DisplayHardware.cpp revision a19954ab377b46dbcb9cbe8a6ab6d458f2e32bca
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <string.h>
20#include <math.h>
21
22#include <cutils/properties.h>
23
24#include <utils/RefBase.h>
25#include <utils/Log.h>
26
27#include <ui/PixelFormat.h>
28#include <ui/FramebufferNativeWindow.h>
29#include <ui/EGLUtils.h>
30
31#include <GLES/gl.h>
32#include <EGL/egl.h>
33#include <EGL/eglext.h>
34
35#include <pixelflinger/pixelflinger.h>
36
37#include "DisplayHardware/DisplayHardware.h"
38
39#include <hardware/gralloc.h>
40
41#include "GLExtensions.h"
42#include "HWComposer.h"
43#include "SurfaceFlinger.h"
44
45using namespace android;
46
47
48static __attribute__((noinline))
49void checkGLErrors()
50{
51    do {
52        // there could be more than one error flag
53        GLenum error = glGetError();
54        if (error == GL_NO_ERROR)
55            break;
56        LOGE("GL error 0x%04x", int(error));
57    } while(true);
58}
59
60static __attribute__((noinline))
61void checkEGLErrors(const char* token)
62{
63    EGLint error = eglGetError();
64    if (error && error != EGL_SUCCESS) {
65        LOGE("%s: EGL error 0x%04x (%s)",
66                token, int(error), EGLUtils::strerror(error));
67    }
68}
69
70/*
71 * Initialize the display to the specified values.
72 *
73 */
74
75DisplayHardware::DisplayHardware(
76        const sp<SurfaceFlinger>& flinger,
77        uint32_t dpy)
78    : DisplayHardwareBase(flinger, dpy),
79      mFlinger(flinger), mFlags(0), mHwc(0)
80{
81    init(dpy);
82}
83
84DisplayHardware::~DisplayHardware()
85{
86    fini();
87}
88
89float DisplayHardware::getDpiX() const          { return mDpiX; }
90float DisplayHardware::getDpiY() const          { return mDpiY; }
91float DisplayHardware::getDensity() const       { return mDensity; }
92float DisplayHardware::getRefreshRate() const   { return mRefreshRate; }
93int DisplayHardware::getWidth() const           { return mWidth; }
94int DisplayHardware::getHeight() const          { return mHeight; }
95PixelFormat DisplayHardware::getFormat() const  { return mFormat; }
96uint32_t DisplayHardware::getMaxTextureSize() const { return mMaxTextureSize; }
97
98uint32_t DisplayHardware::getMaxViewportDims() const {
99    return mMaxViewportDims[0] < mMaxViewportDims[1] ?
100            mMaxViewportDims[0] : mMaxViewportDims[1];
101}
102
103static status_t selectConfigForPixelFormat(
104        EGLDisplay dpy,
105        EGLint const* attrs,
106        PixelFormat format,
107        EGLConfig* outConfig)
108{
109    EGLConfig config = NULL;
110    EGLint numConfigs = -1, n=0;
111    eglGetConfigs(dpy, NULL, 0, &numConfigs);
112    EGLConfig* const configs = new EGLConfig[numConfigs];
113    eglChooseConfig(dpy, attrs, configs, numConfigs, &n);
114    for (int i=0 ; i<n ; i++) {
115        EGLint nativeVisualId = 0;
116        eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId);
117        if (nativeVisualId>0 && format == nativeVisualId) {
118            *outConfig = configs[i];
119            delete [] configs;
120            return NO_ERROR;
121        }
122    }
123    delete [] configs;
124    return NAME_NOT_FOUND;
125}
126
127
128void DisplayHardware::init(uint32_t dpy)
129{
130    mNativeWindow = new FramebufferNativeWindow();
131    framebuffer_device_t const * fbDev = mNativeWindow->getDevice();
132    if (!fbDev) {
133        LOGE("Display subsystem failed to initialize. check logs. exiting...");
134        exit(0);
135    }
136
137    int format;
138    ANativeWindow const * const window = mNativeWindow.get();
139    window->query(window, NATIVE_WINDOW_FORMAT, &format);
140    mDpiX = mNativeWindow->xdpi;
141    mDpiY = mNativeWindow->ydpi;
142    mRefreshRate = fbDev->fps;
143    mNextFakeVSync = 0;
144
145
146/* FIXME: this is a temporary HACK until we are able to report the refresh rate
147 * properly from the HAL. The WindowManagerService now relies on this value.
