/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.content.Context; import android.content.res.Configuration; import android.content.res.TypedArray; import android.graphics.PixelFormat; import android.graphics.drawable.Drawable; import android.net.Uri; import android.os.Bundle; import android.os.IBinder; import android.os.SystemProperties; import android.view.accessibility.AccessibilityEvent; /** * Abstract base class for a top-level window look and behavior policy. An * instance of this class should be used as the top-level view added to the * window manager. It provides standard UI policies such as a background, title * area, default key processing, etc. * *

The only existing implementation of this abstract class is * android.policy.PhoneWindow, which you should instantiate when needing a * Window. Eventually that class will be refactored and a factory method * added for creating Window instances without knowing about a particular * implementation. */ public abstract class Window { /** Flag for the "options panel" feature. This is enabled by default. */ public static final int FEATURE_OPTIONS_PANEL = 0; /** Flag for the "no title" feature, turning off the title at the top * of the screen. */ public static final int FEATURE_NO_TITLE = 1; /** Flag for the progress indicator feature */ public static final int FEATURE_PROGRESS = 2; /** Flag for having an icon on the left side of the title bar */ public static final int FEATURE_LEFT_ICON = 3; /** Flag for having an icon on the right side of the title bar */ public static final int FEATURE_RIGHT_ICON = 4; /** Flag for indeterminate progress */ public static final int FEATURE_INDETERMINATE_PROGRESS = 5; /** Flag for the context menu. This is enabled by default. */ public static final int FEATURE_CONTEXT_MENU = 6; /** Flag for custom title. You cannot combine this feature with other title features. */ public static final int FEATURE_CUSTOM_TITLE = 7; /** * Flag for enabling the Action Bar. * This is enabled by default for some devices. The Action Bar * replaces the title bar and provides an alternate location * for an on-screen menu button on some devices. */ public static final int FEATURE_ACTION_BAR = 8; /** * Flag for requesting an Action Bar that overlays window content. * Normally an Action Bar will sit in the space above window content, but if this * feature is requested along with {@link #FEATURE_ACTION_BAR} it will be layered over * the window content itself. This is useful if you would like your app to have more control * over how the Action Bar is displayed, such as letting application content scroll beneath * an Action Bar with a transparent background or otherwise displaying a transparent/translucent * Action Bar over application content. * *

This mode is especially useful with {@link View#SYSTEM_UI_FLAG_FULLSCREEN * View.SYSTEM_UI_FLAG_FULLSCREEN}, which allows you to seamlessly hide the * action bar in conjunction with other screen decorations. * *

As of {@link android.os.Build.VERSION_CODES#JELLY_BEAN}, when an * ActionBar is in this mode it will adjust the insets provided to * {@link View#fitSystemWindows(android.graphics.Rect) View.fitSystemWindows(Rect)} * to include the content covered by the action bar, so you can do layout within * that space. */ public static final int FEATURE_ACTION_BAR_OVERLAY = 9; /** * Flag for specifying the behavior of action modes when an Action Bar is not present. * If overlay is enabled, the action mode UI will be allowed to cover existing window content. */ public static final int FEATURE_ACTION_MODE_OVERLAY = 10; /** * Max value used as a feature ID * @hide */ public static final int FEATURE_MAX = FEATURE_ACTION_MODE_OVERLAY; /** Flag for setting the progress bar's visibility to VISIBLE */ public static final int PROGRESS_VISIBILITY_ON = -1; /** Flag for setting the progress bar's visibility to GONE */ public static final int PROGRESS_VISIBILITY_OFF = -2; /** Flag for setting the progress bar's indeterminate mode on */ public static final int PROGRESS_INDETERMINATE_ON = -3; /** Flag for setting the progress bar's indeterminate mode off */ public static final int PROGRESS_INDETERMINATE_OFF = -4; /** Starting value for the (primary) progress */ public static final int PROGRESS_START = 0; /** Ending value for the (primary) progress */ public static final int PROGRESS_END = 10000; /** Lowest possible value for the secondary progress */ public static final int PROGRESS_SECONDARY_START = 20000; /** Highest possible value for the secondary progress */ public static final int PROGRESS_SECONDARY_END = 30000; /** The default features enabled */ @SuppressWarnings({"PointlessBitwiseExpression"}) protected static final int DEFAULT_FEATURES = (1 << FEATURE_OPTIONS_PANEL) | (1 << FEATURE_CONTEXT_MENU); /** * The ID that the main layout in the XML layout file should have. */ public static final int ID_ANDROID_CONTENT = com.android.internal.R.id.content; private static final String PROPERTY_HARDWARE_UI = "persist.sys.ui.hw"; private final Context mContext; private TypedArray mWindowStyle; private Callback mCallback; private WindowManager mWindowManager; private IBinder mAppToken; private String mAppName; private boolean mHardwareAccelerated; private Window mContainer; private Window mActiveChild; private boolean mIsActive = false; private boolean mHasChildren = false; private boolean mCloseOnTouchOutside = false; private boolean mSetCloseOnTouchOutside = false; private int mForcedWindowFlags = 0; private int mFeatures = DEFAULT_FEATURES; private int mLocalFeatures = DEFAULT_FEATURES; private boolean mHaveWindowFormat = false; private boolean mHaveDimAmount = false; private int mDefaultWindowFormat = PixelFormat.OPAQUE; private boolean mHasSoftInputMode = false; private boolean mDestroyed; // The current window attributes. private final WindowManager.LayoutParams mWindowAttributes = new WindowManager.LayoutParams(); /** * API from a Window back to its caller. This allows the client to * intercept key dispatching, panels and menus, etc. */ public interface Callback { /** * Called to process key events. At the very least your * implementation must call * {@link android.view.Window#superDispatchKeyEvent} to do the * standard key processing. * * @param event The key event. * * @return boolean Return true if this event was consumed. */ public boolean dispatchKeyEvent(KeyEvent event); /** * Called to process a key shortcut event. * At the very least your implementation must call * {@link android.view.Window#superDispatchKeyShortcutEvent} to do the * standard key shortcut processing. * * @param event The key shortcut event. * @return True if this event was consumed. */ public boolean dispatchKeyShortcutEvent(KeyEvent event); /** * Called to process touch screen events. At the very least your * implementation must call * {@link android.view.Window#superDispatchTouchEvent} to do the * standard touch screen processing. * * @param event The touch screen event. * * @return boolean Return true if this event was consumed. */ public boolean dispatchTouchEvent(MotionEvent event); /** * Called to process trackball events. At the very least your * implementation must call * {@link android.view.Window#superDispatchTrackballEvent} to do the * standard trackball processing. * * @param event The trackball event. * * @return boolean Return true if this event was consumed. */ public boolean dispatchTrackballEvent(MotionEvent event); /** * Called to process generic motion events. At the very least your * implementation must call * {@link android.view.Window#superDispatchGenericMotionEvent} to do the * standard processing. * * @param event The generic motion event. * * @return boolean Return true if this event was consumed. */ public boolean dispatchGenericMotionEvent(MotionEvent event); /** * Called to process population of {@link AccessibilityEvent}s. * * @param event The event. * * @return boolean Return true if event population was completed. */ public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event); /** * Instantiate the view to display in the panel for 'featureId'. * You can return null, in which case the default content (typically * a menu) will be created for you. * * @param featureId Which panel is being created. * * @return view The top-level view to place in the panel. * * @see #onPreparePanel */ public View onCreatePanelView(int featureId); /** * Initialize the contents of the menu for panel 'featureId'. This is * called if onCreatePanelView() returns null, giving you a standard * menu in which you can place your items. It is only called once for * the panel, the first time it is shown. * *

You can safely hold on to menu (and any items created * from it), making modifications to it as desired, until the next * time onCreatePanelMenu() is called for this feature. * * @param featureId The panel being created. * @param menu The menu inside the panel. * * @return boolean You must return true for the panel to be displayed; * if you return false it will not be shown. */ public boolean onCreatePanelMenu(int featureId, Menu menu); /** * Prepare a panel to be displayed. This is called right before the * panel window is shown, every time it is shown. * * @param featureId The panel that is being displayed. * @param view The View that was returned by onCreatePanelView(). * @param menu If onCreatePanelView() returned null, this is the Menu * being displayed in the panel. * * @return boolean You must return true for the panel