Searched refs:visframe (Results 1 - 16 of 16) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dmodel.h115 int visframe; // should be drawn when node is crossed member in struct:msurface_s
143 int visframe; // node needs to be traversed if current member in struct:mnode_s
163 int visframe; // node needs to be traversed if current member in struct:mleaf_s
H A Dr_efrag.c168 if (node->visframe != r_visframecount)
258 if ((pent->visframe != r_framecount) &&
264 pent->visframe = r_framecount;
H A Dgl_refrag.c216 if ((pent->visframe != r_framecount) &&
222 pent->visframe = r_framecount;
H A Drender.h52 int visframe; // last frame this entity was member in struct:entity_s
H A Dgl_model.h130 int visframe; // should be drawn when node is crossed member in struct:msurface_s
163 int visframe; // node needs to be traversed if current member in struct:mnode_s
183 int visframe; // node needs to be traversed if current member in struct:mleaf_s
H A Dr_bsp.c302 if (pn->visframe == r_visframecount)
460 if (node->visframe != r_visframecount)
513 (*mark)->visframe = r_framecount;
570 (surf->visframe == r_framecount))
603 (surf->visframe == r_framecount))
H A Dgl_rsurf.c1229 if (node->visframe != r_visframecount)
1246 (*mark)->visframe = r_framecount;
1301 if (surf->visframe != r_framecount)
1412 if (node->visframe == r_visframecount)
1414 node->visframe = r_visframecount;
H A Dr_main.c532 if (node->visframe == r_visframecount)
534 node->visframe = r_visframecount;
/external/quake/quake/src/WinQuake/
H A Dmodel.h104 int visframe; // should be drawn when node is crossed member in struct:msurface_s
132 int visframe; // node needs to be traversed if current member in struct:mnode_s
152 int visframe; // node needs to be traversed if current member in struct:mleaf_s
H A Dr_efrag.cpp168 if (node->visframe != r_visframecount)
258 if ((pent->visframe != r_framecount) &&
264 pent->visframe = r_framecount;
H A Dgl_refrag.cpp216 if ((pent->visframe != r_framecount) &&
222 pent->visframe = r_framecount;
H A Drender.h59 int visframe; // last frame this entity was member in struct:entity_s
H A Dgl_model.h126 int visframe; // should be drawn when node is crossed member in struct:msurface_s
159 int visframe; // node needs to be traversed if current member in struct:mnode_s
179 int visframe; // node needs to be traversed if current member in struct:mleaf_s
H A Dr_bsp.cpp302 if (pn->visframe == r_visframecount)
460 if (node->visframe != r_visframecount)
513 (*mark)->visframe = r_framecount;
570 (surf->visframe == r_framecount))
603 (surf->visframe == r_framecount))
H A Dgl_rsurf.cpp1300 if (node->visframe != r_visframecount)
1317 (*mark)->visframe = r_framecount;
1372 if (surf->visframe != r_framecount)
1480 if (node->visframe == r_visframecount)
1482 node->visframe = r_visframecount;
H A Dr_main.cpp512 if (node->visframe == r_visframecount)
514 node->visframe = r_visframecount;

Completed in 478 milliseconds