Searched refs:ShadowTexture (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | TextDropShadowCache.cpp | 31 mCache(GenerationCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity), 46 mCache(GenerationCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity), 83 void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) { 104 ShadowTexture* TextDropShadowCache::get(SkPaint* paint, const char* text, uint32_t len, 107 ShadowTexture* texture = mCache.get(entry); 113 texture = new ShadowTexture;
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H A D | TextDropShadowCache.h | 99 struct ShadowTexture: public Texture { struct in namespace:android::uirenderer 100 ShadowTexture(): Texture() { function in struct:android::uirenderer::ShadowTexture 105 }; // struct ShadowTexture 107 class TextDropShadowCache: public OnEntryRemoved<ShadowText, ShadowTexture*> { 117 void operator()(ShadowText& text, ShadowTexture*& texture); 119 ShadowTexture* get(SkPaint* paint, const char* text, uint32_t len, 147 GenerationCache<ShadowText, ShadowTexture*> mCache;
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H A D | OpenGLRenderer.cpp | 2379 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
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