148 */
149#ifndef REFRESH_RATE
150    mRefreshRate = fbDev->fps;
151#else
152    mRefreshRate = REFRESH_RATE;
153#warning "refresh rate set via makefile to REFRESH_RATE"
154#endif
155
156    mRefreshPeriod = nsecs_t(1e9 / mRefreshRate);
157
158    EGLint w, h, dummy;
159    EGLint numConfigs=0;
160    EGLSurface surface;
161    EGLContext context;
162    EGLBoolean result;
163    status_t err;
164
165    // initialize EGL
166    EGLint attribs[] = {
167            EGL_SURFACE_TYPE,       EGL_WINDOW_BIT,
168            EGL_NONE,               0,
169            EGL_NONE
170    };
171
172    // debug: disable h/w rendering
173    char property[PROPERTY_VALUE_MAX];
174    if (property_get("debug.sf.hw", property, NULL) > 0) {
175        if (atoi(property) == 0) {
176            LOGW("H/W composition disabled");
177            attribs[2] = EGL_CONFIG_CAVEAT;
178            attribs[3] = EGL_SLOW_CONFIG;
179        }
180    }
181
182    // TODO: all the extensions below should be queried through
183    // eglGetProcAddress().
184
185    EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
186    eglInitialize(display, NULL, NULL);
187    eglGetConfigs(display, NULL, 0, &numConfigs);
188
189    EGLConfig config = NULL;
190    err = selectConfigForPixelFormat(display, attribs, format, &config);
191    LOGE_IF(err, "couldn't find an EGLConfig matching the screen format");
192
193    EGLint r,g,b,a;
194    eglGetConfigAttrib(display, config, EGL_RED_SIZE,   &r);
195    eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
196    eglGetConfigAttrib(display, config, EGL_BLUE_SIZE,  &b);
197    eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
198
199    if (mNativeWindow->isUpdateOnDemand()) {
200        mFlags |= PARTIAL_UPDATES;
201    }
202
203    if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) {
204        if (dummy == EGL_SLOW_CONFIG)
205            mFlags |= SLOW_CONFIG;
206    }
207
208    /*
209     * Create our main surface
210     */
211
212    surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL);
213    eglQuerySurface(display, surface, EGL_WIDTH,  &mWidth);
214    eglQuerySurface(display, surface, EGL_HEIGHT, &mHeight);
215
216    if (mFlags & PARTIAL_UPDATES) {
217        // if we have partial updates, we definitely don't need to
218        // preserve the backbuffer, which may be costly.
219        eglSurfaceAttrib(display, surface,
220                EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED);
221    }
222
223    if (eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &dummy) == EGL_TRUE) {
224        if (dummy == EGL_BUFFER_PRESERVED) {
225            mFlags |= BUFFER_PRESERVED;
226        }
227    }
228
229    /* Read density from build-specific ro.sf.lcd_density property
230     * except if it is overridden by qemu.sf.lcd_density.
231     */
232    if (property_get("qemu.sf.lcd_density", property, NULL) <= 0) {
233        if (property_get("ro.sf.lcd_density", property, NULL) <= 0) {
234            LOGW("ro.sf.lcd_density not defined, using 160 dpi by default.");
235            strcpy(property, "160");
236        }
237    } else {
238        /* for the emulator case, reset the dpi values too */
239        mDpiX = mDpiY = atoi(property);
240    }
241    mDensity = atoi(property) * (1.0f/160.0f);
242
243
244    /*
245     * Create our OpenGL ES context
246     */
247
248
249    EGLint contextAttributes[] = {
250#ifdef EGL_IMG_context_priority
251#ifdef HAS_CONTEXT_PRIORITY
252#warning "using EGL_IMG_context_priority"
253        EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
254#endif
255#endif
256        EGL_NONE, EGL_NONE
257    };
258    context = eglCreateContext(display, config, NULL, contextAttributes);
259
260    mDisplay = display;
261    mConfig  = config;
262    mSurface = surface;
263    mContext = context;
264    mFormat  = fbDev->format;
265    mPageFlipCount = 0;
266
267    /*
268     * Gather OpenGL ES extensions
269     */
270
271    result = eglMakeCurrent(display, surface, surface, context);
272    if (!result) {
273        LOGE("Couldn't create a working GLES context. check logs. exiting...");
274        exit(0);
275    }
276
277    GLExtensions& extensions(GLExtensions::getInstance());
278    extensions.initWithGLStrings(
279            glGetString(GL_VENDOR),
280            glGetString(GL_RENDERER),
281            glGetString(GL_VERSION),
282            glGetString(GL_EXTENSIONS),
283            eglQueryString(display, EGL_VENDOR),
284            eglQueryString(display, EGL_VERSION),
285            eglQueryString(display, EGL_EXTENSIONS));
286
287    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
288    glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
289
290    ALOGI("EGL informations:");
291    ALOGI("# of configs : %d", numConfigs);
292    ALOGI("vendor    : %s", extensions.getEglVendor());
293    ALOGI("version   : %s", extensions.getEglVersion());
294    ALOGI("extensions: %s", extensions.getEglExtension());
295    ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
296    ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
297
298    ALOGI("OpenGL informations:");
299    ALOGI("vendor    : %s", extensions.getVendor());
300    ALOGI("renderer  : %s", extensions.getRenderer());
301    ALOGI("version   : %s", extensions.getVersion());
302    ALOGI("extensions: %s", extensions.getExtension());
303    ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize);
304    ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]);
305    ALOGI("flags = %08x", mFlags);
306
307    // Unbind the context from this thread
308    eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
309
310
311    // initialize the H/W composer
312    mHwc = new HWComposer(mFlinger);
313    if (mHwc->initCheck() == NO_ERROR) {
314        mHwc->setFrameBuffer(mDisplay, mSurface);
315    }
316}
317
318HWComposer& DisplayHardware::getHwComposer() const {
319    return *mHwc;
320}
321
322/*
323 * Clean up.  Throw out our local state.
