547e66531d521eb1eadac87edb0f79f8c2f1bbe0 |
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23-Oct-2012 |
Chet Haase <chet@google.com> |
Don't null the reference to Bitmap pixels until we're really ready A change in the VM triggers a native memory error more aggressively than before, showing that there's a bug in the logic of recycling bitmaps. Since the pixel memory is allocated on the Java heap, nulling out the reference to that memory in the Java level Bitmap object can cause that memory to get collected at any time. Meanwhile, we may have a reference to that memory at the native level for rendering purposes, causing an error if/when we access that memory after it has been collected by the VM. The fix is to avoid setting the reference to the pixels to null unless we are not referring to it in native code. This is determined at the time we call recycle() - we return a boolean to indicate whether the native code is still using the memory. if not, the Java code can null out the reference and allow the VM to collect it. Otherwise, it will get collected later when the encompassing Bitmap object is collected. Issue #7339156 HTML5 tests crash the app (Vellamo) Change-Id: I3a0d6b9a6c5dd3b86cc2b0ff7719007e774b5e3c
/frameworks/base/libs/hwui/ResourceCache.cpp
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54643d72f86d0ee0b23e3643ac9257d52ddfae6b |
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26-Sep-2012 |
Mathias Agopian <mathias@google.com> |
make sure to destroy GL objects on the GL thread Bug: 7195815 Change-Id: I5bcac61cd0b903d1ccca0754fdb9cb1023efbe0f
/frameworks/base/libs/hwui/ResourceCache.cpp
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56257aff8a55c847be72be9924c392033fd8151d |
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26-Sep-2012 |
Dave Burke <daveburke@google.com> |
Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815" This reverts commit 8a1374946a928fcba7495c87ff6adda327fdfb9f Change-Id: I53564a6c531d334afcc1fce0bea1e57ae266aa78
/frameworks/base/libs/hwui/ResourceCache.cpp
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8a1374946a928fcba7495c87ff6adda327fdfb9f |
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26-Sep-2012 |
Romain Guy <romainguy@google.com> |
Deleting objects on the wrong thread is a silly idea Bug #7195815 Turns out that multi-threading is hard. Change-Id: Ib0b4bd6dc3caea27f7ced22cbb363bb955fe58ab
/frameworks/base/libs/hwui/ResourceCache.cpp
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97dc9172b0e58979c63de0dedbab656399a62281 |
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24-Sep-2012 |
Romain Guy <romainguy@google.com> |
Avoid deadlock when deleting layers Bug #7217459 Change-Id: I12bfa6c30c5030bd1b23ea6a3ce64240ab1dfba3
/frameworks/base/libs/hwui/ResourceCache.cpp
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603f6de35f21d74ae242d52d501f4f5c25ff4f4c |
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15-Sep-2012 |
Chet Haase <chet@google.com> |
Fix occasional crash bug with layers Launcher occasionally crashes with a stack trace indicating that the memory of a Layer object is corrupt. It is possible for us to delete a Layer structure and then, briefly, use it to draw a DisplayList again before that DisplayList gets recreated (without the layer that got deleted). When this happens, if the memory got corrupted, it's possible to crash. The fix is to add Layer to the other objects which we currently refcount (bitmaps, shaders, etc.). Then instead of deleting a Layer, we decrement the refcount. We increment when creating it, then increment it again when it's referenced from a DisplayList. Then we decrement the refcount instead of deleting it, and decrement when we clear a DisplayList that refers to it. Then when the refcount reaches 0, we delete it. Issue #6994632 Native crash in launcher when trying to launch all apps screen Change-Id: I0627be8d49bb2f9ba8d158a84b764bb4e7df934c
/frameworks/base/libs/hwui/ResourceCache.cpp
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58ecc204fbcacef34806290492384677a330d4d4 |
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07-Sep-2012 |
Romain Guy <romainguy@google.com> |
Reduce the number of locks acquired by display lists Change-Id: I1123aae0355de84db705bb75042c7083fc69c9f2
/frameworks/base/libs/hwui/ResourceCache.cpp
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8dcfd5e836341b4a803b04d104a930bb312182d3 |
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20-Jul-2012 |
Romain Guy <romainguy@google.com> |
Clamp gradient textures to max GL texture size Change-Id: I8ce4e50988f5194fe5ce4bde7945ec01673af3cd
/frameworks/base/libs/hwui/ResourceCache.cpp
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49c5fc0b9e850497233e189ff9dcc71a78ebe6e7 |
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15-May-2012 |
Romain Guy <romainguy@google.com> |
Avoid unnecessary copy when invoking drawBitmap(int[]) Bug #6483390 Change-Id: I4d2d725ef50c9401b4bd998b6160128102b40745
/frameworks/base/libs/hwui/ResourceCache.cpp
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5baa3a62a97544669fba6d65a11c07f252e654dd |
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20-Dec-2011 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/156016 Bug: 5449033 Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
/frameworks/base/libs/hwui/ResourceCache.cpp
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6203f6c8147069976342be8f42add797a50f9557 |
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02-Aug-2011 |
Romain Guy <romainguy@google.com> |
