Searched refs:crossProduct (Results 1 - 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/gpu/
H A DLoopBlinnLocalTriangulator.cpp78 FloatPoint3D crossProduct = (point1 - point0).cross(point2 - point0); local
79 if (crossProduct.z() < 0)
H A DLoopBlinnMathUtils.cpp46 float crossProduct = (p2.y() - p1.y()) * (p3.x() - p2.x()) - (p3.y() - p2.y()) * (p2.x() - p1.x()); local
47 return (crossProduct < 0.0f) ? -1 : ((crossProduct > 0.0f) ? 1 : 0);

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