324 *
325 * (It's entirely possible we'll never get here, since this is meant
326 * for real hardware, which doesn't restart.)
327 */
328
329void DisplayHardware::fini()
330{
331    eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
332    eglTerminate(mDisplay);
333}
334
335void DisplayHardware::releaseScreen() const
336{
337    DisplayHardwareBase::releaseScreen();
338    if (mHwc->initCheck() == NO_ERROR) {
339        mHwc->release();
340    }
341}
342
343void DisplayHardware::acquireScreen() const
344{
345    DisplayHardwareBase::acquireScreen();
346}
347
348uint32_t DisplayHardware::getPageFlipCount() const {
349    return mPageFlipCount;
350}
351
352// this needs to be thread safe
353nsecs_t DisplayHardware::waitForVSync() const {
354    nsecs_t timestamp;
355    if (mVSync.wait(&timestamp) < 0) {
356        // vsync not supported!
357        usleep( getDelayToNextVSyncUs(&timestamp) );
358    }
359    return timestamp;
360}
361
362int32_t DisplayHardware::getDelayToNextVSyncUs(nsecs_t* timestamp) const {
363    Mutex::Autolock _l(mFakeVSyncMutex);
364    const nsecs_t period = mRefreshPeriod;
365    const nsecs_t now = systemTime(CLOCK_MONOTONIC);
366    nsecs_t next_vsync = mNextFakeVSync;
367    nsecs_t sleep = next_vsync - now;
368    if (sleep < 0) {
369        // we missed, find where the next vsync should be
370        sleep = (period - ((now - next_vsync) % period));
371        next_vsync = now + sleep;
372    }
373    mNextFakeVSync = next_vsync + period;
374    timestamp[0] = next_vsync;
375
376    // round to next microsecond
377    int32_t sleep_us = (sleep + 999LL) / 1000LL;
378
379    // guaranteed to be > 0
380    return sleep_us;
381}
382
383status_t DisplayHardware::compositionComplete() const {
384    return mNativeWindow->compositionComplete();
385}
386
387int DisplayHardware::getCurrentBufferIndex() const {
388    return mNativeWindow->getCurrentBufferIndex();
389}
390
391void DisplayHardware::flip(const Region& dirty) const
392{
393    checkGLErrors();
394
395    EGLDisplay dpy = mDisplay;
396    EGLSurface surface = mSurface;
397
398#ifdef EGL_ANDROID_swap_rectangle
399    if (mFlags & SWAP_RECTANGLE) {
400        const Region newDirty(dirty.intersect(bounds()));
401        const Rect b(newDirty.getBounds());
402        eglSetSwapRectangleANDROID(dpy, surface,
403                b.left, b.top, b.width(), b.height());
404    }
405#endif
406
407    if (mFlags & PARTIAL_UPDATES) {
408        mNativeWindow->setUpdateRectangle(dirty.getBounds());
409    }
410
411    mPageFlipCount++;
412
413    if (mHwc->initCheck() == NO_ERROR) {
414        mHwc->commit();
415    } else {
416        eglSwapBuffers(dpy, surface);
417    }
418    checkEGLErrors("eglSwapBuffers");
419
420    // for debugging
421    //glClearColor(1,0,0,0);
422    //glClear(GL_COLOR_BUFFER_BIT);
423}
424
425uint32_t DisplayHardware::getFlags() const
426{
427    return mFlags;
428}
429
430void DisplayHardware::makeCurrent() const
431{
432    eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
433}
434
435void DisplayHardware::dump(String8& res) const
436{
437    mNativeWindow->dump(res);
438}
439