1/*
2    SDL - Simple DirectMedia Layer
3    Copyright (C) 1997-2006 Sam Lantinga
4
5    This library is free software; you can redistribute it and/or
6    modify it under the terms of the GNU Lesser General Public
7    License as published by the Free Software Foundation; either
8    version 2.1 of the License, or (at your option) any later version.
9
10    This library is distributed in the hope that it will be useful,
11    but WITHOUT ANY WARRANTY; without even the implied warranty of
12    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13    Lesser General Public License for more details.
14
15    You should have received a copy of the GNU Lesser General Public
16    License along with this library; if not, write to the Free Software
17    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19    Sam Lantinga
20    slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#ifndef _SDL_fbvideo_h
25#define _SDL_fbvideo_h
26
27#include <sys/types.h>
28#include <termios.h>
29#include <linux/fb.h>
30
31#include "SDL_mouse.h"
32#include "SDL_mutex.h"
33#include "../SDL_sysvideo.h"
34#if SDL_INPUT_TSLIB
35#include "tslib.h"
36#endif
37
38/* Hidden "this" pointer for the video functions */
39#define _THIS	SDL_VideoDevice *this
40
41
42/* This is the structure we use to keep track of video memory */
43typedef struct vidmem_bucket {
44	struct vidmem_bucket *prev;
45	int used;
46	int dirty;
47	char *base;
48	unsigned int size;
49	struct vidmem_bucket *next;
50} vidmem_bucket;
51
52/* Private display data */
53struct SDL_PrivateVideoData {
54	int console_fd;
55	struct fb_var_screeninfo cache_vinfo;
56	struct fb_var_screeninfo saved_vinfo;
57	int saved_cmaplen;
58	__u16 *saved_cmap;
59
60	int current_vt;
61	int saved_vt;
62	int keyboard_fd;
63	int saved_kbd_mode;
64	struct termios saved_kbd_termios;
65
66	int mouse_fd;
67#if SDL_INPUT_TSLIB
68	struct tsdev *ts_dev;
69#endif
70
71	char *mapped_mem;
72	int mapped_memlen;
73	int mapped_offset;
74	char *mapped_io;
75	long mapped_iolen;
76	int flip_page;
77	char *flip_address[2];
78
79#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
80	int SDL_nummodes[NUM_MODELISTS];
81	SDL_Rect **SDL_modelist[NUM_MODELISTS];
82
83	vidmem_bucket surfaces;
84	int surfaces_memtotal;
85	int surfaces_memleft;
86
87	SDL_mutex *hw_lock;
88	int switched_away;
89	struct fb_var_screeninfo screen_vinfo;
90	Uint32 screen_arealen;
91	Uint8 *screen_contents;
92	__u16  screen_palette[3*256];
93
94	void (*wait_vbl)(_THIS);
95	void (*wait_idle)(_THIS);
96};
97/* Old variable names */
98#define console_fd		(this->hidden->console_fd)
99#define current_vt		(this->hidden->current_vt)
100#define saved_vt		(this->hidden->saved_vt)
101#define keyboard_fd		(this->hidden->keyboard_fd)
102#define saved_kbd_mode		(this->hidden->saved_kbd_mode)
103#define saved_kbd_termios	(this->hidden->saved_kbd_termios)
104#define mouse_fd		(this->hidden->mouse_fd)
105#if SDL_INPUT_TSLIB
106#define ts_dev			(this->hidden->ts_dev)
107#endif
108#define cache_vinfo		(this->hidden->cache_vinfo)
109#define saved_vinfo		(this->hidden->saved_vinfo)
110#define saved_cmaplen		(this->hidden->saved_cmaplen)
111#define saved_cmap		(this->hidden->saved_cmap)
112#define mapped_mem		(this->hidden->mapped_mem)
113#define mapped_memlen		(this->hidden->mapped_memlen)
114#define mapped_offset		(this->hidden->mapped_offset)
115#define mapped_io		(this->hidden->mapped_io)
116#define mapped_iolen		(this->hidden->mapped_iolen)
117#define flip_page		(this->hidden->flip_page)
118#define flip_address		(this->hidden->flip_address)
119#define SDL_nummodes		(this->hidden->SDL_nummodes)
120#define SDL_modelist		(this->hidden->SDL_modelist)
121#define surfaces		(this->hidden->surfaces)
122#define surfaces_memtotal	(this->hidden->surfaces_memtotal)
123#define surfaces_memleft	(this->hidden->surfaces_memleft)
124#define hw_lock			(this->hidden->hw_lock)
125#define switched_away		(this->hidden->switched_away)
126#define screen_vinfo		(this->hidden->screen_vinfo)
127#define screen_arealen		(this->hidden->screen_arealen)
128#define screen_contents		(this->hidden->screen_contents)
129#define screen_palette		(this->hidden->screen_palette)
130#define wait_vbl		(this->hidden->wait_vbl)
131#define wait_idle		(this->hidden->wait_idle)
132
133/* Accelerator types that are supported by the driver, but are not
134   necessarily in the kernel headers on the system we compile on.
135*/
136#ifndef FB_ACCEL_MATROX_MGAG400
137#define FB_ACCEL_MATROX_MGAG400	26	/* Matrox G400			*/
138#endif
139#ifndef FB_ACCEL_3DFX_BANSHEE
140#define FB_ACCEL_3DFX_BANSHEE	31	/* 3Dfx Banshee			*/
141#endif
142
143/* These functions are defined in SDL_fbvideo.c */
144extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area);
145extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area);
146
147/* These are utility functions for working with video surfaces */
148
149static __inline__ void FB_AddBusySurface(SDL_Surface *surface)
150{
151	((vidmem_bucket *)surface->hwdata)->dirty = 1;
152}
153
154static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface)
155{
156	return ((vidmem_bucket *)surface->hwdata)->dirty;
157}
158
159static __inline__ void FB_WaitBusySurfaces(_THIS)
160{
161	vidmem_bucket *bucket;
162
163	/* Wait for graphic operations to complete */
164	wait_idle(this);
165
166	/* Clear all surface dirty bits */
167	for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
168		bucket->dirty = 0;
169	}
170}
171
172static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y)
173{
174	*x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch;
175	*y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch;
176	if ( dst == this->screen ) {
177		*x += this->offset_x;
178		*y += this->offset_y;
179	}
180}
181
182#endif /* _SDL_fbvideo_h */
183