Searched refs:QueueBufferOutput (Results 1 - 7 of 7) sorted by relevance
/frameworks/native/services/surfaceflinger/ |
H A D | SurfaceTextureLayer.h | 40 virtual status_t connect(int api, QueueBufferOutput* output);
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H A D | SurfaceTextureLayer.cpp | 37 status_t SurfaceTextureLayer::connect(int api, QueueBufferOutput* output) {
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/frameworks/native/include/gui/ |
H A D | ISurfaceTexture.h | 106 // QueueBufferOutput must be a POD structure 107 struct QueueBufferOutput { struct in class:android::ISurfaceTexture 108 inline QueueBufferOutput() { } function in struct:android::ISurfaceTexture::QueueBufferOutput 133 const QueueBufferInput& input, QueueBufferOutput* output) = 0; 161 virtual status_t connect(int api, QueueBufferOutput* output) = 0;
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H A D | BufferQueue.h | 129 const QueueBufferInput& input, QueueBufferOutput* output); 146 virtual status_t connect(int api, QueueBufferOutput* output);
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/frameworks/native/libs/gui/ |
H A D | ISurfaceTexture.cpp | 102 const QueueBufferInput& input, QueueBufferOutput* output) { 148 virtual status_t connect(int api, QueueBufferOutput* output) { 219 QueueBufferOutput* const output = 220 reinterpret_cast<QueueBufferOutput *>( 221 reply->writeInplace(sizeof(QueueBufferOutput))); 251 QueueBufferOutput* const output = 252 reinterpret_cast<QueueBufferOutput *>( 253 reply->writeInplace(sizeof(QueueBufferOutput)));
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H A D | SurfaceTextureClient.cpp | 244 ISurfaceTexture::QueueBufferOutput output; 453 ISurfaceTexture::QueueBufferOutput output;
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H A D | BufferQueue.cpp | 544 const QueueBufferInput& input, QueueBufferOutput* output) { 677 status_t BufferQueue::connect(int api, QueueBufferOutput* output) {
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