Searched refs:pSource (Results 1 - 13 of 13) sorted by relevance

/frameworks/av/media/libstagefright/codecs/common/
H A DcmnMemory.c50 VO_U32 cmnMemCopy (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize) argument
52 memcpy (pDest, pSource, uSize);
66 VO_U32 cmnMemMove (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize) argument
68 memmove (pDest, pSource, uSize);
/frameworks/av/media/libstagefright/codecs/common/include/
H A DcmnMemory.h64 * \param pSource [in] address of source memory
68 VO_U32 cmnMemCopy (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize);
93 * \param pSource [in] address of source memory
97 VO_U32 cmnMemMove (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize);
H A DvoMem.h46 VO_U32 (VO_API * Copy) (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize);
49 VO_U32 (VO_API * Move) (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize);
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp37 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
40 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp37 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
40 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.h72 GLenum shaderType, const char* pSource, GLuint* outShader);
H A DNativeWindowRenderer.cpp283 void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource, argument
288 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp33 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
36 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp76 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
79 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp76 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
79 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp83 GLuint loadShader(GLenum shaderType, const char* pSource) { argument
86 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp196 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { argument
200 glShaderSource(shader, 1, &pSource, NULL);
/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp287 static void loadShader(GLenum shaderType, const char* pSource, argument
292 glShaderSource(shader, 1, &pSource, NULL);

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