History log of /frameworks/base/graphics/java/android/renderscript/ScriptC.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
9c9ad3f8c218954e46aab81f9af7834cea5675ca 08-May-2012 Stephen Hines <srhines@google.com> Revert "Deprecate"

This reverts commit a0c2eb27b408660b02fa248943166d6c7e447908.

Conflicts:

api/current.txt
graphics/java/android/renderscript/Element.java
graphics/java/android/renderscript/Script.java

Change-Id: I3c8fa62b12da95b3dbc842b5284dbed65d3cf963
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
a0c2eb27b408660b02fa248943166d6c7e447908 20-Apr-2012 Alex Sakhartchouk <alexst@google.com> Deprecate

Change-Id: Idad2c5ad4f8a30f8cc60d88318f2e1809866d309
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
a6f338ca5f0c8359d1952167858851dd025e47e2 25-Feb-2012 Jason Sams <rjsams@android.com> Do RS caching the same way HardwareRenderer does.
Eliminates the need for an application context for caching.

Change-Id: I4374738083b5eb4ce983d2cb5409428e3668c423
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
ef72ff220c8bf6c8d7753f30ddaad89d4d8cada9 11-Jul-2011 Logan Chien <loganchien@google.com> Use resource entry name instead of mangled name.

Change-Id: I833fa1b529fe505ce20ede12b7f4b5952a6ac1f0
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
e4a06c5fc738bf219f2a495e12a637b2d0871651 17-Mar-2011 Jason Sams <rjsams@android.com> Start seperating out RS compute implementation. Create hal
layer to seperate from runtime.

Change-Id: Idf5c1261be4131690d25c15948e98324e979b4f9
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
fdc54a97ee588bbd6c981a5708050fd97f01baec 20-Jan-2011 Jason Sams <rjsams@android.com> Check and propogate errors from llvm.

Change-Id: Id99a724f746d1f64eabcdf67c12646cc32ff8f9d
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
21b4103e42cb0fa004cc4a978f49f63e7668ab0b 17-Jan-2011 Jason Sams <rjsams@android.com> unhide functions used by reflected files for SDK.

Change-Id: I7cfbfa94cb21207cc5c91e08a60a7184da3f583a
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
67e3d206ca80dd97309ca63169503088cb509bde 09-Jan-2011 Jason Sams <rjsams@android.com> Hide and delete some code that should not be public.

Change-Id: Ibe201c235fc81ef1fecb120d6049d6e56222462c
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
a23d4e792cb13090c540edfdd5cee03799bb9d48 05-Jan-2011 Jason Sams <rjsams@android.com> unhide renderscript

Change-Id: I44dd19aec0a994316da22ea8bea01b9962f54680

api update

Change-Id: I77f5365b8b7a919cd572ceb65a9ab3871b9495d0
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
eeca435dc6134a285b9bbb832cd6a1a88f34e85f 20-Dec-2010 Shih-wei Liao <sliao@google.com> Stale cache management to address a P1 bug # 3296131.

Change-Id: I593f35a91c4a14c055828f8989fe01b9e7790039
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
6b32fab1dbfd8bc1cc176557fe0a7b2ebd4966bd 10-Dec-2010 Shih-wei Liao <sliao@google.com> 1. Add Context to a RenderScript or RenderScriptGL instance.
This is to allow RenderScript to better interact with the Android environment.
E.g., per-app cache.
2. Plumbing, testing.
3. Added getApplicationContext in RenderScript.java.

Change-Id: I85edeebe38825e20b2e86f4f4815689dfc332ef9
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
a914f340ae5b267dc3ab36c1156c795b8fa18f5d 08-Nov-2010 Shih-wei Liao <sliao@google.com> Add caching support of BCC binaries.

Change-Id: I1e75bb84d88319cb6f1bbe6d907cf6e8ed546142
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
06d69de78845659e6904ae4964e606a7f1a6a4a8 10-Nov-2010 Jason Sams <rjsams@android.com> Continue error check improvements and write some docs.

Change-Id: I345b08490da21d9ee715ff1ddc80c1a816b579f4
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
3ba02b3d2f6fb49677466a2e93c96f307d2a7a41 04-Nov-2010 Jason Sams <rjsams@android.com> Update ScriptC constructor to remove depricated param.

Change-Id: Id36e325834526c6b5416fd78d5cf4259d7df97e9
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
5585e36a413dcc70a4bdd04063ea31db2519ea8d 29-Oct-2010 Jason Sams <rjsams@android.com> Balls test app.

Change-Id: I842f43e37145f8112120e2bd49925f81c588c40c
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
1de0b87168837cfcd9318bec5c97d2e7d78d3293 17-May-2010 Jason Sams <rjsams@android.com> Remove more pieces of setRoot. Add pointer to allocation lookup for scripts.

Change-Id: I2c3075d2056f02bb834bfad403dc72da991f3156
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
4d3399337d18ef04116bc8a2e5799274655d0c30 11-May-2010 Jason Sams <rjsams@android.com> Convert renderscript from using ACC to LLVM for its compiler.

This will also require application to be updated to support
the new compiler and data passing models.

Change-Id: If078e3a5148af395ba1b936169a407d8c3ad727f
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
2d71bc7b4c46a32cead32a35e6e137d13e8315ea 27-Mar-2010 Jason Sams <rjsams@android.com> Update Script java classes and llvm samples.

Change-Id: I05c8d63fcca095d4fea6abb1ff5736ab9d78a3e6
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
f415cf2d78cb214b0a661e0f03905b4279656ea8 11-Aug-2009 Joe Onorato <joeo@android.com> Add two addDefines methods to ScriptC.Builder. They add #defines from the fileds on a class or object that you pass in.
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
d7b3774da62d3c70cc7e8cf549967a1c823501e6 10-Aug-2009 Joe Onorato <joeo@android.com> Let java put #defines into renderscript
/frameworks/base/graphics/java/android/renderscript/ScriptC.java
69f0d31e576c0110c2cbbafc3b9bd46e73fc1afc 04-Aug-2009 Jason Sams <rjsams@android.com> Split ScriptC from RenderScript.java. Implement state caching in the Builder objects.
/frameworks/base/graphics/java/android/renderscript/ScriptC.java