/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 95 private int loadShader(int shaderType, String source) { method in class:GL2JavaView.Renderer 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { function 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { function 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { function 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 33 GLuint loadShader(GLenum shaderType, const char* pSource) { function 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 169 private int loadShader(int shaderType, String source) { method in class:TestLatencyView.Renderer 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 235 private int loadShader(int shaderType, String source) { method in class:MyRenderer 253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 382 private int loadShader(int shaderType, String source) { method in class:CamRenderer 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { function 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 83 GLuint loadShader(GLenum shaderType, const char* pSource) { function 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/rs/driver/ |
H A D | rsdShader.cpp | 113 loadShader(rsc); 230 bool RsdShader::loadShader(const Context *rsc) { function in class:RsdShader
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/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.cpp | 230 loadShader(GL_VERTEX_SHADER, vSrcNormal, &vShader); 238 loadShader(GL_FRAGMENT_SHADER, fSrc[i], &fShader); 283 void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource, function in class:android::NativeWindowRenderer
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/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 196 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { function in class:android::GLTest 241 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); 248 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 597 private int loadShader(int shaderType, String source) { method in class:VideoDumpView.VideoDumpRenderer 615 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 619 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 287 static void loadShader(GLenum shaderType, const char* pSource, function in namespace:android 333 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource, 338 ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource,
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