Searched refs:sprite (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/services/input/ |
H A D | PointerController.cpp | 445 spot->sprite->setAlpha(spot->alpha); 524 // Obtain a sprite from the recycled pool. 525 sp<Sprite> sprite; local 527 sprite = mLocked.recycledSprites.top(); 530 sprite = mSpriteController->createSprite(); 534 Spot* spot = new Spot(id, sprite); 551 spot->sprite->clearIcon(); 554 mLocked.recycledSprites.push(spot->sprite); 582 sprite->setLayer(Sprite::BASE_LAYER_SPOT + id); 583 sprite [all...] |
H A D | SpriteController.h | 30 * Transformation matrix for a sprite. 55 * Icon that a sprite displays, including its hotspot. 84 * A sprite is a simple graphical object that is displayed on-screen above other layers. 85 * The basic sprite class is an interface. 86 * The implementation is provided by the sprite controller. 102 /* Sets the bitmap that is drawn by the sprite. 103 * The sprite retains a copy of the bitmap for subsequent rendering. */ 110 /* Sets whether the sprite is visible. */ 113 /* Sets the sprite position on screen, relative to the sprite' 256 SpriteUpdate(const sp<SpriteImpl> sprite, const SpriteState& state) argument 260 sp<SpriteImpl> sprite; member in struct:android::SpriteController::SpriteUpdate [all...] |
H A D | PointerController.h | 141 * Tracks pointer movements and draws the pointer sprite to a surface. 191 sp<Sprite> sprite; member in struct:android::PointerController::Spot 196 inline Spot(uint32_t id, const sp<Sprite>& sprite) argument 197 : id(id), sprite(sprite), alpha(1.0f), scale(1.0f),
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H A D | SpriteController.cpp | 67 "Sprite closeTransaction() called but there is no open sprite transaction"); 76 void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) { argument 78 mLocked.invalidatedSprites.push(sprite); 108 // Collect information about sprite updates. 109 // Each sprite update record includes a reference to its associated sprite so we can 120 const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites.itemAt(i); local 122 updates.push(SpriteUpdate(sprite, sprite->getStateLocked())); 123 sprite [all...] |
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