Searched refs:Ax (Results 1 - 6 of 6) sorted by relevance

/external/v8/test/mjsunit/harmony/
H A Dmodule-resolution.js48 let Ax = A.x
56 let Ax = A.x
/external/qemu/distrib/sdl-1.2.12/src/joystick/os2/
H A Djoyos2.h157 GAME_3POS_STRUCT Ax; member in struct:__anon9189
169 GAME_3POS_STRUCT Ax; member in struct:__anon9190
H A DSDL_sysjoystick.c188 axis[0] = &stGameCalib.Ax;
237 SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
238 SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
239 SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
274 SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
275 SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
276 SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
/external/libvpx/examples/includes/geshi/geshi/
H A Dxpp.php10 * Axapta/Dynamics Ax X++ language file for GeSHi.
/external/skia/src/core/
H A DSkGeometry.cpp395 // t = - (Ax Bx + Ay By) / (Bx ^ 2 + By ^ 2)
399 SkScalar Ax = src[1].fX - src[0].fX;
406 (void)valid_unit_divide(-(Ax * Bx + Ay * By), Bx * Bx + By * By, &t);
411 numer.setMul(Ax, -Bx);
743 SkScalar Ax = src[1].fX - src[0].fX; local
752 count = SkFindUnitQuadRoots(Bx*Cy - By*Cx, Ax*Cy - Ay*Cx, Ax*By - Ay*Bx, tValues);
760 B.setMul(Ax, Cy);
764 C.setMul(Ax, By);
/external/freetype/src/raster/
H A Dftraster.c1082 Long Ix, Rx, Ax; local
1164 Ax = -Dy;
1172 Ax += Rx;
1173 if ( Ax >= 0 )
1175 Ax -= Dy;

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