/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/ |
H A D | RenderImageJme.java | 39 import com.jme3.texture.Texture2D; 44 private Texture2D texture; 56 texture = (Texture2D) display.getAssetManager().loadTexture(key); 65 public RenderImageJme(Texture2D texture){ 75 public Texture2D getTexture(){
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/external/jmonkeyengine/engine/src/core/com/jme3/texture/ |
H A D | Texture2D.java | 44 public class Texture2D extends Texture { class in inherits:Texture 52 public Texture2D(){ method in class:Texture2D 60 public Texture2D(Image img){ method in class:Texture2D 79 public Texture2D(int width, int height, Image.Format format){ method in class:Texture2D 94 public Texture2D(int width, int height, int numSamples, Image.Format format){ method in class:Texture2D 101 Texture2D clone = new Texture2D(); 186 if (!(other instanceof Texture2D)) { 189 Texture2D that = (Texture2D) othe [all...] |
H A D | FrameBuffer.java | 308 * with {@link FrameBuffer#addColorTexture(com.jme3.texture.Texture2D) } 313 public void setColorTexture(Texture2D tex){ 334 public void addColorTexture(Texture2D tex) { 354 public void setDepthTexture(Texture2D tex){
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/external/jmonkeyengine/engine/src/test/jme3test/niftygui/ |
H A D | TestNiftyToMesh.java | 47 import com.jme3.texture.Texture2D; 70 Texture2D depthTex = new Texture2D(1024, 768, Format.Depth); 74 Texture2D tex = new Texture2D(1024, 768, Format.RGBA8);
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
H A D | VarType.java | 56 Texture2D(false,true), enum constant in enum:VarType
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/external/jmonkeyengine/engine/src/core/com/jme3/ui/ |
H A D | Picture.java | 44 import com.jme3.texture.Texture2D; 137 Texture2D tex = (Texture2D) assetManager.loadTexture(key); 150 public void setTexture(AssetManager assetManager, Texture2D tex, boolean useAlpha){
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/external/jmonkeyengine/engine/src/core/com/jme3/post/ |
H A D | Filter.java | 44 import com.jme3.texture.Texture2D;
84 protected Texture2D renderedTexture;
85 protected Texture2D depthTexture;
101 renderedTexture = new Texture2D(width, height, numSamples, textureFormat);
104 depthTexture = new Texture2D(width, height, numSamples, depthBufferFormat);
109 renderedTexture = new Texture2D(width, height, textureFormat);
112 depthTexture = new Texture2D(width, height, depthBufferFormat);
172 public Texture2D getDepthTexture() {
176 public Texture2D getRenderedTexture() {
180 public void setRenderedTexture(Texture2D renderedTextur [all...] |
H A D | FilterPostProcessor.java | 41 import com.jme3.texture.Texture2D;
62 private Texture2D filterTexture;
63 private Texture2D depthTexture;
153 depthTexture = new Texture2D(width, height, Format.Depth24);
220 Texture2D tex = filterTexture;
403 Texture2D msColor = new Texture2D(width, height, numSamples, Format.RGBA8);
404 Texture2D msDepth = new Texture2D(width, height, numSamples, Format.Depth);
418 filterTexture = new Texture2D(widt [all...] |
H A D | HDRRenderer.java | 46 import com.jme3.texture.Texture2D;
67 private Texture2D mainScene;
69 private Texture2D scene64;
71 private Texture2D scene8;
73 private Texture2D scene1[] = new Texture2D[2];
261 mainScene = new Texture2D(w, h, bufFormat);
302 scene64 = new Texture2D(64, 64, lumFmt);
308 scene8 = new Texture2D(8, 8, lumFmt);
314 scene1[0] = new Texture2D( [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/post/ |
H A D | TestFBOPassthrough.java | 44 import com.jme3.texture.Texture2D; 72 Texture2D fbTex = new Texture2D(w, h, Format.RGBA8);
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H A D | TestMultiRenderTarget.java | 47 import com.jme3.texture.Texture2D; 53 private Texture2D diffuseData, normalData, specularData, depthData; 124 diffuseData = new Texture2D(w, h, Format.RGBA8); 125 normalData = new Texture2D(w, h, Format.RGBA8); 126 specularData = new Texture2D(w, h, Format.RGBA8); 127 depthData = new Texture2D(w, h, Format.Depth);
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H A D | TestRenderToTexture.java | 51 import com.jme3.texture.Texture2D; 84 Texture2D offTex = new Texture2D(512, 512, Format.RGBA8);
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/external/jmonkeyengine/engine/src/test/jme3test/gui/ |