to be displayed; * if you return false it will not be shown. * * @see #onCreatePanelView */ public boolean onPreparePanel(int featureId, View view, Menu menu); /** * Called when a panel's menu is opened by the user. This may also be * called when the menu is changing from one type to another (for * example, from the icon menu to the expanded menu). * * @param featureId The panel that the menu is in. * @param menu The menu that is opened. * @return Return true to allow the menu to open, or false to prevent * the menu from opening. */ public boolean onMenuOpened(int featureId, Menu menu); /** * Called when a panel's menu item has been selected by the user. * * @param featureId The panel that the menu is in. * @param item The menu item that was selected. * * @return boolean Return true to finish processing of selection, or * false to perform the normal menu handling (calling its * Runnable or sending a Message to its target Handler). */ public boolean onMenuItemSelected(int featureId, MenuItem item); /** * This is called whenever the current window attributes change. * */ public void onWindowAttributesChanged(WindowManager.LayoutParams attrs); /** * This hook is called whenever the content view of the screen changes * (due to a call to * {@link Window#setContentView(View, android.view.ViewGroup.LayoutParams) * Window.setContentView} or * {@link Window#addContentView(View, android.view.ViewGroup.LayoutParams) * Window.addContentView}). */ public void onContentChanged(); /** * This hook is called whenever the window focus changes. See * {@link View#onWindowFocusChanged(boolean) * View.onWindowFocusChanged(boolean)} for more information. * * @param hasFocus Whether the window now has focus. */ public void onWindowFocusChanged(boolean hasFocus); /** * Called when the window has been attached to the window manager. * See {@link View#onAttachedToWindow() View.onAttachedToWindow()} * for more information. */ public void onAttachedToWindow(); /** * Called when the window has been attached to the window manager. * See {@link View#onDetachedFromWindow() View.onDetachedFromWindow()} * for more information. */ public void onDetachedFromWindow(); /** * Called when a panel is being closed. If another logical subsequent * panel is being opened (and this panel is being closed to make room for the subsequent * panel), this method will NOT be called. * * @param featureId The panel that is being displayed. * @param menu If onCreatePanelView() returned null, this is the Menu * being displayed in the panel. */ public void onPanelClosed(int featureId, Menu menu); /** * Called when the user signals the desire to start a search. * * @return true if search launched, false if activity refuses (blocks) * * @see android.app.Activity#onSearchRequested() */ public boolean onSearchRequested(); /** * Called when an action mode is being started for this window. Gives the * callback an opportunity to handle the action mode in its own unique and * beautiful way. If this method returns null the system can choose a way * to present the mode or choose not to start the mode at all. * * @param callback Callback to control the lifecycle of this action mode * @return The ActionMode that was started, or null if the system should present it */ public ActionMode onWindowStartingActionMode(ActionMode.Callback callback); /** * Called when an action mode has been started. The appropriate mode callback * method will have already been invoked. * * @param mode The new mode that has just been started. */ public void onActionModeStarted(ActionMode mode); /** * Called when an action mode has been finished. The appropriate mode callback * method will have already been invoked. * * @param mode The mode that was just finished. */ public void onActionModeFinished(ActionMode mode); } public Window(Context context) { mContext = context; } /** * Return the Context this window policy is running in, for retrieving * resources and other information. * * @return Context The Context that was supplied to the constructor. */ public final Context getContext() { return mContext; } /** * Return the {@link android.R.styleable#Window} attributes from this * window's theme. */ public final TypedArray getWindowStyle() { synchronized (this) { if (mWindowStyle == null) { mWindowStyle = mContext.obtainStyledAttributes( com.android.internal.R.styleable.Window); } return mWindowStyle; } } /** * Set the container for this window. If not set, the DecorWindow * operates as a top-level window; otherwise, it negotiates with the * container to display itself appropriately. * * @param container The desired containing Window. */ public void setContainer(Window container) { mContainer = container; if (container != null) { // Embedded