Searched defs:topLeftRadius (Results 1 - 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/
H A DPath.cpp155 void Path::addRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius) argument
160 if (rect.width() < topLeftRadius.width() + topRightRadius.width()
162 || rect.height() < topLeftRadius.height() + bottomLeftRadius.height()
169 moveTo(FloatPoint(rect.x() + topLeftRadius.width(), rect.y()));
183 addLineTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height()));
184 addBezierCurveTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height() * gCircleControlPoint),
185 FloatPoint(rect.x() + topLeftRadius.width() * gCircleControlPoint, rect.y()),
186 FloatPoint(rect.x() + topLeftRadius.width(), rect.y()));
/external/webkit/Source/WebCore/platform/graphics/cairo/
H A DContextShadowCairo.cpp133 void ContextShadow::drawRectShadowWithoutTiling(GraphicsContext* context, const IntRect& shadowRect, const IntSize& topLeftRadius, const IntSize& topRightRadius, const IntSize& bottomLeftRadius, const IntSize& bottomRightRadius, float alpha) argument
141 path.addRoundedRect(shadowRect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
190 void ContextShadow::drawRectShadow(GraphicsContext* context, const IntRect& rect, const IntSize& topLeftRadius, const IntSize& topRightRadius, const IntSize& bottomLeftRadius, const IntSize& bottomRightRadius) argument
196 int internalShadowWidth = radiusTwice + max(topLeftRadius.width(), bottomLeftRadius.width()) +
198 int internalShadowHeight = radiusTwice + max(topLeftRadius.height(), topRightRadius.height()) +
207 drawRectShadowWithoutTiling(context, rect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius, context->getAlpha());
232 drawRectShadowWithoutTiling(context, rect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius, context->getAlpha());
251 path.addRoundedRect(templateRect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
275 path.addRoundedRect(shadowRect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
284 FloatRect tileRect = FloatRect(radiusTwice + topLeftRadius
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