Searched defs:addTexture (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
H A D | FragmentShader.java | 72 public Builder addTexture(Program.TextureType texType, String name) { method in class:FragmentShader.Builder 86 mBuilder.addTexture(mShader.mTextureTypes.get(i), 90 mBuilder.addTexture(mShader.mShaderTextureTypes.get(i),
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/frameworks/base/graphics/java/android/renderscript/ |
H A D | Program.java | 327 public BaseProgramBuilder addTexture(TextureType texType) throws IllegalArgumentException { method in class:Program.BaseProgramBuilder 328 addTexture(texType, "Tex" + mTextureCount); 341 public BaseProgramBuilder addTexture(TextureType texType, String texName) method in class:Program.BaseProgramBuilder
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/frameworks/base/libs/hwui/ |
H A D | ShapeCache.h | 338 PathTexture* addTexture(const Entry& entry, const SkPath *path, const SkPaint* paint); 339 PathTexture* addTexture(const Entry& entry, SkBitmap* bitmap); 340 void addTexture(const Entry& entry, SkBitmap* bitmap, PathTexture* texture); 564 PathTexture* ShapeCache<Entry>::addTexture(const Entry& entry, const SkPath *path, function in class:android::uirenderer::ShapeCache 586 addTexture(entry, &bitmap, texture); 592 void ShapeCache<Entry>::addTexture(const Entry& entry, SkBitmap* bitmap, PathTexture* texture) { function in class:android::uirenderer::ShapeCache
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