screens never have a title. mFeatures |= 1<not used for displaying the * Window itself -- that must be done by the client. * * @param wm The window manager for adding new windows. */ public void setWindowManager(WindowManager wm, IBinder appToken, String appName) { setWindowManager(wm, appToken, appName, false); } /** * Set the window manager for use by this Window to, for example, * display panels. This is not used for displaying the * Window itself -- that must be done by the client. * * @param wm The window manager for adding new windows. */ public void setWindowManager(WindowManager wm, IBinder appToken, String appName, boolean hardwareAccelerated) { mAppToken = appToken; mAppName = appName; mHardwareAccelerated = hardwareAccelerated || SystemProperties.getBoolean(PROPERTY_HARDWARE_UI, false); if (wm == null) { wm = (WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE); } mWindowManager = ((WindowManagerImpl)wm).createLocalWindowManager(this); } void adjustLayoutParamsForSubWindow(WindowManager.LayoutParams wp) { CharSequence curTitle = wp.getTitle(); if (wp.type >= WindowManager.LayoutParams.FIRST_SUB_WINDOW && wp.type <= WindowManager.LayoutParams.LAST_SUB_WINDOW) { if (wp.token == null) { View decor = peekDecorView(); if (decor != null) { wp.token = decor.getWindowToken(); } } if (curTitle == null || curTitle.length() == 0) { String title; if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA) { title="Media"; } else if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA_OVERLAY) { title="MediaOvr"; } else if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_PANEL) { title="Panel"; } else if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_SUB_PANEL) { title="SubPanel"; } else if (wp.type == WindowManager.LayoutParams.TYPE_APPLICATION_ATTACHED_DIALOG) { title="AtchDlg"; } else { title=Integer.toString(wp.type); } if (mAppName != null) { title += ":" + mAppName; } wp.setTitle(title); } } else { if (wp.token == null) { wp.token = mContainer == null ? mAppToken : mContainer.mAppToken; } if ((curTitle == null || curTitle.length() == 0) && mAppName != null) { wp.setTitle(mAppName); } } if (wp.packageName == null) { wp.packageName = mContext.getPackageName(); } if (mHardwareAccelerated) { wp.flags |= WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED; } } /** * Return the window manager allowing this Window to display its own * windows. * * @return WindowManager The ViewManager. */ public WindowManager getWindowManager() { return mWindowManager; } /** * Set the Callback interface for this window, used to intercept key * events and other dynamic operations in the window. * * @param callback The desired Callback interface. */ public void setCallback(Callback callback) { mCallback = callback; } /** * Return the current Callback interface for this window. */ public final Callback getCallback() { return mCallback; } /** * Take ownership of this window's surface. The window's view hierarchy * will no longer draw into the surface, though it will otherwise continue * to operate (such as for receiving input events). The given SurfaceHolder * callback will be used to tell you about state changes to the surface. */ public abstract void takeSurface(SurfaceHolder.Callback2 callback); /** * Take ownership of this window's InputQueue. The window will no * longer read and dispatch input events from the queue; it is your * responsibility to do so. */ public abstract void takeInputQueue(InputQueue.Callback callback); /** * Return whether this window is being displayed with a floating style * (based on the {@link android.R.attr#windowIsFloating} attribute in * the style/theme). * * @return Returns true if the window is configured to be displayed floating * on top of whatever is behind it. */ public abstract boolean isFloating(); /** * Set the width and height layout parameters of the window. The default * for both of these is MATCH_PARENT; you can change them to WRAP_CONTENT * or an absolute value to make a window that is not full-screen. * * @param width The desired layout width of the window. * @param height The desired layout height of the window. * * @see ViewGroup.LayoutParams#height * @see ViewGroup.LayoutParams#width */ public void setLayout(int width, int height) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.width = width; attrs.height = height; if (mCallback != null) { mCallback.onWindowAttributesChanged(attrs); } } /** * Set the gravity of the window, as per the Gravity constants. This * controls how the window manager is positioned in the overall window; it * is only useful when using WRAP_CONTENT for the layout width or height. * * @param gravity The desired gravity constant. * * @see Gravity * @see #setLayout */ public void