/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.filterpacks.imageproc; import android.filterfw.core.Filter; import android.filterfw.core.FilterContext; import android.filterfw.core.Frame; import android.filterfw.core.FrameFormat; import android.filterfw.core.GenerateFieldPort; import android.filterfw.core.KeyValueMap; import android.filterfw.core.NativeProgram; import android.filterfw.core.NativeFrame; import android.filterfw.core.Program; import android.filterfw.core.ShaderProgram; import android.filterfw.format.ImageFormat; import android.filterpacks.imageproc.ImageCombineFilter; import android.graphics.Bitmap; import android.util.Log; /** * @hide */ public class BitmapOverlayFilter extends Filter { @GenerateFieldPort(name = "bitmap") private Bitmap mBitmap; @GenerateFieldPort(name = "tile_size", hasDefault = true) private int mTileSize = 640; private Program mProgram; private Frame mFrame; private int mTarget = FrameFormat.TARGET_UNSPECIFIED; private final String mOverlayShader = "precision mediump float;\n" + "uniform sampler2D tex_sampler_0;\n" + "uniform sampler2D tex_sampler_1;\n" + "varying vec2 v_texcoord;\n" + "void main() {\n" + " vec4 original = texture2D(tex_sampler_0, v_texcoord);\n" + " vec4 mask = texture2D(tex_sampler_1, v_texcoord);\n" + " gl_FragColor = vec4(original.rgb * (1.0 - mask.a) + mask.rgb, 1.0);\n" + "}\n"; public BitmapOverlayFilter(String name) { super(name); } @Override public void setupPorts() { addMaskedInputPort("image", ImageFormat.create(ImageFormat.COLORSPACE_RGBA)); addOutputBasedOnInput("image", "image"); } @Override public FrameFormat getOutputFormat(String portName, FrameFormat inputFormat) { return inputFormat; } public void initProgram(FilterContext context, int target) { switch (target) { case FrameFormat.TARGET_GPU: ShaderProgram shaderProgram = new ShaderProgram(context, mOverlayShader); shaderProgram.setMaximumTileSize(mTileSize); mProgram = shaderProgram; break; default: throw new RuntimeException("Filter FisheyeFilter does not support frames of " + "target " + target + "!"); } mTarget = target; } @Override public void tearDown(FilterContext context) { if (mFrame != null) { mFrame.release(); mFrame = null; } } @Override public void process(FilterContext context) { // Get input frame Frame input = pullInput("image"); FrameFormat inputFormat = input.getFormat(); // Create output frame Frame output = context.getFrameManager().newFrame(inputFormat); // Create program if not created already if (mProgram == null || inputFormat.getTarget() != mTarget) { initProgram(context, inputFormat.getTarget()); } if (mBitmap != null) { Frame frame = createBitmapFrame(context); // Process Frame[] inputs = {input, frame}; mProgram.process(inputs, output); frame.release(); } else { output.setDataFromFrame(input); } // Push output pushOutput("image", output); // Release pushed frame output.release(); } private Frame createBitmapFrame(FilterContext context) { FrameFormat format = ImageFormat.create(mBitmap.getWidth(), mBitmap.getHeight(), ImageFormat.COLORSPACE_RGBA, FrameFormat.TARGET_GPU); Frame frame = context.getFrameManager().newFrame(format); frame.setBitmap(mBitmap); mBitmap.recycle(); mBitmap = null; return frame; } }