Searched defs:activeStencil (Results 1 - 2 of 2) sorted by relevance
/external/mesa3d/src/pixelflinger2/ |
H A D | scanline.cpp | 188 unsigned bufferWidth, unsigned bufferHeight, GGLActiveStencil * activeStencil, 239 scanLineFunction(&vertex, &vertexDx, constants, frame, depth, stencil, activeStencil, endX - startX + 1); 251 ctx->frameSurface.width, ctx->frameSurface.height, &ctx->activeStencil, 315 // scanLineFunction(&vertex, &vertexDx, ctx->glCtx->CurrentProgram->ValuesUniform, frame, depth, stencil, &ctx->activeStencil, endX - startX + 1); 322 // const unsigned char sMask = ctx->activeStencil.mask; 323 // const unsigned char sRef = ctx->activeStencil.ref; 324 // const unsigned sFunc = ctx->activeStencil.face ? 0x200 | ctx->backStencil.func : 326 // const unsigned ssFail = ctx->activeStencil.face ? ctx->backStencil.sFail : 328 // const unsigned sdFail = ctx->activeStencil.face ? ctx->backStencil.dFail : 330 // const unsigned sdPass = ctx->activeStencil 186 GGLScanLine(const gl_shader_program * program, const GGLPixelFormat colorFormat, void * frameBuffer, int * depthBuffer, unsigned char * stencilBuffer, unsigned bufferWidth, unsigned bufferHeight, GGLActiveStencil * activeStencil, const VertexOutput_t * start, const VertexOutput_t * end, const float (*constants)[4]) argument [all...] |
H A D | pixelflinger2.h | 101 mutable GGLActiveStencil activeStencil; // after primitive assembly, call StencilSelect member in struct:GGLContext
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