setGravity(int gravity) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.gravity = gravity; if (mCallback != null) { mCallback.onWindowAttributesChanged(attrs); } } /** * Set the type of the window, as per the WindowManager.LayoutParams * types. * * @param type The new window type (see WindowManager.LayoutParams). */ public void setType(int type) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.type = type; if (mCallback != null) { mCallback.onWindowAttributesChanged(attrs); } } /** * Set the format of window, as per the PixelFormat types. This overrides * the default format that is selected by the Window based on its * window decorations. * * @param format The new window format (see PixelFormat). Use * PixelFormat.UNKNOWN to allow the Window to select * the format. * * @see PixelFormat */ public void setFormat(int format) { final WindowManager.LayoutParams attrs = getAttributes(); if (format != PixelFormat.UNKNOWN) { attrs.format = format; mHaveWindowFormat = true; } else { attrs.format = mDefaultWindowFormat; mHaveWindowFormat = false; } if (mCallback != null) { mCallback.onWindowAttributesChanged(attrs); } } /** * Specify custom animations to use for the window, as per * {@link WindowManager.LayoutParams#windowAnimations * WindowManager.LayoutParams.windowAnimations}. Providing anything besides * 0 here will override the animations the window would * normally retrieve from its theme. */ public void setWindowAnimations(int resId) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.windowAnimations = resId; if (mCallback != null) { mCallback.onWindowAttributesChanged(attrs); } } /** * Specify an explicit soft input mode to use for the window, as per * {@link WindowManager.LayoutParams#softInputMode * WindowManager.LayoutParams.softInputMode}. Providing anything besides * "unspecified" here will override the input mode the window would * normally retrieve from its theme. */ public void setSoftInputMode(int mode) { final WindowManager.LayoutParams attrs = getAttributes(); if (mode != WindowManager.LayoutParams.SOFT_INPUT_STATE_UNSPECIFIED) { attrs.softInputMode = mode; mHasSoftInputMode = true; } else { mHasSoftInputMode = false; } if (mCallback != null) { mCallback.onWindowAttributesChanged(attrs); } } /** * Convenience function to set the flag bits as specified in flags, as * per {@link #setFlags}. * @param flags The flag bits to be set. * @see #setFlags * @see #clearFlags */ public void addFlags(int flags) { setFlags(flags, flags); } /** * Convenience function to clear the flag bits as specified in flags, as * per {@link #setFlags}. * @param flags The flag bits to be cleared. * @see #setFlags * @see #addFlags */ public void clearFlags(int flags) { setFlags(0, flags); } /** * Set the flags of the window, as per the * {@link WindowManager.LayoutParams WindowManager.LayoutParams} * flags. * *

Note that some flags must be set before the window decoration is * created (by the first call to * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)} or * {@link #getDecorView()}: * {@link WindowManager.LayoutParams#FLAG_LAYOUT_IN_SCREEN} and * {@link WindowManager.LayoutParams#FLAG_LAYOUT_INSET_DECOR}. These * will be set for you based on the {@link android.R.attr#windowIsFloating} * attribute. * * @param flags The new window flags (see WindowManager.LayoutParams). * @param mask Which of the window flag bits to modify. * @see #addFlags * @see #clearFlags */ public void setFlags(int flags, int mask) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.flags = (attrs.flags&~mask) | (flags&mask); if ((mask&WindowManager.LayoutParams.FLAG_NEEDS_MENU_KEY) != 0) { attrs.privateFlags |= WindowManager.LayoutParams.PRIVATE_FLAG_SET_NEEDS_MENU_KEY; } mForcedWindowFlags |= mask; if (mCallback != null) { mCallback.onWindowAttributesChanged(attrs); } } /** * Set the amount of dim behind the window when using * {@link WindowManager.LayoutParams#FLAG_DIM_BEHIND}. This overrides * the default dim amount of that is selected by the Window based on * its theme. * * @param amount The new dim amount, from 0 for no dim to 1 for full dim. */ public void setDimAmount(float amount) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.dimAmount = amount; mHaveDimAmount = true; if (mCallback != null) { mCallback.onWindowAttributesChanged(attrs); } } /** * Specify custom window attributes. PLEASE NOTE: the * layout params you give here should generally be from values previously * retrieved with {@link #getAttributes()}; you probably do not want to * blindly create and apply your own, since this will blow away any values * set by the framework that you are not interested in. * * @param a The new window attributes, which will completely override any * current values. */ public