History log of /frameworks/base/data/keyboards/Generic.kl
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
80b2760332f0c9af3757597ae6e5e5ab6bb69c38 26-Apr-2012 Jeff Brown <jeffbrown@google.com> Map KEY_SELECT to DPAD_CENTER.

Change-Id: If387be6b233db2222347e39e9edb3ad886e936a3
/frameworks/base/data/keyboards/Generic.kl
7511f9cd2ff39075ff56c2558c785caffc8b4383 10-Feb-2012 Yang Chuang <Yang_Chuang@asus.com> Add Japanese specific key codes.

These keys are specific to Japanese hardware keyboard which can be
used by input method.

Patch ported from AOSP, with the addition of EISU and KANA mappings.

Change-Id: I647473cdd257458e3b9d134b0fc623eae946c3e0
/frameworks/base/data/keyboards/Generic.kl
6651a638348c15e89e265b0a53c775cac9beafa2 28-Nov-2011 Jeff Brown <jeffbrown@google.com> Fix application launch shortcuts.

Improved quick launch bookmarks to support category-based shortcuts
instead of hardcoding package and class names for all apps.

Added a set of Intent categories for typical applications on the
platform.

Added support for some of the HID application launch usages to
reduce reliance on quick launch for special purpose keys. Some
keyboard vendors have hardcoded launch keys that synthesize
"Search + X" type key combos. The goal is to encourage them
to stop doing this by implementing more of HID.

Bug: 5674723
Change-Id: I79f1147c65a208efc3f67228c9f0fa5cd050c593
/frameworks/base/data/keyboards/Generic.kl
eee00495f5c65340bff80e8afa8090b3b18619de 10-Aug-2011 Jeff Brown <jeffbrown@google.com> Update keymaps.
Bug: 5069142

Add some additional mappings for the POWER key to support more
standard HID devices.

Remove some non-standard mappings that don't make sense anymore.

Change-Id: Ie95a72c60d4dc4bfb3c90f6f3b343365f8e76685
/frameworks/base/data/keyboards/Generic.kl
3a22fa057091cd6614f58ebc57a7ce4fe29462bb 04-Mar-2011 Jeff Brown <jeffbrown@google.com> Joystick tweaks.

Ensure that the joystick can always reach -1.0, 0.0 and 1.0 positions
even when noise filtering is applied. (Bug: 3514510)

Add support for a few more standard axes.

Add additional mapping modes for axes.
Some axes are inverted from standard interpretation
or are actually intended to be split into two distict axes
such as left/right trigger controls or accelerator/brake.

Add key layout file for a G25 racing wheel and XBox 360 controller
to tweak behavior. They work fine without them but the axis mappings
are not ideal.

Change-Id: Id4c86a0a272331c680039a9bde6815bb7eba44ab
/frameworks/base/data/keyboards/Generic.kl
e7b2029a0b7b948daf2d6accbc200a56d72f96ca 03-Mar-2011 Jeff Brown <jeffbrown@google.com> Recognize 3D joysticks.

Change-Id: Ie4eae09c0334f69c2ccfcf7eaede075f9ba02eab
/frameworks/base/data/keyboards/Generic.kl
6f2fba428ca5e77a26d991ad728e346cc47609ee 19-Feb-2011 Jeff Brown <jeffbrown@google.com> Add new axes for joysticks and mouse wheels.

Added API on InputDevice to query the set of axes available.
Added API on KeyEvent and MotionEvent to convert keycodes and axes
to symbolic name strings for diagnostic purposes.
Added API on KeyEvent to query if a given key code is a gamepad button.
Added a new "axis" element to key layout files to specify the
mapping between raw absolute axis values and motion axis ids.
Expanded the axis bitfield to 64bits to allow for future growth.
Modified the Makefile for keyboard prebuilts to run the keymap
validation tool during the build.
Added layouts for two game controllers.
Added default actions for game pad button keys.
Added more tests.
Fixed a bunch of bugs.

Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
/frameworks/base/data/keyboards/Generic.kl
cb1404e45639d20439d7700b06d57ca1a1aad1fa 16-Jan-2011 Jeff Brown <jeffbrown@google.com> Add joystick support to framework.

Change-Id: I95374436708752e1a9cff3f85c5b9bc3e0987961
/frameworks/base/data/keyboards/Generic.kl
d49c347921cc2a3b2544803ea1916f80a564584c 26-Nov-2010 Jeff Brown <jeffbrown@google.com> Tweak key layouts.

Change-Id: I19777ec4e5d0a5485cfe2a44a15e2b0680557d08
/frameworks/base/data/keyboards/Generic.kl
b0418da0e7594a8c2164a46985c5f1993632e010 01-Nov-2010 Jeff Brown <jeffbrown@google.com> Add plumbing for volume mute key.

Full support for the volume mute key will be implemented in a
later change.

Bug: 2912307
Change-Id: I98c27d6360f159c8b7447e04b45f442eff87b38a
/frameworks/base/data/keyboards/Generic.kl
497a92cc5ba2176b8a8484b0a7da040eac0e887b 13-Sep-2010 Jeff Brown <jeffbrown@google.com> Add keycodes and meta-key modifiers to support external keyboards.

Added new key maps for external keyboards. These maps are intended to
be shared across devices by inheriting the "keyboards.mk" product
makefile as part of the device's product definition.

One of the trickier changes here was to unwind some code in
MetaKeyKeyListener that assumed that only the low 8 bits of the meta key
state were actually used. The new code abandons bitshifts in favor
of simple conditionals that are probably easier to read anyways.
The special meta key state constants used by MetaKeyKeyListener
are now (@hide) defined in KeyEvent now so as to make it clearer that they
share the same code space even if those codes are not valid for KeyEvents.

The EventHub now takes care of detecting the appropriate key layout
map and key character map when the device is added and sets system
properties accordingly. This avoids having duplicate code in
KeyCharacterMap to probe for the appropriate key character map
although the current probing mechanism has been preserved for legacy
reasons just in case.

Added support for tracking caps lock, num lock and scroll lock and
turning their corresponding LEDs on and off as needed.

The key character map format will need to be updated to correctly support
PC style external keyboard semantics related to modifier keys.
That will come in a later change so caps lock doesn't actually do
anything right now except turn the shiny LEDs on and off...

Added a list of symbolic key names to KeyEvent and improved the toString()
output for debug diagnosis. Having this list in a central place in the
framework also allows us to remove it from Monkey so there is one less
thing to maintain when we add new keycodes.

Bug: 2912307
Change-Id: If8c25e8d50a7c29bbf5d663c94284f5f86de5da4
/frameworks/base/data/keyboards/Generic.kl