Searched refs:GL_RENDERBUFFER (Results 1 - 4 of 4) sorted by relevance
/frameworks/rs/driver/ |
H A D | rsdFrameBufferObj.cpp | 82 GL_RENDERBUFFER, mDepthTarget->renderTargetID); 86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); 100 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID); 105 GL_RENDERBUFFER, 0);
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H A D | rsdAllocation.cpp | 192 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID); 193 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat,
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 294 public static final int GL_RENDERBUFFER = 0x8D41; field in class:GLES20
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/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 428 #define GL_RENDERBUFFER 0x8D41 macro
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