History log of /frameworks/native/opengl/libagl/state.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
83e7c8c431ec8b578b6f778811837632e3798768 22-May-2012 Jesse Hall <jessehall@google.com> Implement the EGL_KHR_fence_sync in libagl

Implementing this in libagl allows us to start using it for
SurfaceTexture in emulator builds, which is necessary to avoid
corruption in the Browser when using the host-accelerated GL path.

Bug: 6515813
Change-Id: Icafba8687cb5d010d8d42b3866b298d2be984fc9
/frameworks/native/opengl/libagl/state.cpp
3a0cae8e5f3881cb1bcb02ab7fa4cbacf5b55525 19-Aug-2011 Mathias Agopian <mathias@google.com> implement EGL_TEXTURE_EXTERNAL_OES in libagl

this allows the emulator to display some graphics

Change-Id: Ib4671ad70b8df598d02307f2b9c5b843421cea25
/frameworks/native/opengl/libagl/state.cpp
141550bc18f670f7e7ec65fc25363da3dd35d52e 19-Oct-2010 Mathias Agopian <mathias@google.com> fix [2236865] STOPSHIP: bump soft gl and egl minor version number

Change-Id: Ibf46b18d7493348e189f2c93e969a6cac61f68b5
/frameworks/native/opengl/libagl/state.cpp
bb0628d9debc5ddd5b1ca3311d6397bbe668c4ee 30-Jul-2010 Mathias Agopian <mathias@google.com> remove copybit hack from software opengl (libagl)

h/w acceleration is not supported through software gl + copybit anylonger,
instead, h/w opengl must be used. in the system compositor, a new h/w
composition api will be introduced to allow h/w accelerated composition with
overlays and/or 2D blocks.

Change-Id: I04949cb074ba8c4d637319ace23497c16a58d5bf
/frameworks/native/opengl/libagl/state.cpp
988fce5ee54b7a29376ee5dfbd429f4e7d018ec2 26-Mar-2010 Mathias Agopian <mathias@google.com> fix [2236865] STOPSHIP: bump soft gl and egl minor version number

this is to allow developpers to deal with potiential differences
between the softgl versions.

Change-Id: I7ec2451d6af1be29818d66215b22977405d403e8
/frameworks/native/opengl/libagl/state.cpp
18b915a1026dfe9d273ee3fd2139b7feed22008c 02-Feb-2010 Mathias Agopian <mathias@google.com> implement [2396050] Add ETC1 texture support to AGL
/frameworks/native/opengl/libagl/state.cpp
1eeffc68149c9602c05c8ab5cbbdd8027e9a6fdf 13-Nov-2009 Mathias Agopian <mathias@google.com> fix [2236865] STOPSHIP: bump soft gl and egl minor version number
/frameworks/native/opengl/libagl/state.cpp
0a3139a21e628093893bba8ca0bb0b4742e0522c 11-Jun-2009 Mathias Agopian <mathias@google.com> fix a bug where copybit only renders in the first buffer when used with s/w GL
/frameworks/native/opengl/libagl/state.cpp
076b1cc3a9b90aa5b381a1ed268ca0b548444c9b 10-Apr-2009 Mathias Agopian <mathias@google.com> Integrate from //sandbox/mathias/donut/...@145728

SurfaceFlinger rework for new EGL driver model support.
/frameworks/native/opengl/libagl/state.cpp
edbf3b6af777b721cd2a1ef461947e51e88241e1 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/native/opengl/libagl/state.cpp
d5193d9394c5e58176d7bcdf50ef017f8a3b9e1e 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/native/opengl/libagl/state.cpp
a6938bab1f6fa76ae98ebbe44f4e534e05fa0993 11-Feb-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //branches/cupcake/...@130745
/frameworks/native/opengl/libagl/state.cpp
7c1b96a165f970a09ed239bb4fb3f1b0d8f2a407 21-Oct-2008 The Android Open Source Project <initial-contribution@android.com> Initial Contribution
/frameworks/native/opengl/libagl/state.cpp