void setAttributes(WindowManager.LayoutParams a) { mWindowAttributes.copyFrom(a); if (mCallback != null) { mCallback.onWindowAttributesChanged(mWindowAttributes); } } /** * Retrieve the current window attributes associated with this panel. * * @return WindowManager.LayoutParams Either the existing window * attributes object, or a freshly created one if there is none. */ public final WindowManager.LayoutParams getAttributes() { return mWindowAttributes; } /** * Return the window flags that have been explicitly set by the client, * so will not be modified by {@link #getDecorView}. */ protected final int getForcedWindowFlags() { return mForcedWindowFlags; } /** * Has the app specified their own soft input mode? */ protected final boolean hasSoftInputMode() { return mHasSoftInputMode; } /** @hide */ public void setCloseOnTouchOutside(boolean close) { mCloseOnTouchOutside = close; mSetCloseOnTouchOutside = true; } /** @hide */ public void setCloseOnTouchOutsideIfNotSet(boolean close) { if (!mSetCloseOnTouchOutside) { mCloseOnTouchOutside = close; mSetCloseOnTouchOutside = true; } } /** @hide */ public abstract void alwaysReadCloseOnTouchAttr(); /** @hide */ public boolean shouldCloseOnTouch(Context context, MotionEvent event) { if (mCloseOnTouchOutside && event.getAction() == MotionEvent.ACTION_DOWN && isOutOfBounds(context, event) && peekDecorView() != null) { return true; } return false; } private boolean isOutOfBounds(Context context, MotionEvent event) { final int x = (int) event.getX(); final int y = (int) event.getY(); final int slop = ViewConfiguration.get(context).getScaledWindowTouchSlop(); final View decorView = getDecorView(); return (x < -slop) || (y < -slop) || (x > (decorView.getWidth()+slop)) || (y > (decorView.getHeight()+slop)); } /** * Enable extended screen features. This must be called before * setContentView(). May be called as many times as desired as long as it * is before setContentView(). If not called, no extended features * will be available. You can not turn off a feature once it is requested. * You canot use other title features with {@link #FEATURE_CUSTOM_TITLE}. * * @param featureId The desired features, defined as constants by Window. * @return The features that are now set. */ public boolean requestFeature(int featureId) { final int flag = 1<Note that calling this function "locks in" various characteristics * of the window that can not, from this point forward, be changed: the * features that have been requested with {@link #requestFeature(int)}, * and certain window flags as described in {@link #setFlags(int, int)}. * * @param view The desired content to display. * @param params Layout parameters for the view. */ public abstract void setContentView(View view, ViewGroup.LayoutParams params); /** * Variation on * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)} * to add an additional content view to the screen. Added after any existing * ones in the screen -- existing views are NOT removed. * * @param view The desired content to display. * @param params Layout parameters for the view. */ public abstract void addContentView(View view, ViewGroup.LayoutParams params); /** * Return the view in this Window that currently has focus, or null if * there are none. Note that this does not look in any containing * Window. * * @return View The current View with focus or null. */ public abstract View getCurrentFocus(); /** * Quick access to the {@link LayoutInflater} instance that this Window * retrieved from its Context. * * @return LayoutInflater The shared LayoutInflater. */ public abstract LayoutInflater getLayoutInflater(); public abstract void setTitle(CharSequence title); public abstract void setTitleColor(int textColor); public abstract void openPanel(int featureId, KeyEvent event); public abstract void closePanel(int featureId); public abstract void togglePanel(int featureId, KeyEvent event); public abstract void invalidatePanelMenu(int featureId); public abstract boolean performPanelShortcut(int featureId, int keyCode, KeyEvent event, int flags); public abstract boolean performPanelIdentifierAction(int featureId, int id, int flags); public abstract void closeAllPanels(); public abstract boolean performContextMenuIdentifierAction(int id, int flags); /** * Should be called when the configuration is changed. * * @param newConfig The new configuration. */ public abstract void onConfigurationChanged(Configuration newConfig); /** * Change the background of this window to a Drawable resource. Setting the * background to null will make the window be opaque. To make the window * transparent, you can use an empty drawable (for instance a ColorDrawable * with the color 0 or the system drawable android:drawable/empty.) * * @param