Lines Matching refs:mHal
33 mRSC->mHal.funcs.fragment.init(mRSC, this, mUserShader.string(), mUserShader.length(),
38 mRSC->mHal.funcs.fragment.destroy(mRSC, this);
47 if (mHal.state.constants[0] == NULL) {
56 void *p = rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]);
59 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
68 for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
69 if (!mHal.state.textures[ct]) {
76 rsc->mHal.funcs.fragment.setActive(rsc, this);