Reduce the amount of data cached by the gradients cache. Change-Id: I8546f5a5ecf38031c9a40bdcc434d4c7f22da63d
/frameworks/base/libs/hwui/ResourceCache.cpp
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d586ad9c9fec80aa1d24d6b53cd2c8d5b47fe868 |
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23-Jun-2011 |
Romain Guy <romainguy@google.com> |
Fix another memory leak in OpenGLRenderer Change-Id: I23ed56891452a05cf3ca13f6919c4fef90d5ff4e
/frameworks/base/libs/hwui/ResourceCache.cpp
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6062c5912dc79704b489fc8c289b78a400ed05ee |
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22-Feb-2011 |
Derek Sollenberger <djsollen@google.com> |
Skia Merge (revision 808) This is a companion CL to the one found in /external/skia Change-Id: If81748545435cab20a5d8479329ab333cb973e16
/frameworks/base/libs/hwui/ResourceCache.cpp
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5a7e828842c26f64bb6e0ef3e0019e1949b245ee |
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04-Feb-2011 |
Chet Haase <chet@google.com> |
Fix crash when Paths are GCd in hw accelerated apps A recent change to optimize path rendering didn't account for the destruction of native objects by the VM finalizer. We may be done with the Java level version before we're done with the native structure that's used by the display list. For example, a drawing method on a View that creates a temporary path to render into the canvas will implicitly create a native structure that is put onto the GL display list. That temporary path may go away, but the native version should stick around as long as the display list does. The fix is to refcount the original native version of the path and only delete it when the refcoutn reaches zero (which means that it is no longer needed by any display list). This is a similar mechanism used for bitmaps and shaders. Change-Id: I4de1047415066d425d1c689aa60827f97729b470
/frameworks/base/libs/hwui/ResourceCache.cpp
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43ccf4663c822ddd435b7683cc05221f6169c6c3 |
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15-Jan-2011 |
Romain Guy <romainguy@google.com> |
Don't crash Launcher on config change. Change-Id: Ibbbd7146c5ff69e9639b433f39041053654d808c
/frameworks/base/libs/hwui/ResourceCache.cpp
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f890fab5a6715548e520a6f010a3bfe7607ce56e |
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20-Dec-2010 |
Patrick Dubroy <dubroy@google.com> |
Ensure bitmaps aren't freed while referenced from a display list Also removes the reference queue finalizers. They aren't necessary anymore now that Bitmaps are allocated in the heap.
/frameworks/base/libs/hwui/ResourceCache.cpp
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e4ac2d6b5723c95e648c489b187ddde449452c13 |
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01-Dec-2010 |
Patrick Dubroy <dubroy@google.com> |
Allocate bitmap backing buffers in the Java heap. Change-Id: I60f6ccff13357c1c518e9d56b02fe0171637edd1
/frameworks/base/libs/hwui/ResourceCache.cpp
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5cafc52fb10bd05c587a7dec41c953c0722f302a |
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23-Nov-2010 |
Chet Haase <chet@google.com> |
Fix hang in native bitmap recycling due to nested mutex locks Change-Id: Ic37d5408ddb3f68aba6520fb0c78ffde91dfbe62
/frameworks/base/libs/hwui/ResourceCache.cpp
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e7d2295c06ef9b9df6336cbff23007a13fb3f6e4 |
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12-Nov-2010 |
Chet Haase <chet@google.com> |
make ResourceCache for display lists thread-safe Change-Id: I41885b4ae249d7d7c000bab17bf32340ba85ab3a
/frameworks/base/libs/hwui/ResourceCache.cpp
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fe48f65922d4a3cc4aefe058cee5acec51504a20 |
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12-Nov-2010 |
Romain Guy <romainguy@google.com> |
Free resources only from the GL context thread. Bug #3179882 Resources were freed following garbage collections on a worker thread. This worker thread had no EGL context, which would cause the renderer to incorrectly assume that the memory was liberated. Change-Id: Ifdb51f94ddf42641e8654522787bfac532976c7c
/frameworks/base/libs/hwui/ResourceCache.cpp
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ad93c2bb63dfc813b2eefa1043aa63afbddce655 |
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23-Oct-2010 |
Chet Haase <chet@google.com> |
Optimizing ColorFilter in display lists Change-Id: Ie4d5e5b0bc45e0ce47bba144049303c270762e54
/frameworks/base/libs/hwui/ResourceCache.cpp
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d98aa2de9ab18e09c2be1997f41212740f51f6e6 |
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26-Oct-2010 |
Chet Haase <chet@google.com> |
DisplayList optimizations and fixes. We now use a copy of SkPaint objects to avoid having it changed from under us. We reuse copies that have not changed. We also copy the SkMatrix every time to avoid the same problem. Change-Id: If3fd80698f2d43ea16d23302063e0fd8d0549027
/frameworks/base/libs/hwui/ResourceCache.cpp
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5c13d89c1332fcc499379b9064b891187b75ca32 |
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08-Oct-2010 |
Chet Haase <chet@google.com> |
Optimizing display lists by referencing pointers to resources instead of copying them Change-Id: I81ad3551d74aa1e5bb64d69e33d2eb29a6c1eb6a
/frameworks/base/libs/hwui/ResourceCache.cpp
|