Lines Matching refs:baseline
476 miss = ent->u.v.origin[i] - ent->baseline.origin[i];
481 if ( ent->u.v.angles[0] != ent->baseline.angles[0] )
484 if ( ent->u.v.angles[1] != ent->baseline.angles[1] )
487 if ( ent->u.v.angles[2] != ent->baseline.angles[2] )
493 if (ent->baseline.colormap != ent->u.v.colormap)
496 if (ent->baseline.skin != ent->u.v.skin)
499 if (ent->baseline.frame != ent->u.v.frame)
502 if (ent->baseline.effects != ent->u.v.effects)
505 if (ent->baseline.modelindex != ent->u.v.modelindex)
941 // create entity baseline
943 VectorCopy (svent->u.v.origin, svent->baseline.origin);
944 VectorCopy (svent->u.v.angles, svent->baseline.angles);
945 svent->baseline.frame = (int) svent->u.v.frame;
946 svent->baseline.skin = (int) svent->u.v.skin;
949 svent->baseline.colormap = entnum;
950 svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
954 svent->baseline.colormap = 0;
955 svent->baseline.modelindex =
965 MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
966 MSG_WriteByte (&sv.signon, svent->baseline.frame);
967 MSG_WriteByte (&sv.signon, svent->baseline.colormap);
968 MSG_WriteByte (&sv.signon, svent->baseline.skin);
971 MSG_WriteCoord(&sv.signon, svent->baseline.origin[i]);
972 MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
1190 // create a baseline for more efficient communications