History log of /frameworks/base/native/android/asset_manager.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
b13b9bdad2baf6ad1ec2e56b6b7598fa20f55fc4 18-Feb-2012 Mathias Agopian <mathias@google.com> frameworks/base refactoring.

step 2: move libutils headers to their new home: androidfw

Change-Id: I14624ba23db92a81f2cb929f104386e1fab293ef
/frameworks/base/native/android/asset_manager.cpp
06ea4d65e81123832d2ae547538d612b0e6b90fa 13-Dec-2010 Kenny Root <kroot@google.com> Introduce NDK API for 64-bit assets

Assets were switched to using 64-bit all through the system, so switch
the NDK to using this new API as well.

Change-Id: I2817b11369db3a4dd504b839ef1a3a9780b83533
/frameworks/base/native/android/asset_manager.cpp
ddb76c4644756b31be948d70aaa8ee541dd94999 24-Nov-2010 Kenny Root <kroot@google.com> Change assets to use 64-bit API

The asset system and supporting libraries were using off_t instead of
off64_t to access files larger than 2GB (32-bit signed). This change
replaces all off_t with off64_t and lseek64.

There is a new utils/Compat.h added for Mac OS compatibility.

Also fixed some size-related compiler warnings.

Bug: 3205336
Change-Id: I9097b3cb7a602e811fe52f245939d8975da55e9e
/frameworks/base/native/android/asset_manager.cpp
08d5b8fad8d46ccb64db2fdcb4d66972ec87bf48 04-Aug-2010 Dianne Hackborn <hackbod@google.com> More native work.

Implement save/restore of state, and add native APIs for
configuration information.

Change-Id: I2a3ddc2ba605db58d7c8b2b31b9215fb323f90b5
/frameworks/base/native/android/asset_manager.cpp
6cce32b6adbb3a9725fc730ba0e0068a74657e60 13-Jul-2010 Christopher Tate <ctate@google.com> Add native C APIs for working with the Asset Manager

Change-Id: I493b142c4b35e5cc1a1e85283bb5dfb306a6d261
/frameworks/base/native/android/asset_manager.cpp