Lines Matching refs:point
49 float3 point;
146 static const int DRAG_MODEL_PLANE = 1; // Drag relative to projected point on plane of carousel
147 static const int DRAG_MODEL_CYLINDER_INSIDE = 2; // Drag relative to point on inside of cylinder
148 static const int DRAG_MODEL_CYLINDER_OUTSIDE = 3; // Drag relative to point on outside of cylinder
246 { 0.0f, 0.0f, 0.0f }, // point
468 // Construct a matrix based on eye point, center and up direction. Based on the
1069 // Computes a hit angle from the center of the carousel to a point on either a plane
1077 const float3 point = (ray.position + t*ray.direction);
1078 const float3 direction = point - carouselPlane.point;
1084 const float3 point = (ray.position + t*ray.direction);
1085 const float3 direction = point - carouselCylinder.center;
1182 float2 point;
1184 if ((selection = intersectDetailTexture(x, y, &point)) != -1) {
1187 data[1] = point.x;
1188 data[2] = point.y;
1416 // Returns true and sets *tout to the closest point or
1437 // Nearest point
1444 // Far point
1535 float2 point = { x - x0, y - y0 };
1536 *tapCoordinates = point;