Searched defs:gProgram (Results 1 - 5 of 5) sorted by relevance
/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 101 GLuint gProgram; variable 111 gProgram = createProgram(gVertexShader, gFragmentShader); 112 if (!gProgram) { 116 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); 140 glUseProgram(gProgram);
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/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 101 GLuint gProgram; variable 111 gProgram = createProgram(gVertexShader, gFragmentShader); 112 if (!gProgram) { 116 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); 140 glUseProgram(gProgram);
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/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 140 GLuint gProgram; variable 144 gProgram = createProgram(gVertexShader, gFragmentShader); 145 if (!gProgram) { 148 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); 167 glUseProgram(gProgram);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 140 GLuint gProgram; variable 167 gProgram = createProgram(gVertexShader, gFragmentShader); 168 if (!gProgram) { 171 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); 243 glUseProgram(gProgram);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 156 GLuint gProgram; variable 161 gProgram = createProgram(gVertexShader, gFragmentShader); 162 if (!gProgram) { 165 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); 169 gYuvTexSamplerHandle = glGetUniformLocation(gProgram, "yuvTexSampler"); 266 glUseProgram(gProgram);
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