resid The resource identifier of a drawable resource which will be * installed as the new background. */ public void setBackgroundDrawableResource(int resid) { setBackgroundDrawable(mContext.getResources().getDrawable(resid)); } /** * Change the background of this window to a custom Drawable. Setting the * background to null will make the window be opaque. To make the window * transparent, you can use an empty drawable (for instance a ColorDrawable * with the color 0 or the system drawable android:drawable/empty.) * * @param drawable The new Drawable to use for this window's background. */ public abstract void setBackgroundDrawable(Drawable drawable); /** * Set the value for a drawable feature of this window, from a resource * identifier. You must have called requestFeauture(featureId) before * calling this function. * * @see android.content.res.Resources#getDrawable(int) * * @param featureId The desired drawable feature to change, defined as a * constant by Window. * @param resId Resource identifier of the desired image. */ public abstract void setFeatureDrawableResource(int featureId, int resId); /** * Set the value for a drawable feature of this window, from a URI. You * must have called requestFeature(featureId) before calling this * function. * *

The only URI currently supported is "content:", specifying an image * in a content provider. * * @see android.widget.ImageView#setImageURI * * @param featureId The desired drawable feature to change. Features are * constants defined by Window. * @param uri The desired URI. */ public abstract void setFeatureDrawableUri(int featureId, Uri uri); /** * Set an explicit Drawable value for feature of this window. You must * have called requestFeature(featureId) before calling this function. * * @param featureId The desired drawable feature to change. * Features are constants defined by Window. * @param drawable A Drawable object to display. */ public abstract void setFeatureDrawable(int featureId, Drawable drawable); /** * Set a custom alpha value for the given drawale feature, controlling how * much the background is visible through it. * * @param featureId The desired drawable feature to change. * Features are constants defined by Window. * @param alpha The alpha amount, 0 is completely transparent and 255 is * completely opaque. */ public abstract void setFeatureDrawableAlpha(int featureId, int alpha); /** * Set the integer value for a feature. The range of the value depends on * the feature being set. For FEATURE_PROGRESSS, it should go from 0 to * 10000. At 10000 the progress is complete and the indicator hidden. * * @param featureId The desired feature to change. * Features are constants defined by Window. * @param value The value for the feature. The interpretation of this * value is feature-specific. */ public abstract void setFeatureInt(int featureId, int value); /** * Request that key events come to this activity. Use this if your * activity has no views with focus, but the activity still wants * a chance to process key events. */ public abstract void takeKeyEvents(boolean get); /** * Used by custom windows, such as Dialog, to pass the key press event * further down the view hierarchy. Application developers should * not need to implement or call this. * */ public abstract boolean superDispatchKeyEvent(KeyEvent event); /** * Used by custom windows, such as Dialog, to pass the key shortcut press event * further down the view hierarchy. Application developers should * not need to implement or call this. * */ public abstract boolean superDispatchKeyShortcutEvent(KeyEvent event); /** * Used by custom windows, such as Dialog, to pass the touch screen event * further down the view hierarchy. Application developers should * not need to implement or call this. * */ public abstract boolean superDispatchTouchEvent(MotionEvent event); /** * Used by custom windows, such as Dialog, to pass the trackball event * further down the view hierarchy. Application developers should * not need to implement or call this. * */ public abstract boolean superDispatchTrackballEvent(MotionEvent event); /** * Used by custom windows, such as Dialog, to pass the generic motion event * further down the view hierarchy. Application developers should * not need to implement or call this. * */ public abstract boolean superDispatchGenericMotionEvent(MotionEvent event); /** * Retrieve the top-level window decor view (containing the standard * window frame/decorations and the client's content inside of that), which * can be added as a window to the window manager. * *

Note that calling this function for the first time "locks in" * various window characteristics as described in * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)}.

