/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics; import java.io.InputStream; import java.io.OutputStream; /** * A picture records drawing calls (via the canvas returned by beginRecording) * and can then play them back (via picture.draw(canvas) or canvas.drawPicture). * The picture's contents can also be written to a stream, and then later * restored to a new picture (via writeToStream / createFromStream). For most * content (esp. text, lines, rectangles), drawing a sequence from a picture can * be faster than the equivalent API calls, since the picture performs its * playback without incurring any java-call overhead. */ public class Picture { private Canvas mRecordingCanvas; private final int mNativePicture; /** * @hide */ public final boolean createdFromStream; private static final int WORKING_STREAM_STORAGE = 16 * 1024; public Picture() { this(nativeConstructor(0), false); } /** * Create a picture by making a copy of what has already been recorded in * src. The contents of src are unchanged, and if src changes later, those * changes will not be reflected in this picture. */ public Picture(Picture src) { this(nativeConstructor(src != null ? src.mNativePicture : 0), false); } /** * To record a picture, call beginRecording() and then draw into the Canvas * that is returned. Nothing we appear on screen, but all of the draw * commands (e.g. drawRect(...)) will be recorded. To stop recording, call * endRecording(). At this point the Canvas that was returned must no longer * be referenced, and nothing should be drawn into it. */ public Canvas beginRecording(int width, int height) { int ni = nativeBeginRecording(mNativePicture, width, height); mRecordingCanvas = new RecordingCanvas(this, ni); return mRecordingCanvas; } /** * Call endRecording when the picture is built. After this call, the picture * may be drawn, but the canvas that was returned by beginRecording must not * be referenced anymore. This is automatically called if Picture.draw() or * Canvas.drawPicture() is called. */ public void endRecording() { if (mRecordingCanvas != null) { mRecordingCanvas = null; nativeEndRecording(mNativePicture); } } /** * Get the width of the picture as passed to beginRecording. This * does not reflect (per se) the content of the picture. */ public native int getWidth(); /** * Get the height of the picture as passed to beginRecording. This * does not reflect (per se) the content of the picture. */ public native int getHeight(); /** * Draw this picture on the canvas. The picture may have the side effect * of changing the matrix and clip of the canvas. * * @param canvas The picture is drawn to this canvas */ public void draw(Canvas canvas) { if (mRecordingCanvas != null) { endRecording(); } nativeDraw(canvas.mNativeCanvas, mNativePicture); } /** * Create a new picture (already recorded) from the data in the stream. This * data was generated by a previous call to writeToStream(). * * Note: a picture created from an input stream cannot be * replayed on a hardware accelerated canvas. * * @see #writeToStream(java.io.OutputStream) */ public static Picture createFromStream(InputStream stream) { return new Picture(nativeCreateFromStream(stream, new byte[WORKING_STREAM_STORAGE]), true); } /** * Write the picture contents to a stream. The data can be used to recreate * the picture in this or another process by calling createFromStream. * * Note: a picture created from an input stream cannot be * replayed on a hardware accelerated canvas. * * @see #createFromStream(java.io.InputStream) */ public void writeToStream(OutputStream stream) { // do explicit check before calling the native method if (stream == null) { throw new NullPointerException(); } if (!nativeWriteToStream(mNativePicture, stream, new byte[WORKING_STREAM_STORAGE])) { throw new RuntimeException(); } } protected void finalize() throws Throwable { try { nativeDestructor(mNativePicture); } finally { super.finalize(); } } final int ni() { return mNativePicture; } private Picture(int nativePicture, boolean fromStream) { if (nativePicture == 0) { throw new RuntimeException(); } mNativePicture = nativePicture; createdFromStream = fromStream; } // return empty picture if src is 0, or a copy of the native src private static native int nativeConstructor(int nativeSrcOr0); private static native int nativeCreateFromStream(InputStream stream, byte[] storage); private static native int nativeBeginRecording(int nativeCanvas, int w, int h); private static native void nativeEndRecording(int nativeCanvas); private static native void nativeDraw(int nativeCanvas, int nativePicture); private static native boolean nativeWriteToStream(int nativePicture, OutputStream stream, byte[] storage); private static native void nativeDestructor(int nativePicture); private static class RecordingCanvas extends Canvas { private final Picture mPicture; public RecordingCanvas(Picture pict, int nativeCanvas) { super(nativeCanvas); mPicture = pict; } @Override public void setBitmap(Bitmap bitmap) { throw new RuntimeException( "Cannot call setBitmap on a picture canvas"); } @Override public void drawPicture(Picture picture) { if (mPicture == picture) { throw new RuntimeException( "Cannot draw a picture into its recording canvas"); } super.drawPicture(picture); } } }