Lines Matching defs:precision
3452 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */
3464 GLint *precision = (GLint *) 0;
3486 _exceptionMessage = "precision == null";
3498 precision = precision_base + precisionOffset;
3504 (GLint *)precision
3521 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */
3532 GLint *precision = (GLint *) 0;
3535 precision = (GLint *)getPointer(_env, precision_buf, &_precisionArray, &_precisionRemaining, &_precisionBufferOffset);
3540 if (precision == NULL) {
3542 precision = (GLint *) (_precisionBase + _precisionBufferOffset);
3548 (GLint *)precision
3551 releasePointer(_env, _precisionArray, precision, JNI_TRUE);