H A D | TestSoftwareMouse.java | 41 import com.jme3.texture.Texture2D; 98 cursor.setTexture(assetManager, (Texture2D) tex, true);
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
H A D | SimpleWaterProcessor.java | 49 import com.jme3.texture.Texture2D; 100 protected Texture2D reflectionTexture; 101 protected Texture2D refractionTexture; 102 protected Texture2D depthTexture; 103 protected Texture2D normalTexture; 104 protected Texture2D dudvTexture; 264 normalTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/water_normalmap.dds"); 265 dudvTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/dudv_map.jpg"); 271 reflectionTexture = new Texture2D(renderWidth, renderHeight, Format.RGBA8); 272 refractionTexture = new Texture2D(renderWidt [all...] |
H A D | WaterFilter.java | 52 import com.jme3.texture.Texture2D; 69 private Texture2D normalTexture; 70 private Texture2D foamTexture; 71 private Texture2D causticsTexture; 72 private Texture2D heightTexture; 249 normalTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/water_normalmap.dds"); 251 foamTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/foam.jpg"); 254 causticsTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/caustics.jpg"); 256 heightTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/heightmap.jpg"); 694 public void setFoamTexture(Texture2D foamTextur [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
H A D | BasicShadowRenderer.java | 47 import com.jme3.texture.Texture2D;
61 private Texture2D shadowMap;
77 shadowMap = new Texture2D(size, size, Format.Depth);
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H A D | PssmShadowRenderer.java | 54 import com.jme3.texture.Texture2D; 124 private Texture2D[] shadowMaps; 125 private Texture2D dummyTex; 172 shadowMaps = new Texture2D[nbSplits]; 179 dummyTex = new Texture2D(size, size, Format.RGBA8); 187 shadowMaps[i] = new Texture2D(size, size, Format.Depth); 230 for (Texture2D shadowMap : shadowMaps) { 256 for (Texture2D shadowMap : shadowMaps) {
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/external/jmonkeyengine/engine/src/core/com/jme3/font/ |
H A D | BitmapTextPage.java | 39 import com.jme3.texture.Texture2D;
57 private final Texture2D texture;
75 this.texture = (Texture2D) mat.getTextureParam("ColorMap").getTextureValue();
110 Texture2D getTexture() {
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
H A D | TextureBlenderDDS.java | 15 import com.jme3.texture.Texture2D;
89 return new Texture2D(new Image(format, width, height, newData));
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H A D | TextureBlenderAWT.java | 11 import com.jme3.texture.Texture2D;
67 return new Texture2D(new Image(Format.RGBA8, width, height, newData));
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/ |
H A D | TranslucentBucketFilter.java | 21 import com.jme3.texture.Texture2D; 53 Texture2D tex = processor.getFilterTexture();
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/matext/ |
H A D | MaterialExtensionLoader.java | 44 import com.jme3.texture.Texture2D; 86 tex = new Texture2D( PlaceholderAssets.getPlaceholderImage() );
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/external/jmonkeyengine/engine/src/test/jme3test/water/ |
H A D | TestPostWater.java | 33 import com.jme3.texture.Texture2D; 130 water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg")); 157 water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam.jpg")); 160 water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg")); 163 water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam3.jpg"));
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/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
H A D | TextureKey.java | 104 tex = new Texture2D();
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | Texture.cpp | 8 // Texture2D and TextureCubeMap. Implements GL texture objects and related 1183 Texture2D::Texture2D(GLuint id) : Texture(id) function in class:gl::Texture2D 1188 Texture2D::~Texture2D() 1199 GLenum Texture2D::getTarget() const 1204 GLenum Texture2D::getFormat() const 1215 bool Texture2D::redefineTexture(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum type) 1263 void Texture2D::setImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) 1270 void Texture2D [all...] |