/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.test.hwui; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.ColorFilter; import android.graphics.ComposeShader; import android.graphics.LightingColorFilter; import android.graphics.LinearGradient; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.PorterDuff; import android.graphics.Shader; import android.os.Bundle; import android.view.View; @SuppressWarnings({"UnusedDeclaration"}) public class MoreShadersActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(new ShadersView(this)); } static class ShadersView extends View { private BitmapShader mScaledShader; private int mTexWidth; private int mTexHeight; private Paint mPaint; private float mDrawWidth; private float mDrawHeight; private LinearGradient mHorGradient; private LinearGradient mVertGradient; private ComposeShader mComposeShader; private ComposeShader mCompose2Shader; private Paint mLargePaint; private BitmapShader mScaled2Shader; private ColorFilter mColorFilter; ShadersView(Context c) { super(c); Bitmap texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1); mTexWidth = texture.getWidth(); mTexHeight = texture.getHeight(); mDrawWidth = mTexWidth * 2.2f; mDrawHeight = mTexHeight * 1.2f; mScaledShader = new BitmapShader(texture, Shader.TileMode.MIRROR, Shader.TileMode.MIRROR); Matrix m2 = new Matrix(); m2.setScale(0.5f, 0.5f); mScaledShader.setLocalMatrix(m2); mScaled2Shader = new BitmapShader(texture, Shader.TileMode.MIRROR, Shader.TileMode.MIRROR); Matrix m3 = new Matrix(); m3.setScale(0.1f, 0.1f); mScaled2Shader.setLocalMatrix(m3); mHorGradient = new LinearGradient(0.0f, 0.0f, mDrawWidth, 0.0f, Color.RED, 0x7f00ff00, Shader.TileMode.CLAMP); mVertGradient = new LinearGradient(0.0f, 0.0f, 0.0f, mDrawHeight / 2.0f, Color.YELLOW, Color.MAGENTA, Shader.TileMode.MIRROR); mComposeShader = new ComposeShader(mScaledShader, mHorGradient, PorterDuff.Mode.SRC_OVER); mCompose2Shader = new ComposeShader(mHorGradient, mScaledShader, PorterDuff.Mode.SRC_OUT); mColorFilter = new LightingColorFilter(0x0060ffff, 0x00101030); mLargePaint = new Paint(); mLargePaint.setAntiAlias(true); mLargePaint.setTextSize(36.0f); mLargePaint.setColor(0xff000000); mLargePaint.setShadowLayer(3.0f, 0.0f, 3.0f, 0x7f00ff00); mPaint = new Paint(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.drawRGB(255, 255, 255); canvas.save(); canvas.translate(40.0f, 40.0f); mPaint.setShader(mComposeShader); canvas.drawRect(0.0f, 0.0f, mDrawWidth, mDrawHeight, mPaint); canvas.translate(0.0f, 40.0f + mDrawHeight); mPaint.setShader(mCompose2Shader); canvas.drawRect(0.0f, 0.0f, mDrawWidth, mDrawHeight, mPaint); canvas.restore(); canvas.save(); canvas.translate(40.0f + mDrawWidth + 40.0f, 40.0f); mLargePaint.setShader(mHorGradient); canvas.drawText("OpenGL rendering", 0.0f, 20.0f, mLargePaint); mLargePaint.setShader(mScaled2Shader); canvas.drawText("OpenGL rendering", 0.0f, 60.0f, mLargePaint); mLargePaint.setShader(mCompose2Shader); mLargePaint.setColorFilter(mColorFilter); canvas.drawText("OpenGL rendering", 0.0f, 100.0f, mLargePaint); mLargePaint.setColorFilter(null); canvas.translate(0.0f, 40.0f + mDrawHeight); mLargePaint.setShader(mVertGradient); canvas.drawText("OpenGL rendering", 0.0f, 20.0f, mLargePaint); canvas.restore(); } } }