Searched refs:virtTexNum (Results 1 - 1 of 1) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dgl_draw.cpp188 void bind(int virtTexNum) { argument
189 if ( (unsigned int) virtTexNum >= TEXTURE_STORE_NUM_TEXTURES) {
192 mBoundTextureID = virtTexNum;
193 entry* e = &mTextures[virtTexNum];

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