Searched refs:characterId (Results 1 - 1 of 1) sorted by relevance

/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
H A DPhysicsCharacter.java52 protected long characterId = 0; field in class:PhysicsCharacter
86 if (characterId != 0) {
88 finalizeNativeCharacter(characterId);
90 characterId = createCharacterObject(objectId, collisionShape.getObjectId(), stepHeight);
91 Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Creating Character {0}", Long.toHexString(characterId));
105 warp(characterId, location);
108 private native void warp(long characterId, Vector3f location); argument
119 setWalkDirection(characterId, vec);
122 private native void setWalkDirection(long characterId, Vector3f vec); argument
133 setUpAxis(characterId, axi
136 setUpAxis(long characterId, int axis) argument
147 setFallSpeed(long characterId, float fallSpeed) argument
158 setJumpSpeed(long characterId, float jumpSpeed) argument
168 setGravity(long characterId, float gravity) argument
174 getGravity(long characterId) argument
180 setMaxSlope(long characterId, float slopeRadians) argument
186 getMaxSlope(long characterId) argument
192 onGround(long characterId) argument
198 jump(long characterId) argument
318 finalizeNativeCharacter(long characterId) argument
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