* * @return Returns the top-level window decor view. */ public abstract View getDecorView(); /** * Retrieve the current decor view, but only if it has already been created; * otherwise returns null. * * @return Returns the top-level window decor or null. * @see #getDecorView */ public abstract View peekDecorView(); public abstract Bundle saveHierarchyState(); public abstract void restoreHierarchyState(Bundle savedInstanceState); protected abstract void onActive(); /** * Return the feature bits that are enabled. This is the set of features * that were given to requestFeature(), and are being handled by this * Window itself or its container. That is, it is the set of * requested features that you can actually use. * *

To do: add a public version of this API that allows you to check for * features by their feature ID. * * @return int The feature bits. */ protected final int getFeatures() { return mFeatures; } /** * Query for the availability of a certain feature. * * @param feature The feature ID to check * @return true if the feature is enabled, false otherwise. */ public boolean hasFeature(int feature) { return (getFeatures() & (1 << feature)) != 0; } /** * Return the feature bits that are being implemented by this Window. * This is the set of features that were given to requestFeature(), and are * being handled by only this Window itself, not by its containers. * * @return int The feature bits. */ protected final int getLocalFeatures() { return mLocalFeatures; } /** * Set the default format of window, as per the PixelFormat types. This * is the format that will be used unless the client specifies in explicit * format with setFormat(); * * @param format The new window format (see PixelFormat). * * @see #setFormat * @see PixelFormat */ protected void setDefaultWindowFormat(int format) { mDefaultWindowFormat = format; if (!mHaveWindowFormat) { final WindowManager.LayoutParams attrs = getAttributes(); attrs.format = format; if (mCallback != null) { mCallback.onWindowAttributesChanged(attrs); } } } /** @hide */ protected boolean haveDimAmount() { return mHaveDimAmount; } public abstract void setChildDrawable(int featureId, Drawable drawable); public abstract void setChildInt(int featureId, int value); /** * Is a keypress one of the defined shortcut keys for this window. * @param keyCode the key code from {@link android.view.KeyEvent} to check. * @param event the {@link android.view.KeyEvent} to use to help check. */ public abstract boolean isShortcutKey(int keyCode, KeyEvent event); /** * @see android.app.Activity#setVolumeControlStream(int) */ public abstract void setVolumeControlStream(int streamType); /** * @see android.app.Activity#getVolumeControlStream() */ public abstract int getVolumeControlStream(); /** * Set extra options that will influence the UI for this window. * @param uiOptions Flags specifying extra options for this window. */ public void setUiOptions(int uiOptions) { } /** * Set extra options that will influence the UI for this window. * Only the bits filtered by mask will be modified. * @param uiOptions Flags specifying extra options for this window. * @param mask Flags specifying which options should be modified. Others will remain unchanged. */ public void setUiOptions(int uiOptions, int mask) { } }