LinkArchives.cpp revision 688b0490e22eb67623f5aaa24406209be74efcb2
1//===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file was developed by the LLVM research group and is distributed under
6// the University of Illinois Open Source License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file contains routines to handle linking together LLVM bytecode files,
11// and to handle annoying things like static libraries.
12//
13//===----------------------------------------------------------------------===//
14
15#include "llvm/Linker.h"
16#include "llvm/Module.h"
17#include "llvm/ModuleProvider.h"
18#include "llvm/ADT/SetOperations.h"
19#include "llvm/Bytecode/Reader.h"
20#include "llvm/Bytecode/Archive.h"
21#include "llvm/Config/config.h"
22#include <memory>
23#include <set>
24using namespace llvm;
25
26/// GetAllUndefinedSymbols - calculates the set of undefined symbols that still
27/// exist in an LLVM module. This is a bit tricky because there may be two
28/// symbols with the same name but different LLVM types that will be resolved to
29/// each other but aren't currently (thus we need to treat it as resolved).
30///
31/// Inputs:
32///  M - The module in which to find undefined symbols.
33///
34/// Outputs:
35///  UndefinedSymbols - A set of C++ strings containing the name of all
36///                     undefined symbols.
37///
38static void
39GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) {
40  std::set<std::string> DefinedSymbols;
41  UndefinedSymbols.clear();
42
43  // If the program doesn't define a main, try pulling one in from a .a file.
44  // This is needed for programs where the main function is defined in an
45  // archive, such f2c'd programs.
46  Function *Main = M->getFunction("main");
47  if (Main == 0 || Main->isDeclaration())
48    UndefinedSymbols.insert("main");
49
50  for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
51    if (I->hasName()) {
52      if (I->isDeclaration())
53        UndefinedSymbols.insert(I->getName());
54      else if (!I->hasInternalLinkage()) {
55        assert(!I->hasDLLImportLinkage()
56               && "Found dllimported non-external symbol!");
57        DefinedSymbols.insert(I->getName());
58      }
59    }
60  for (Module::global_iterator I = M->global_begin(), E = M->global_end();
61       I != E; ++I)
62    if (I->hasName()) {
63      if (I->isDeclaration())
64        UndefinedSymbols.insert(I->getName());
65      else if (!I->hasInternalLinkage()) {
66        assert(!I->hasDLLImportLinkage()
67               && "Found dllimported non-external symbol!");
68        DefinedSymbols.insert(I->getName());
69      }
70    }
71
72  // Prune out any defined symbols from the undefined symbols set...
73  for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
74       I != UndefinedSymbols.end(); )
75    if (DefinedSymbols.count(*I))
76      UndefinedSymbols.erase(I++);  // This symbol really is defined!
77    else
78      ++I; // Keep this symbol in the undefined symbols list
79}
80
81/// LinkInArchive - opens an archive library and link in all objects which
82/// provide symbols that are currently undefined.
83///
84/// Inputs:
85///  Filename - The pathname of the archive.
86///
87/// Return Value:
88///  TRUE  - An error occurred.
89///  FALSE - No errors.
90bool
91Linker::LinkInArchive(const sys::Path &Filename) {
92
93  // Make sure this is an archive file we're dealing with
94  if (!Filename.isArchive())
95    return error("File '" + Filename.toString() + "' is not an archive.");
96
97  // Open the archive file
98  verbose("Linking archive file '" + Filename.toString() + "'");
99
100  // Find all of the symbols currently undefined in the bytecode program.
101  // If all the symbols are defined, the program is complete, and there is
102  // no reason to link in any archive files.
103  std::set<std::string> UndefinedSymbols;
104  GetAllUndefinedSymbols(Composite, UndefinedSymbols);
105
106  if (UndefinedSymbols.empty()) {
107    verbose("No symbols undefined, skipping library '" +
108            Filename.toString() + "'");
109    return false;  // No need to link anything in!
110  }
111
112  std::string ErrMsg;
113  std::auto_ptr<Archive> AutoArch (
114    Archive::OpenAndLoadSymbols(Filename,&ErrMsg));
115
116  Archive* arch = AutoArch.get();
117
118  if (!arch)
119    return error("Cannot read archive '" + Filename.toString() +
120                 "': " + ErrMsg);
121
122  // Save a set of symbols that are not defined by the archive. Since we're
123  // entering a loop, there's no point searching for these multiple times. This
124  // variable is used to "set_subtract" from the set of undefined symbols.
125  std::set<std::string> NotDefinedByArchive;
126
127  // Save the current set of undefined symbols, because we may have to make
128  // multiple passes over the archive:
129  std::set<std::string> CurrentlyUndefinedSymbols;
130
131  do {
132    CurrentlyUndefinedSymbols = UndefinedSymbols;
133
134    // Find the modules we need to link into the target module
135    std::set<ModuleProvider*> Modules;
136    if (!arch->findModulesDefiningSymbols(UndefinedSymbols, Modules, &ErrMsg))
137      return error("Cannot find symbols in '" + Filename.toString() +
138                   "': " + ErrMsg);
139
140    // If we didn't find any more modules to link this time, we are done
141    // searching this archive.
142    if (Modules.empty())
143      break;
144
145    // Any symbols remaining in UndefinedSymbols after
146    // findModulesDefiningSymbols are ones that the archive does not define. So
147    // we add them to the NotDefinedByArchive variable now.
148    NotDefinedByArchive.insert(UndefinedSymbols.begin(),
149        UndefinedSymbols.end());
150
151    // Loop over all the ModuleProviders that we got back from the archive
152    for (std::set<ModuleProvider*>::iterator I=Modules.begin(), E=Modules.end();
153         I != E; ++I) {
154
155      // Get the module we must link in.
156      std::string moduleErrorMsg;
157      std::auto_ptr<Module> AutoModule((*I)->releaseModule( &moduleErrorMsg ));
158      Module* aModule = AutoModule.get();
159
160      if (aModule != NULL) {
161        verbose("  Linking in module: " + aModule->getModuleIdentifier());
162
163        // Link it in
164        if (LinkInModule(aModule, &moduleErrorMsg)) {
165          return error("Cannot link in module '" +
166                       aModule->getModuleIdentifier() + "': " + moduleErrorMsg);
167        }
168      }
169    }
170
171    // Get the undefined symbols from the aggregate module. This recomputes the
172    // symbols we still need after the new modules have been linked in.
173    GetAllUndefinedSymbols(Composite, UndefinedSymbols);
174
175    // At this point we have two sets of undefined symbols: UndefinedSymbols
176    // which holds the undefined symbols from all the modules, and
177    // NotDefinedByArchive which holds symbols we know the archive doesn't
178    // define. There's no point searching for symbols that we won't find in the
179    // archive so we subtract these sets.
180    set_subtract(UndefinedSymbols, NotDefinedByArchive);
181
182    // If there's no symbols left, no point in continuing to search the
183    // archive.
184    if (UndefinedSymbols.empty())
185      break;
186  } while (CurrentlyUndefinedSymbols != UndefinedSymbols);
187
188  return false;
189}
190