/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.os; import android.util.Log; import android.util.Printer; import android.util.PrefixPrinter; /** * Class used to run a message loop for a thread. Threads by default do * not have a message loop associated with them; to create one, call * {@link #prepare} in the thread that is to run the loop, and then * {@link #loop} to have it process messages until the loop is stopped. * *

Most interaction with a message loop is through the * {@link Handler} class. * *

This is a typical example of the implementation of a Looper thread, * using the separation of {@link #prepare} and {@link #loop} to create an * initial Handler to communicate with the Looper. * *

  *  class LooperThread extends Thread {
  *      public Handler mHandler;
  *
  *      public void run() {
  *          Looper.prepare();
  *
  *          mHandler = new Handler() {
  *              public void handleMessage(Message msg) {
  *                  // process incoming messages here
  *              }
  *          };
  *
  *          Looper.loop();
  *      }
  *  }
*/ public class Looper { private static final String TAG = "Looper"; // sThreadLocal.get() will return null unless you've called prepare(). static final ThreadLocal sThreadLocal = new ThreadLocal(); private static Looper sMainLooper; // guarded by Looper.class final MessageQueue mQueue; final Thread mThread; volatile boolean mRun; private Printer mLogging; /** Initialize the current thread as a looper. * This gives you a chance to create handlers that then reference * this looper, before actually starting the loop. Be sure to call * {@link #loop()} after calling this method, and end it by calling * {@link #quit()}. */ public static void prepare() { prepare(true); } private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); } /** * Initialize the current thread as a looper, marking it as an * application's main looper. The main looper for your application * is created by the Android environment, so you should never need * to call this function yourself. See also: {@link #prepare()} */ public static void prepareMainLooper() { prepare(false); synchronized (Looper.class) { if (sMainLooper != null) { throw new IllegalStateException("The main Looper has already been prepared."); } sMainLooper = myLooper(); } } /** Returns the application's main looper, which lives in the main thread of the application. */ public static Looper getMainLooper() { synchronized (Looper.class) { return sMainLooper; } } /** * Run the message queue in this thread. Be sure to call * {@link #quit()} to end the loop. */ public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycle(); } } /** * Return the Looper object associated with the current thread. Returns * null if the calling thread is not associated with a Looper. */ public static Looper myLooper() { return sThreadLocal.get(); } /** * Control logging of messages as they are processed by this Looper. If * enabled, a log message will be written to printer * at the beginning and ending of each message dispatch, identifying the * target Handler and message contents. * * @param printer A Printer object that will receive log messages, or * null to disable message logging. */ public void setMessageLogging(Printer printer) { mLogging = printer; } /** * Return the {@link MessageQueue} object associated with the current * thread. This must be called from a thread running a Looper, or a * NullPointerException will be thrown. */ public static MessageQueue myQueue() { return myLooper().mQueue; } private Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed); mRun = true; mThread = Thread.currentThread(); } /** * Quits the looper. * * Causes the {@link #loop} method to terminate as soon as possible. */ public void quit() { mQueue.quit(); } /** * Posts a synchronization barrier to the Looper's message queue. * * Message processing occurs as usual until the message queue encounters the * synchronization barrier that has been posted. When the barrier is encountered, * later synchronous messages in the queue are stalled (prevented from being executed) * until the barrier is released by calling {@link #removeSyncBarrier} and specifying * the token that identifies the synchronization barrier. * * This method is used to immediately postpone execution of all subsequently posted * synchronous messages until a condition is met that releases the barrier. * Asynchronous messages (see {@link Message#isAsynchronous} are exempt from the barrier * and continue to be processed as usual. * * This call must be always matched by a call to {@link #removeSyncBarrier} with * the same token to ensure that the message queue resumes normal operation. * Otherwise the application will probably hang! * * @return A token that uniquely identifies the barrier. This token must be * passed to {@link #removeSyncBarrier} to release the barrier. * * @hide */ public final int postSyncBarrier() { return mQueue.enqueueSyncBarrier(SystemClock.uptimeMillis()); } /** * Removes a synchronization barrier. * * @param token The synchronization barrier token that was returned by * {@link #postSyncBarrier}. * * @throws IllegalStateException if the barrier was not found. * * @hide */ public final void removeSyncBarrier(int token) { mQueue.removeSyncBarrier(token); } /** * Return the Thread associated with this Looper. */ public Thread getThread() { return mThread; } /** @hide */ public MessageQueue getQueue() { return mQueue; } public void dump(Printer pw, String prefix) { pw = PrefixPrinter.create(pw, prefix); pw.println(this.toString()); pw.println("mRun=" + mRun); pw.println("mThread=" + mThread); pw.println("mQueue=" + ((mQueue != null) ? mQueue : "(null")); if (mQueue != null) { synchronized (mQueue) { long now = SystemClock.uptimeMillis(); Message msg = mQueue.mMessages; int n = 0; while (msg != null) { pw.println(" Message " + n + ": " + msg.toString(now)); n++; msg = msg.next; } pw.println("(Total messages: " + n + ")"); } } } public String toString() { return "Looper{" + Integer.toHexString(System.identityHashCode(this)) + "}"; } }