Lines Matching refs:tmu
1890 const texture_t& tmu = c->state.texture[i];
1891 if (!tmu.enable) continue;
1892 int32_t s = tmu.shade.is0 +
1893 (tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) +
1894 ((tmu.shade.idsdx + tmu.shade.idsdy)>>1);
1895 int32_t t = tmu.shade.it0 +
1896 (tmu.shade.idtdy * ys) + (tmu.shade.idtdx * xs) +
1897 ((tmu.shade.idtdx + tmu.shade.idtdy)>>1);
1920 texture_t& tmu = c->state.texture[i];
1921 if (!tmu.enable) continue;
1922 texture_iterators_t& ti = tmu.iterators;
1926 if (span) v += (tmu.shade.st[j].dx)*span;
1927 else v += (tmu.shade.st[j].dx)<<SPAN_BITS;
1974 texture_t& tmu = c->state.texture[i];
1975 texture_iterators_t& ti = tmu.iterators;
1978 int32_t s = tmu.shade.is0 +
1979 (tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) +
1980 ((tmu.shade.idsdx + tmu.shade.idsdy)>>1);
1981 int32_t t = tmu.shade.it0 +
1982 (tmu.shade.idtdy * ys) + (tmu.shade.idtdx * xs) +
1983 ((tmu.shade.idtdx + tmu.shade.idtdy)>>1);
2002 s += tmu.shade.idsdx * premainder;
2003 t += tmu.shade.idtdx * premainder;
2015 s += tmu.shade.idsdx << SPAN_BITS;
2016 t += tmu.shade.idtdx << SPAN_BITS;