Lines Matching refs:offset

26  *  m[offset +  0] m[offset +  4] m[offset +  8] m[offset + 12]
27 * m[offset + 1] m[offset + 5] m[offset + 9] m[offset + 13]
28 * m[offset + 2] m[offset + 6] m[offset + 10] m[offset + 14]
29 * m[offset + 3] m[offset + 7] m[offset + 11] m[offset + 15]
34 * v[offset + 0]
35 * v[offset + 1]
36 * v[offset + 2]
37 * v[offset + 3]
58 * @param resultOffset The offset into the result array where the result is
61 * @param lhsOffset The offset into the lhs array where the lhs is stored
63 * @param rhsOffset The offset into the rhs array where the rhs is stored.
81 * @param resultVecOffset The offset into the result array where the result
84 * @param lhsMatOffset The offset into the lhs array where the lhs is stored
86 * @param rhsVecOffset The offset into the rhs vector where the rhs vector
102 * @param mTransOffset an offset into mInv where the inverted matrix is
105 * @param mOffset an offset into m where the matrix is stored.
122 * @param mInvOffset an offset into mInv where the inverted matrix is
125 * @param mOffset an offset into m where the matrix is stored.
306 * @param offset the offset into float array m where the perspective
315 public static void frustumM(float[] m, int offset,
342 m[offset + 0] = x;
343 m[offset + 5] = y;
344 m[offset + 8] = A;
345 m[offset + 9] = B;
346 m[offset + 10] = C;
347 m[offset + 14] = D;
348 m[offset + 11] = -1.0f;
349 m[offset + 1] = 0.0f;
350 m[offset + 2] = 0.0f;
351 m[offset + 3] = 0.0f;
352 m[offset + 4] = 0.0f;
353 m[offset + 6] = 0.0f;
354 m[offset + 7] = 0.0f;
355 m[offset + 12] = 0.0f;
356 m[offset + 13] = 0.0f;
357 m[offset + 15] = 0.0f;
364 * @param offset the offset into float array m where the perspective
371 public static void perspectiveM(float[] m, int offset,
376 m[offset + 0] = f / aspect;
377 m[offset + 1] = 0.0f;
378 m[offset + 2] = 0.0f;
379 m[offset + 3] = 0.0f;
381 m[offset + 4] = 0.0f;
382 m[offset + 5] = f;
383 m[offset + 6] = 0.0f;
384 m[offset + 7] = 0.0f;
386 m[offset + 8] = 0.0f;
387 m[offset + 9] = 0.0f;
388 m[offset + 10] = (zFar + zNear) * rangeReciprocal;
389 m[offset + 11] = -1.0f;
391 m[offset + 12] = 0.0f;
392 m[offset + 13] = 0.0f;
393 m[offset + 14] = 2.0f * zFar * zNear * rangeReciprocal;
394 m[offset + 15] = 0.0f;