Lines Matching refs:InputWindowHandle

441             sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y);
458 sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId,
463 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
926 const sp<InputWindowHandle>& windowHandle,
1006 sp<InputWindowHandle> windowHandle = connection->inputWindowHandle;
1148 sp<InputWindowHandle> newHoverWindowHandle;
1192 sp<InputWindowHandle> newTouchedWindowHandle;
1193 sp<InputWindowHandle> topErrorWindowHandle;
1199 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1328 sp<InputWindowHandle> oldTouchedWindowHandle =
1330 sp<InputWindowHandle> newTouchedWindowHandle =
1419 sp<InputWindowHandle> foregroundWindowHandle =
1425 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1464 sp<InputWindowHandle> foregroundWindowHandle =
1468 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1593 void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1621 bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1643 const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
1647 sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
1663 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) {
1711 const sp<InputWindowHandle>& windowHandle) {
2214 sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
2773 sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
2777 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2786 const sp<InputWindowHandle>& windowHandle) const {
2796 void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
2803 Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles;
2806 sp<InputWindowHandle> newFocusedWindowHandle;
2809 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2873 const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
2983 sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
2984 sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
3121 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
3235 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
3355 const sp<InputWindowHandle>& windowHandle,
4252 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) :
4335 void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
4361 void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) {
4384 sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {