid, 2434 const String8& name, 2435 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 2436 uint32_t flags) { 2437 return 0; 2438} 2439status_t UserClient::destroySurface(SurfaceID sid) { 2440 return INVALID_OPERATION; 2441} 2442status_t UserClient::setState(int32_t count, const layer_state_t* states) { 2443 return INVALID_OPERATION; 2444} 2445 2446// --------------------------------------------------------------------------- 2447 2448GraphicPlane::GraphicPlane() 2449 : mHw(0) 2450{ 2451} 2452 2453GraphicPlane::~GraphicPlane() { 2454 delete mHw; 2455} 2456 2457bool GraphicPlane::initialized() const { 2458 return mHw ? true : false; 2459} 2460 2461int GraphicPlane::getWidth() const { 2462 return mWidth; 2463} 2464 2465int GraphicPlane::getHeight() const { 2466 return mHeight; 2467} 2468 2469void GraphicPlane::setDisplayHardware(DisplayHardware *hw) 2470{ 2471 mHw = hw; 2472 2473 // initialize the display orientation transform. 2474 // it's a constant that should come from the display driver. 2475 int displayOrientation = ISurfaceComposer::eOrientationDefault; 2476 char property[PROPERTY_VALUE_MAX]; 2477 if (property_get("ro.sf.hwrotation", property, NULL) > 0) { 2478 //displayOrientation 2479 switch (atoi(property)) { 2480 case 90: 2481 displayOrientation = ISurfaceComposer::eOrientation90; 2482 break; 2483 case 270: 2484 displayOrientation = ISurfaceComposer::eOrientation270; 2485 break; 2486 } 2487 } 2488 2489 const float w = hw->getWidth(); 2490 const float h = hw->getHeight(); 2491 GraphicPlane::orientationToTransfrom(displayOrientation, w, h, 2492 &mDisplayTransform); 2493 if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { 2494 mDisplayWidth = h; 2495 mDisplayHeight = w; 2496 } else { 2497 mDisplayWidth = w; 2498 mDisplayHeight = h; 2499 } 2500 2501 setOrientation(ISurfaceComposer::eOrientationDefault); 2502} 2503 2504status_t GraphicPlane::orientationToTransfrom( 2505 int orientation, int w, int h, Transform* tr) 2506{ 2507 uint32_t flags = 0; 2508 switch (orientation) { 2509 case ISurfaceComposer::eOrientationDefault: 2510 flags = Transform::ROT_0; 2511 break; 2512 case ISurfaceComposer::eOrientation90: 2513 flags = Transform::ROT_90; 2514 break; 2515 case ISurfaceComposer::eOrientation180: 2516 flags = Transform::ROT_180; 2517 break; 2518 case ISurfaceComposer::eOrientation270: 2519 flags = Transform::ROT_270; 2520 break; 2521 default: 2522 return BAD_VALUE; 2523 } 2524 tr->set(flags, w, h); 2525 return NO_ERROR; 2526} 2527 2528status_t GraphicPlane::setOrientation(int orientation) 2529{ 2530 // If the rotation can be handled in hardware, this is where 2531 // the magic should happen. 2532 2533 const DisplayHardware& hw(displayHardware()); 2534 const float w = mDisplayWidth; 2535 const float h = mDisplayHeight; 2536 mWidth = int(w); 2537 mHeight = int(h); 2538 2539 Transform orientationTransform; 2540 GraphicPlane::orientationToTransfrom(orientation, w, h, 2541 &orientationTransform); 2542 if (orientation & ISurfaceComposer::eOrientationSwapMask) { 2543 mWidth = int(h); 2544 mHeight = int(w); 2545 } 2546 2547 mOrientation = orientation; 2548 mGlobalTransform = mDisplayTransform * orientationTransform; 2549 return NO_ERROR; 2550} 2551 2552const DisplayHardware& GraphicPlane::displayHardware() const { 2553 return *mHw; 2554} 2555 2556DisplayHardware& GraphicPlane::editDisplayHardware() { 2557 return *mHw; 2558} 2559 2560const Transform& GraphicPlane::transform() const { 2561 return mGlobalTransform; 2562} 2563 2564EGLDisplay GraphicPlane::getEGLDisplay() const { 2565 return mHw->getEGLDisplay(); 2566} 2567 2568// --------------------------------------------------------------------------- 2569 2570}; // namespace android 2571