Searched refs:ASMAPI (Results 1 - 2 of 2) sorted by relevance

/external/quake/quake/src/QW/scitech/include/
H A Dmgraph.h77 #define ASMAPI _EXPORT __cdecl macro
1000 void ASMAPI MGL_rotatePalette(MGLDC *dc,m_int numColors,m_int startIndex,m_int direction);
1001 bool ASMAPI MGL_fadePalette(MGLDC *dc,palette_t *fullIntensity,m_int numColors,m_int startIndex,uchar intensity);
1039 bool ASMAPI MGL_zBegin(MGLDC *dc,m_int zbits);
1072 void ASMAPI MGL_setColor(color_t color);
1076 void ASMAPI MGL_setBackColor(color_t color);
1078 color_t ASMAPI MGL_packColor(pixel_format_t *pf,uchar R,uchar G,uchar B);
1080 color_t ASMAPI MGL_packColorRGB(uchar R,uchar G,uchar B);
1092 void ASMAPI MGL_setWriteMode(m_int mode);
1094 void ASMAPI MGL_setPenStyl
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/external/quake/quake/src/WinQuake/scitech/INCLUDE/
H A DMGRAPH.H77 #define ASMAPI _EXPORT __cdecl macro
1000 void ASMAPI MGL_rotatePalette(MGLDC *dc,m_int numColors,m_int startIndex,m_int direction);
1001 bool ASMAPI MGL_fadePalette(MGLDC *dc,palette_t *fullIntensity,m_int numColors,m_int startIndex,uchar intensity);
1039 bool ASMAPI MGL_zBegin(MGLDC *dc,m_int zbits);
1072 void ASMAPI MGL_setColor(color_t color);
1076 void ASMAPI MGL_setBackColor(color_t color);
1078 color_t ASMAPI MGL_packColor(pixel_format_t *pf,uchar R,uchar G,uchar B);
1080 color_t ASMAPI MGL_packColorRGB(uchar R,uchar G,uchar B);
1092 void ASMAPI MGL_setWriteMode(m_int mode);
1094 void ASMAPI MGL_setPenStyl
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