History log of /frameworks/native/opengl/tools/glgen/stubs/gles11/GLES10ExtcHeader.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
e58a97b5d77b59fad1572ba3c0572c7434e8e503 12-Jul-2012 Thomas Tafertshofer <tafertth@google.com> OpenGL bindings fix for methods with iobuffer args

This changes generation of the OpenGL bindings to prevent
crashes of methods with more then one nio buffer argument.

Bug: 6772416
Change-Id: I4eff25c2f568dea78a6ffd3e95ff4620ab4b3b7d
/frameworks/native/opengl/tools/glgen/stubs/gles11/GLES10ExtcHeader.cpp
9875750593aae7c2a62f33c620809d49162393eb 09-Apr-2011 Elliott Hughes <enh@google.com> Kill the global references in the OpenGL wrappers.

Just use jniThrowException instead. Note that it would be trivial to throw
seemingly more appropriate exceptions (NullPointerException and
OutOfMemoryException in particular), but I'm only attempting to preserve
existing behavior here.

I also found shadowing bugs in some of the special-case functions, which
would previously always have leaked memory.

This also moves an accidental change to a generated file (ActivityThread ->
AppGlobals) into the generator, so it won't be overwritten in future.

Change-Id: Iab570310b568cb406c60dd0e2b8211f8a36ae590
/frameworks/native/opengl/tools/glgen/stubs/gles11/GLES10ExtcHeader.cpp
593f203ba3df251b238409bb3fcc66b0a90b856d 07-May-2009 Jack Palevich <jackpal@google.com> Fix automatically generated code for glGet

Remove include of an internal agl header file. We should not depend on any implementation details
of our software renderer, since they may not be correct if another renderer is used.
Fix glGet number-of-elements logic for GL_FOG_COLOR GL_LIGHT_MODEL_AMBIENT,
and GL_COMPRESSED_TEXTURE_FORMATS.
/frameworks/native/opengl/tools/glgen/stubs/gles11/GLES10ExtcHeader.cpp
427f585f726af6e3bd1fb835f26b2af9f609c483 16-Apr-2009 Jack Palevich <jackpal@google.com> Add an Android-specific static OpenGL ES 1.1 Java API.

This change adds four new public classes that expose a static OpenGL ES 1.1 API:

android.opengl.GLES10
android.opengl.GLES10Ext
android.opengl.GLES11
android.opengl.GLES11Ext

Benefits:

+ The static API is slightly faster (1% to 4%) than the existing Interface based JSR239 API.
+ The static API is similar to the C API, which should make it easier to import C-based
example code.
+ The static API provides a clear path for adding new OpenGL ES 1.1 extensions
and OpenGL ES 2.0 APIs, neither of which currently have a JSR standard.

Example:

import static android.opengl.GLES10.*;

...

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

Note that it is possible to mix-and-match calls to both the static and JSR239 APIs.
This works because neither API maintains state. They both call through to the same underlying
C OpenGL ES APIs.

Implementation details:

This change enhances the "glgen" "gen" script to generate both the original JSR239 and
new static OpenGL ES APIs. The contents of the generated JSR239 classes remained the same as before,
so there is no need to check in new versions of the generated JSR239 classes.

As part of this work the gen script was updated to be somewhat more robust, and to
work with git instead of perforce. The script prints out commands to git add the generated files,
but leaves it up to the script runner to actually execute those commands.
/frameworks/native/opengl/tools/glgen/stubs/gles11/GLES10ExtcHeader.cpp