Searched refs:sound_active (Results 1 - 2 of 2) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dvid_win.c2686 static BOOL sound_active; local
2743 if (!ActiveApp && sound_active)
2747 sound_active = false;
2749 else if (ActiveApp && !sound_active)
2753 sound_active = true;
/external/quake/quake/src/WinQuake/
H A Dvid_win.cpp2646 static BOOL sound_active; local
2703 if (!ActiveApp && sound_active)
2707 sound_active = false;
2709 else if (ActiveApp && !sound_active)
2713 sound_active = true;

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