LinkArchives.cpp revision 4ca8e710681cd932775ef2f10af81a018b253770
1//===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file was developed by the LLVM research group and is distributed under
6// the University of Illinois Open Source License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file contains routines to handle linking together LLVM bytecode files,
11// and to handle annoying things like static libraries.
12//
13//===----------------------------------------------------------------------===//
14
15#include "llvm/Linker.h"
16#include "llvm/Module.h"
17#include "llvm/ModuleProvider.h"
18#include "llvm/ADT/SetOperations.h"
19#include "llvm/Bytecode/Reader.h"
20#include "llvm/Bytecode/Archive.h"
21#include "llvm/Config/config.h"
22#include <memory>
23#include <set>
24#include <iostream>
25
26using namespace llvm;
27
28/// GetAllDefinedSymbols - Modifies its parameter DefinedSymbols to contain the
29/// name of each externally-visible symbol defined in M.
30///
31static void
32GetAllDefinedSymbols(Module *M, std::set<std::string> &DefinedSymbols) {
33  for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
34    if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage())
35      DefinedSymbols.insert(I->getName());
36  for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I)
37    if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage())
38      DefinedSymbols.insert(I->getName());
39}
40
41/// GetAllUndefinedSymbols - calculates the set of undefined symbols that still
42/// exist in an LLVM module. This is a bit tricky because there may be two
43/// symbols with the same name but different LLVM types that will be resolved to
44/// each other but aren't currently (thus we need to treat it as resolved).
45///
46/// Inputs:
47///  M - The module in which to find undefined symbols.
48///
49/// Outputs:
50///  UndefinedSymbols - A set of C++ strings containing the name of all
51///                     undefined symbols.
52///
53static void
54GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) {
55  std::set<std::string> DefinedSymbols;
56  UndefinedSymbols.clear();
57
58  for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
59    if (I->hasName()) {
60      if (I->isExternal())
61        UndefinedSymbols.insert(I->getName());
62      else if (!I->hasInternalLinkage())
63        DefinedSymbols.insert(I->getName());
64    }
65  for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I)
66    if (I->hasName()) {
67      if (I->isExternal())
68        UndefinedSymbols.insert(I->getName());
69      else if (!I->hasInternalLinkage())
70        DefinedSymbols.insert(I->getName());
71    }
72
73  // Prune out any defined symbols from the undefined symbols set...
74  for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
75       I != UndefinedSymbols.end(); )
76    if (DefinedSymbols.count(*I))
77      UndefinedSymbols.erase(I++);  // This symbol really is defined!
78    else
79      ++I; // Keep this symbol in the undefined symbols list
80}
81
82/// LinkInArchive - opens an archive library and link in all objects which
83/// provide symbols that are currently undefined.
84///
85/// Inputs:
86///  Filename - The pathname of the archive.
87///
88/// Return Value:
89///  TRUE  - An error occurred.
90///  FALSE - No errors.
91bool
92Linker::LinkInArchive(const sys::Path &Filename) {
93
94  // Make sure this is an archive file we're dealing with
95  if (!Filename.isArchive())
96    return error("File '" + Filename.toString() + "' is not an archive.");
97
98  // Open the archive file
99  verbose("Linking archive file '" + Filename.toString() + "'");
100
101  // Find all of the symbols currently undefined in the bytecode program.
102  // If all the symbols are defined, the program is complete, and there is
103  // no reason to link in any archive files.
104  std::set<std::string> UndefinedSymbols;
105  GetAllUndefinedSymbols(Composite, UndefinedSymbols);
106
107  if (UndefinedSymbols.empty()) {
108    verbose("No symbols undefined, skipping library '" +
109            Filename.toString() + "'");
110    return false;  // No need to link anything in!
111  }
112
113  std::string ErrMsg;
114  std::auto_ptr<Archive> AutoArch (
115    Archive::OpenAndLoadSymbols(Filename,&ErrMsg));
116
117  Archive* arch = AutoArch.get();
118
119  if (!arch)
120    return error("Cannot read archive '" + Filename.toString() +
121                 "': " + ErrMsg);
122
123  // Save a set of symbols that are not defined by the archive. Since we're
124  // entering a loop, there's no point searching for these multiple times. This
125  // variable is used to "set_subtract" from the set of undefined symbols.
126  std::set<std::string> NotDefinedByArchive;
127
128  // While we are linking in object files, loop.
129  while (true) {
130
131    // Find the modules we need to link into the target module
132    std::set<ModuleProvider*> Modules;
133    arch->findModulesDefiningSymbols(UndefinedSymbols, Modules);
134
135    // If we didn't find any more modules to link this time, we are done
136    // searching this archive.
137    if (Modules.empty())
138      break;
139
140    // Any symbols remaining in UndefinedSymbols after
141    // findModulesDefiningSymbols are ones that the archive does not define. So
142    // we add them to the NotDefinedByArchive variable now.
143    NotDefinedByArchive.insert(UndefinedSymbols.begin(),
144        UndefinedSymbols.end());
145
146    // Loop over all the ModuleProviders that we got back from the archive
147    for (std::set<ModuleProvider*>::iterator I=Modules.begin(), E=Modules.end();
148         I != E; ++I) {
149
150      // Get the module we must link in.
151      std::auto_ptr<Module> AutoModule( (*I)->releaseModule() );
152      Module* aModule = AutoModule.get();
153
154      // Link it in
155      if (this->LinkInModule(aModule))
156        return error("Cannot link in module '" +
157                     aModule->getModuleIdentifier() + "': " + Error);
158    }
159
160    // Get the undefined symbols from the aggregate module. This recomputes the
161    // symbols we still need after the new modules have been linked in.
162    GetAllUndefinedSymbols(Composite, UndefinedSymbols);
163
164    // At this point we have two sets of undefined symbols: UndefinedSymbols
165    // which holds the undefined symbols from all the modules, and
166    // NotDefinedByArchive which holds symbols we know the archive doesn't
167    // define. There's no point searching for symbols that we won't find in the
168    // archive so we subtract these sets.
169    set_subtract<std::set<std::string>,std::set<std::string> >(
170        UndefinedSymbols,NotDefinedByArchive);
171
172    // If there's no symbols left, no point in continuing to search the
173    // archive.
174    if (UndefinedSymbols.empty())
175      break;
176  }
177
178  return false;
179}
180