/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.filterfw.geometry; import java.lang.Math; /** * @hide */ public class Point { public float x; public float y; public Point() { } public Point(float x, float y) { this.x = x; this.y = y; } public void set(float x, float y) { this.x = x; this.y = y; } public boolean IsInUnitRange() { return x >= 0.0f && x <= 1.0f && y >= 0.0f && y <= 1.0f; } public Point plus(float x, float y) { return new Point(this.x + x, this.y + y); } public Point plus(Point point) { return this.plus(point.x, point.y); } public Point minus(float x, float y) { return new Point(this.x - x, this.y - y); } public Point minus(Point point) { return this.minus(point.x, point.y); } public Point times(float s) { return new Point(this.x * s, this.y * s); } public Point mult(float x, float y) { return new Point(this.x * x, this.y * y); } public float length() { return (float)Math.sqrt(x*x + y*y); } public float distanceTo(Point p) { return p.minus(this).length(); } public Point scaledTo(float length) { return this.times(length / this.length()); } public Point normalize() { return this.scaledTo(1.0f); } public Point rotated90(int count) { float nx = this.x; float ny = this.y; for (int i = 0; i < count; ++i) { float ox = nx; nx = ny; ny = -ox; } return new Point(nx, ny); } public Point rotated(float radians) { // TODO(renn): Optimize: Keep cache of cos/sin values return new Point((float)(Math.cos(radians) * x - Math.sin(radians) * y), (float)(Math.sin(radians) * x + Math.cos(radians) * y)); } public Point rotatedAround(Point center, float radians) { return this.minus(center).rotated(radians).plus(center); } @Override public String toString() { return "(" + x + ", " + y + ")"; } }