/* * Copyright (c) 2009-2010 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.animation; import com.jme3.export.*; import com.jme3.math.Vector3f; import com.jme3.util.BufferUtils; import java.io.IOException; import java.nio.FloatBuffer; /** * A pose is a list of offsets that say where a mesh vertices should be for this pose. */ public final class Pose implements Savable, Cloneable { private String name; private int targetMeshIndex; private Vector3f[] offsets; private int[] indices; private transient final Vector3f tempVec = new Vector3f(); private transient final Vector3f tempVec2 = new Vector3f(); public Pose(String name, int targetMeshIndex, Vector3f[] offsets, int[] indices){ this.name = name; this.targetMeshIndex = targetMeshIndex; this.offsets = offsets; this.indices = indices; } public int getTargetMeshIndex(){ return targetMeshIndex; } /** * Applies the offsets of this pose to the vertex buffer given by the blend factor. * * @param blend Blend factor, 0 = no change to vertex buffer, 1 = apply full offsets * @param vertbuf Vertex buffer to apply this pose to */ public void apply(float blend, FloatBuffer vertbuf){ for (int i = 0; i < indices.length; i++){ Vector3f offset = offsets[i]; int vertIndex = indices[i]; tempVec.set(offset).multLocal(blend); // acquire vertex BufferUtils.populateFromBuffer(tempVec2, vertbuf, vertIndex); // add offset multiplied by factor tempVec2.addLocal(tempVec); // write modified vertex BufferUtils.setInBuffer(tempVec2, vertbuf, vertIndex); } } /** * This method creates a clone of the current object. * @return a clone of the current object */ public Pose clone() { try { Pose result = (Pose) super.clone(); result.indices = this.indices.clone(); if(this.offsets!=null) { result.offsets = new Vector3f[this.offsets.length]; for(int i=0;i