Searched refs:compressedTextureBuffer (Results 1 - 1 of 1) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dgl_draw.cpp1691 static unsigned char compressedTextureBuffer[1024*512]; // [512*256]; local
1692 unsigned char* pTex = compressedTextureBuffer;
1727 if (scaled_width * scaled_height > ((int) (sizeof(compressedTextureBuffer) * 3 / 4)))
1735 byte* pDest = compressedTextureBuffer;
1803 0, bytesUsed, compressedTextureBuffer);

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