package com.jme3.effect.influencers; import com.jme3.effect.Particle; import com.jme3.effect.ParticleEmitter; import com.jme3.effect.shapes.EmitterShape; import com.jme3.export.Savable; import com.jme3.math.Vector3f; /** * An interface that defines the methods to affect initial velocity of the particles. * @author Marcin Roguski (Kaelthas) */ public interface ParticleInfluencer extends Savable, Cloneable { /** * This method influences the particle. * @param particle * particle to be influenced * @param emitterShape * the shape of it emitter */ void influenceParticle(Particle particle, EmitterShape emitterShape); /** * This method clones the influencer instance. * @return cloned instance */ public ParticleInfluencer clone(); /** * @param initialVelocity * Set the initial velocity a particle is spawned with, * the initial velocity given in the parameter will be varied according * to the velocity variation set in {@link ParticleEmitter#setVelocityVariation(float) }. * A particle will move toward its velocity unless it is effected by the * gravity. */ void setInitialVelocity(Vector3f initialVelocity); /** * This method returns the initial velocity. * @return the initial velocity */ Vector3f getInitialVelocity(); /** * @param variation * Set the variation by which the initial velocity * of the particle is determined. variation should be a value * from 0 to 1, where 0 means particles are to spawn with exactly * the velocity given in {@link ParticleEmitter#setStartVel(com.jme3.math.Vector3f) }, * and 1 means particles are to spawn with a completely random velocity. */ void setVelocityVariation(float variation); /** * This method returns the velocity variation. * @return the velocity variation */ float getVelocityVariation(); }