Lines Matching refs:LayerRenderer
24 #include "LayerRenderer.h"
36 LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) {
39 LayerRenderer::~LayerRenderer() {
42 void LayerRenderer::setViewport(int width, int height) {
46 status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
69 status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
83 void LayerRenderer::finish() {
94 GLint LayerRenderer::getTargetFbo() {
98 bool LayerRenderer::suppressErrorChecks() {
106 bool LayerRenderer::hasLayer() {
110 Region* LayerRenderer::getRegion() {
124 void LayerRenderer::generateMesh() {
197 Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) {
255 bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
272 Layer* LayerRenderer::createTextureLayer(bool isOpaque) {
293 void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
312 void LayerRenderer::destroyLayer(Layer* layer) {
331 void LayerRenderer::destroyLayerDeferred(Layer* layer) {
339 void LayerRenderer::flushLayer(Layer* layer) {
359 bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
436 LayerRenderer renderer(layer);