/* * Copyright (c) 2009-2010 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.material; /** * Fixed function binding is used to specify a binding for a {@link MatParam} * in case that shaders are not supported on the system. * * @author Kirill Vainer */ public enum FixedFuncBinding { /** * Specifies the material ambient color. * Same as GL_AMBIENT for OpenGL. */ MaterialAmbient, /** * Specifies the material diffuse color. * Same as GL_DIFFUSE for OpenGL. */ MaterialDiffuse, /** * Specifies the material specular color. * Same as GL_SPECULAR for OpenGL */ MaterialSpecular, /** * Specifies the color of the object. *

* Used only for non-lit materials. */ Color, /** * Specifies the material shininess value. * * Same as GL_SHININESS for OpenGL. */ MaterialShininess, /** * Use vertex color as an additional diffuse color, if lighting is enabled. * If lighting is disabled, vertex color is modulated with * {@link #Color material color}. */ UseVertexColor }