Searched refs:characterId (Results 1 - 1 of 1) sorted by relevance
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
H A D | PhysicsCharacter.java | 52 protected long characterId = 0; field in class:PhysicsCharacter 86 if (characterId != 0) { 88 finalizeNativeCharacter(characterId); 90 characterId = createCharacterObject(objectId, collisionShape.getObjectId(), stepHeight); 91 Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Creating Character {0}", Long.toHexString(characterId)); 105 warp(characterId, location); 108 private native void warp(long characterId, Vector3f location); argument 119 setWalkDirection(characterId, vec); 122 private native void setWalkDirection(long characterId, Vector3f vec); argument 133 setUpAxis(characterId, axi 136 setUpAxis(long characterId, int axis) argument 147 setFallSpeed(long characterId, float fallSpeed) argument 158 setJumpSpeed(long characterId, float jumpSpeed) argument 168 setGravity(long characterId, float gravity) argument 174 getGravity(long characterId) argument 180 setMaxSlope(long characterId, float slopeRadians) argument 186 getMaxSlope(long characterId) argument 192 onGround(long characterId) argument 198 jump(long characterId) argument 318 finalizeNativeCharacter(long characterId) argument [all...] |
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